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Evan Balster
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« Reply #30 on: October 17, 2010, 12:17:15 PM » |
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Without making a dick of myself, I'll say what needs to be said here.
Developers != gamers.
Developers have different standards of quality than gamers.
Developer communities are not a place to sell games, but can be a place to promote them if done tactfully with primary reliance on the quality (from a developer standpoint) of the game in question.
Praise is useless as feedback, and developers should learn to be harsh critics of one another, especially when working in teams.
In this community, games get love for novel game mechanics, interesting aesthetic and aural styles, deep thematic elements or attempts at them, or sheer strangeness. Games which don't seem very different from existing games get little love and indeed, little attention.
Here is feedback from me. First impressions of your game, from the website, were as follows:
- Seeing "invaders" in the name - Generic, grey 3D models and tiled backgrounds - Particle effects - Stock music and sound (evidently) - Space invaders-like shmup gameplay
The only particularly distinguishing things might be the physics (and physics has ceased to wow in the developer community) and the AI, which may well be brilliant but can't be appreciated, evidently, without playing for a long time. Static, handmade patterns might make the enemies seem less sluggish and wouldn't have been months of programming to implement.
As a developer, I generally wouldn't be interested enough to download and play the game if it was free. Since it's shareware I won't bother even in my current position.
I'm not the one in the line of fire here, Alex, but I'd advise you to try and ignore the dickery about you and handle this situation objectively.
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codergames
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« Reply #31 on: October 17, 2010, 12:30:06 PM » |
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The main problem here is that only developers who made poor games trashed my game. Again, it might be the complex issue.
- hull is usually gray - there are no tiles in the game - all the years of graphic and music school to go wasted on some crappy stock music, I don't think so, you should check out the credits - sorry but Space Invaders don't attack, have artificial intelligence that learns your moves and improves itself
There's nothing to defend here, I expect to hear comments from someone who made a good game, but thanks anyway.
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Be smart, be brutal, they're invading! 
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RyanT
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« Reply #32 on: October 17, 2010, 12:44:47 PM » |
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The main problem here is that only developers who made poor games trashed my game. Again, it might be the complex issue.
There's nothing to defend here, I expect to hear comments from someone who made a good game, but thanks anyway.
May I ask why? Are those who are not developers or have yet to make a game in the quality that you approve of not worthy enough of giving criticism? Your argument is just as silly as: "You cannot speak to me because your IQ is substantially lower than mine. I only expect to communicate with those who have an IQ equal to or greater than mine." Hint: If you want a commercial game to sell well, other than making a non-generic game, I suggest working on your "public relation" skills. Why should I buy your game if my comments on it will be given no merit? If you want a better game, you'll need to listen to the criticism given by the community, they are your potential customers. But maybe we've been doing it wrong this whole time. Perhaps, we should only give people compliments. codergames, I love your game, the graphics are commercial quality and I have yet to find any game play similar to it. Nice job. 
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allen
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« Reply #33 on: October 17, 2010, 12:45:05 PM » |
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The main problem here is that only developers who made poor games trashed my game. Again, it might be the complex issue.
- hull is usually gray - there are no tiles in the game - all the years of graphic and music school to go wasted on some crappy stock music, I don't think so, you should check out the credits - sorry but Space Invaders don't attack, have artificial intelligence that learns your moves and improves itself
There's nothing to defend here, I expect to hear comments from someone who made a good game, but thanks anyway.
Wow. That kind of attitude is very uncool. If you can't take constructive criticism, go somewhere else. These people tried to help you, and you shit on their feedback and make fun of their games.
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codergames
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« Reply #34 on: October 17, 2010, 12:50:05 PM » |
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Here we go again with the "constructive criticism" term. What is a constructive criticism for you? Is it when you trash someone's game and expect no response to it? Would you like me to tell you how great your constructive criticism is? This reminds me of that tread that got locked. There were these "developers" providing "constructive criticism" all over the place. And now when I got a lot of good reviews, they're nowhere to be found. What happened? I'd like to see how well their games are rated and reviewed, if rated and reviewed at all 
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LazyWaffle
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« Reply #35 on: October 17, 2010, 12:54:16 PM » |
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This is beyond repair. If you don't want feedback on your game, don't post your game in the damn feedback section 
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codergames
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« Reply #36 on: October 17, 2010, 12:55:42 PM » |
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Can't believe this. I already got feedback here long time ago, that's the reason why I started this topic ... duh! 
