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1065493 Posts in 43468 Topics- by 35492 Members - Latest Member: clairebutler

November 22, 2014, 02:20:03 AM
TIGSource ForumsFeedbackDevLogsHartacon Tactics - PC - Online Turn Based Strategy RPG
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Author Topic: Hartacon Tactics - PC - Online Turn Based Strategy RPG  (Read 17970 times)
Charlie Fleed
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« on: October 17, 2010, 05:45:02 AM »


Hartacon Tactics Demo for Windows is now available for download here !


Presentation

Hartacon Tactics is an online RPG game developed with XNA that allows players to challenge each other in online battles, with the possibility to team up in alliances. Battles take place in 2D isometric maps with 4-angles view and zoom. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states.

facebook: http://www.facebook.com/HartaconTactics
twitter: http://twitter.com/HartaconTactics
http://www.indiedb.com/games/hartacon-tactics

Video

Hartacon Tactics - In-game Isometric Map Editor - Desert Set http://www.youtube.com/watch?v=PxA0mv5X-78
Hartacon Tactics - Summer 2014 Trailer http://www.youtube.com/watch?v=Mv5iajk7PYs
« Last Edit: November 21, 2014, 03:43:52 PM by Charlie Fleed » Logged

jotapeh
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« Reply #1 on: October 17, 2010, 07:28:00 AM »

Well... I'm impressed.  Shocked
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Charlie Fleed
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« Reply #2 on: October 27, 2010, 03:42:58 PM »

I don't have updates on the game as I'm working on re-making the all thing in C# for an XNA release. It's an ambitious goal, let's see what happens.
I started with a tileset and map editor. http://www.youtube.com/watch?v=530gW63hpaY
Since when I made this video I added a few new functions and now I can see a preview of my maps with tiles, height and objects.

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Charlie Fleed
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« Reply #3 on: November 06, 2010, 12:07:52 AM »

A little update about the development of the XNA version of Hartacon. I now have map and character(s) in game. Isometric view with four orientations and zoom.
Check this out: http://www.youtube.com/watch?v=XhhWBnUkhKE
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Charlie Fleed
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« Reply #4 on: November 10, 2010, 02:53:40 PM »

New video:
XNA Hartacon - Command window, camera, movement range and jumps.
http://www.youtube.com/watch?v=Cp077F2KcAM
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Charlie Fleed
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« Reply #5 on: November 16, 2010, 11:09:22 PM »

New video:
Hartacon XNA - Attack and Skill Animations and Damage
http://www.youtube.com/watch?v=4gXwdza8x7k
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Charlie Fleed
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« Reply #6 on: January 15, 2011, 05:24:00 AM »

New art.
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Inanimate
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« Reply #7 on: January 15, 2011, 02:06:11 PM »

Great art! What do the sides of the ice blocks look like?
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Charlie Fleed
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« Reply #8 on: January 15, 2011, 02:33:57 PM »

They are just like the top surface. The artist who did this is http://moy-studio.deviantart.com/
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« Reply #9 on: January 17, 2011, 06:40:44 AM »

You make me feel so inadequate...  Epileptic seriously, I am rarely/really impressed.
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Charlie Fleed
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« Reply #10 on: January 19, 2011, 07:18:38 AM »

Video update:
http://www.youtube.com/watch?v=f1hmFNpQTbg
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Charlie Fleed
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« Reply #11 on: February 06, 2011, 09:12:59 AM »

New screen:
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« Reply #12 on: February 06, 2011, 09:42:57 AM »

 My Word! This gets my attention, for the XNA release do you plan to use Lidgren or something similar?
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Charlie Fleed
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« Reply #13 on: February 06, 2011, 11:37:22 AM »

To be honest I had never heard of Lidgren. I read it's network stuff related. I am using the XNA built-in networking library and I have successfully tested the game between two PCs on the same LAN. I plan to release this for the XBOX, so I don't need third-party networking modules.
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BitShift
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« Reply #14 on: February 07, 2011, 05:31:34 AM »

The new screenshot looks awesome!  Great art!
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Mega
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« Reply #15 on: February 09, 2011, 08:21:50 PM »

good work. Did you create the user interface and menu's yourself?
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Charlie Fleed
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« Reply #16 on: February 10, 2011, 12:36:46 AM »

The background used in some screens is a map from dofus. The windowskin is made by one of the artists in my team. The huds with HPs and MPs in the battle screen is mine. Interface design in general is also mine.
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Charlie Fleed
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« Reply #17 on: February 12, 2011, 02:50:51 AM »

Menu stuff...

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« Reply #18 on: February 12, 2011, 07:46:56 AM »

Thats pretty awesome. Really like the GUI. Keep up the good work.
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Charlie Fleed
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« Reply #19 on: February 19, 2011, 07:39:59 AM »

Equip screen.

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