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878733 Posts in 32935 Topics- by 24343 Members - Latest Member: Good Enough Games

May 22, 2013, 01:45:22 PM
TIGSource ForumsDeveloperFeedbackDevLogsMaking a stealth game is HARD.
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Author Topic: Making a stealth game is HARD.  (Read 5060 times)
I_smell
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« Reply #30 on: November 07, 2010, 04:56:47 PM »

I'm using text to explain controls n shit.

I think this game is allowed text. When I made Quick Sand I had no text, cos that's like a fast-paced platformer type thing, but this is a way slower game about tactics n shit- this is the kind of game I will put text in.

But for locked doors or whatever, yea I'm switching to icons.
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I_smell
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« Reply #31 on: November 09, 2010, 01:24:52 PM »

HERE'S THE WHOLE DAMN GAME SO FAR!

I've bin really tired this week n some stuff's kinda shakey. I'm gonna change knocking on walls to the space bar, takin out all mouse controls.
You can now use WASD aswell.

So is this game fun or what? Is it boring? Does it take too long to get the knockout ability? I'm at the point where I'm about to get really dumb with the levels an make the second half o the game.
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fraxcell
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« Reply #32 on: November 09, 2010, 06:18:11 PM »

I haven't played through all of it yet, but I must say I think the level design is a little boring. I would have liked to see larger levels with more options available. Like, maybe you can unlock a ventilation shaft with a terminal and use it to sneak past a hallway full of guards, or maybe you can create a distraction and run past them, or maybe you can get past them using lockers or something... right now it feels like a puzzle where you have to do a specific sequence of actions to get past each level.

Other than that, the visuals are looking pretty awesome, and I love hiding in lockers. I haven't gotten the knockout ability, but maybe that will make it more interesting.
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« Reply #33 on: November 10, 2010, 10:03:05 AM »

The game is just begging to be more open ended. Maybe set the it in a big base, Metal Gear style, instead of just little stages.
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« Reply #34 on: November 10, 2010, 10:33:51 AM »

Pretty much what Ninjutsu63 said. It's really nice to see an old school MGS type game made in flash, but the level design really devalues that. There's so little going on, and the puzzles don't seem all that complex (I've only gotten into the knocking ability a little bit though). My favourite stage so far would have to be the cafeteria with all the soldiers. If you could make more levels that 'cinematic' and exciting, but also make the puzzles a bit harder, I think you'd have a pretty nice game on your hands.

My final point would be that the art could use some work, but that's probably the least of your concerns at this stage.
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I_smell
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« Reply #35 on: November 17, 2010, 04:25:12 PM »

HEY! There was a lull in this for a bit while I did some stuff, but now I'm back on it.

I redrew some levels so it feels more like you're rollin around a huge facility and not just goin through level 1, level 2, level 3 etc.

Then I made 3 more levels that have more interesting stuff goin on. Also I introduced a kind of red-white swat team that'll rush in and fuck up your plan for a bit if you get spotted.

SO CHECK OUT THIS VIDEO

The art's not there obviously.

btw my deadline for this is the end o the month. UH OH!
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I_smell
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« Reply #36 on: November 20, 2010, 02:31:39 PM »

THERE IS DARKNESS NOW.
Still- the art's not there, obviously. Note that you have to avoid cameras, and you also can't leave unconcious guards within sight of cameras.

I didn't go the obvious route and make you invisible in darkness- cos I don't like that in games. I don't like anything in stealth games that lets you run around like your invisible, I think that breaks it tbh.

These are the last few levels now an I can't help but feel like I've missed out on something. It doesn't feel like a GREAT game, it just feels like a COMPETANT game :/

Anyway I should start on the art n animation stuff, cos I've only got 10 days left.
« Last Edit: November 20, 2010, 03:17:21 PM by I_smell » Logged
I_smell
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« Reply #37 on: November 26, 2010, 12:57:31 PM »

HEY HERE'S THE INTRO!!!


4 DAYS LEFT OH NO!!!
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Dataflashsabot
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« Reply #38 on: December 01, 2010, 09:10:38 AM »

End of the month! How's this coming because I really liked the demos and there are far too few indie stealth games.
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« Reply #39 on: December 01, 2010, 09:49:25 AM »

This is looking pretty cool, surprised there hasn't been more attention to it. Looking forward to more mate.
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I_smell
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« Reply #40 on: December 01, 2010, 02:34:45 PM »

Oh cool, I was expectin no replies.

THE GAME'S UP ON FLASHGAMELICENSE.COM RIGHT NOW, so you can play the whole thing there if you're a dude guy.

It's like 90% done, I'm gonna look fr voices now and I need to animate the ending.

Ta be honest I think I fell a bit short on this one. I think I ran out of ideas too quick, spread the ideas I had too thin, and I didn't expand out much from don't get seen.
Maybe I should've made it a Shadow Complex type Zelda type game where there's a load of rooms to backtrack on and equipment to pick up n shit.

I've never wanted to make a sequel before but maybe I'll make another stealth game some time in the future.

On the plus side there's a load of new shit I've never done before in this game so I've got new powers now.
« Last Edit: December 01, 2010, 02:42:20 PM by I_smell » Logged
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« Reply #41 on: December 03, 2010, 02:55:49 PM »

Nice work on the intro!
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Currently developing dot sneak - a minimalist stealth game
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