PresentationHartacon Tactics is a multiplayer strategy RPG game developed with XNA 4.
The game features creation and management of parties made of characters belonging to different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy new equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats.
The battle system is a classic tactical system, turn-based, and features traditional RPG elements such as elements and altered states. Players challenge each other in 2D isometric maps, playing against each other or teaming up in alliances.
NEW! I am releasing the Map Editor to the public. It comes with a watermarked version of the tileset. People can make maps and submit them for review to be included in the game by sending them to
[email protected]. Here is the link:
http://www.mediafire.com/?uhwiug70eh9ybb2Mapping GuidelinesDimensions: from a minimum of 12x12 to a maximum of 24x24. Maps will be assigned to different types of matches based on their size.
Edges: edges do not need to be straight lines. Maps may have holes and irregular borders.
Connection: make a single connected movement area in order to avoid characters to be placed in unreachable positions.
Height gap: consider that almost every character is able to jump over a gap of 3, values of 4-5 make a selection for the most agile characters, 6+ should be considered a barrier that cannot be passed.
Objects: objects become transparent when they hide characters and maps can rotate, however try to limit the use of large objects in order not to make too much cluttered maps and leave some open spaces for the battle.
Videohttp://www.youtube.com/watch?v=Mv5iajk7PYsOriginal postPresentationHartacon is an online RPG game developed with RPG Maker XP that allows people to challenge each other in multiplayer battles.
Each player can create one or more parties each with a given amount of Upgrade Points (UPs). Adding characters to a party and buying equipments consumes the party's UPs. UPs can be gained by playing online battles.
Characters gain Growth Points (GPs) when they level up. GPs can be used to buy skills and increase stats.
DemoDemoIn this demo:
- the new tactical battle system
- five classes available
- three unlockable classes
- animated battlers
- exp system
- development system
- gold and treasures assigned at the end of each online battle
- lots of skills, weapons, armors, accessories
InstructionsInside the demo.
Video(s)http://www.youtube.com/watch?v=cTTZQdZm36Uhttp://www.youtube.com/watch?v=K__2YKzGXDshttp://www.youtube.com/watch?v=gwX5Vri6Uzwhttp://www.youtube.com/watch?v=_J_HoN3ohp4http://www.youtube.com/watch?v=KX0ZtcmeqlkScreenshots
Features- 1024 x 768 resolution
- Multi-player tactical battles
- Character development (stat points distribution system, skills shop)
- Isometric maps with 4 orientations
- Alliances
- LAN game mode
- Network game mode
- Chat in LAN room, Web channel, battle setup room, and battle.
CreditsI implemented almost every bit of the game from scratch.
I want to thank the people behind the Netplay project and Blizzard for his RMX-OS from which I have learned a lot, but I'm coding my own classes for everything.
I'm using Selwyn's Resolution Script.
The animation system for the battlers is provided by DerVVulfman.
The notifier is provided by Dark32.
All the ripped graphics are just placeholders.