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LazyWaffle
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« Reply #37 on: October 17, 2010, 12:57:02 PM » |
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Can't believe this. I already got feedback here long time ago, that's the reason why I started this topic ... duh!  So you started a thread in the feedback section because you already got feedback and no longer need it? Makes perfect sense!  For the record, you never really took the feedback you got a while ago, you just said everyone else was wrong and you started calling everyone evil or something.
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RyanT
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« Reply #38 on: October 17, 2010, 12:57:12 PM » |
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Here we go again with the "constructive criticism" term. What is a constructive criticism for you? Is it when you trash someone's game and expect no response to it? Would you like me to tell you how great your constructive criticism is? This reminds me of that tread that got locked. There were these "developers" providing "constructive criticism" all over the place. And now when I got a lot of good reviews, they're nowhere to be found. What happened? I'd like to see how well their games are rated and reviewed, if rated and reviewed at all  I gave this thread a quick skim-over, I have not found anyone insulting/trashing your game. I am starting to believe you are pulling stuff out of you know what. Can you please provide some posts that are trashing your game? If you cannot, stop saying such a thing continues to occur. Thank you. If you only came here to receive good reviews, you should have made your intentions clear in the first place. Here is a tip for next time, add this to your thread: "I cannot handle anyone saying something remotely negative about my game or the process I go about asking for "reviews". When I ask for reviews, what I am actually asking for are bias reviews, I only want reviews praising my game. If you think my game needs some work, do not reply. If you have not created a good game, do not reply. And now I present... Space Invaders!"
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Paul Eres
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« Reply #39 on: October 17, 2010, 12:57:53 PM » |
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@codergames
yes, but this topic exists, by your own admission, to:
1) attack the people who gave feedback to your games, saying that they were obviously wrong because your game got a relatively high review score on some site
2) make fun of the games those people made, saying they made bad games and how dare they criticize your game
this isn't what the feedback forums are for, this thread doesn't belong in this subforum and probably is out of place on tigsource at all, since it's just a thread about attacking people who were willing to help you out by replying to your feedback thread
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codergames
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« Reply #40 on: October 17, 2010, 01:00:31 PM » |
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I got a lot of "constructive criticism" and feedback long time ago, I believe this is where it started: http://forums.tigsource.com/index.php?topic=12949.15... and it turns out all of them were full of s***
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Be smart, be brutal, they're invading! 
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LazyWaffle
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« Reply #41 on: October 17, 2010, 01:03:10 PM » |
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Your game got an 89%! Everyone who criticized your site's organization is now wrong! Fantastic logic there. I admire how you manage to block out every single piece of feedback and tell everyone who wants to help you that they're wrong and full of shit.
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RyanT
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« Reply #42 on: October 17, 2010, 01:04:13 PM » |
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Why return? It is obvious that you refuse to give respect to anyone that decides to not praise your game. Respect works both ways, if you continue to say what we say is nonsense, do you honestly expect anything contructive to come out? I suggest going back to the communities which praise your space invaders game. But I must ask, why return?
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codergames
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« Reply #43 on: October 17, 2010, 01:05:08 PM » |
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No I got 3 good ratings from 3 different sites and not a single good from you here, which definitely is a proof of how you guys work here ... do I need to draw it for you? It should be more than obvious. ... and only a fool could have respect for your "constructive criticism" 
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Paul Eres
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« Reply #44 on: October 17, 2010, 01:05:35 PM » |
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@codergames even if they were wrong in their criticism, that's no excuse to make fun of their games and make an entire thread just to laugh at them. perhaps they were just wrong in their criticism, so what? why create a bad natured thread just to rub it in their faces? regardless of whether they were wrong or not, they weren't posting to be malevolent, they were posting to help you out. and you thank them like this? No I got 3 good ratings from 3 different sites and not a single good from you here, which definitely is a proof of how you guys work here ... do I need to draw it for you? It should be more than obvious.
that's exactly what we're saying, that the purpose of the feedback forum is to point out areas in your game in which you can improve. the purpose is to focus on the tiny parts of the game that are bad to help you improve them. perhaps if you had listened you'd have gotten 99% instead of just 89%. 
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