|
allen
|
 |
« Reply #210 on: December 02, 2010, 03:50:43 PM » |
|
new patch fixed controllers and made the game more stable. no more exit crashes. tofu boy is included by typing petaphile in the character selection screen. hes equally as worthless ingame as peta irl.  if you think steve is overpowered, check this: http://www.youtube.com/watch?v=PyrjXW7525U
|
|
|
|
|
Logged
|
|
|
|
|
Ted Martens
|
 |
« Reply #211 on: December 02, 2010, 04:42:13 PM » |
|
I laff'd so hard when I saw that tweet. Tommy and Edmund, your balls, they are massive. You are true men of action.
|
|
|
|
|
Logged
|
|
|
|
|
LemonScented
|
 |
« Reply #212 on: December 02, 2010, 04:52:29 PM » |
|
That Tofu Boy video is the funniest thing I've seen in ages 
|
|
|
|
|
Logged
|
|
|
|
|
Guillaume
|
 |
« Reply #213 on: December 02, 2010, 05:28:34 PM » |
|
I laff'd so hard when I saw that tweet. Tommy and Edmund, your balls, they are massive. You are true men of action.
Tommy and Edmund are like the norse gods of indie developers. Bearded, powerful, manly, meat-loving and afraid of no mere mortals.
|
|
|
|
|
Logged
|
|
|
|
|
Türbo Bröther
|
 |
« Reply #214 on: December 02, 2010, 06:10:32 PM » |
|
I've heard that they ride through the sky looking for lesser indie developers to pluck from the ground to be carried away to their kingdom in the clouds. Those that throw themselves to the earth to evade them they take compromising pictures of and post them on Facebook.
|
|
|
|
|
Logged
|
|
|
|
|
Aloshi
|
 |
« Reply #215 on: December 02, 2010, 06:57:55 PM » |
|
I finished the Kid's Warp Zone! By the end of it, I could no longer see straight and had developed something of a nervous twitch. I think I'm better now. I can't listen to the Chapter 5 Warp Zone music any more though.  It wasn't that bad though, I finished it in about 45 minutes.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
mcc
|
 |
« Reply #217 on: December 03, 2010, 12:20:26 AM » |
|
SUPER MEAT BOY, DAY 2
After yesterday's lack of success with the Gravis Gamepad Pro, I today decided to attempt playing with a Dual Shock 3 (with a third party driver; it is supposed to have a 360 emulation mode, but I can't seem to enable it). Whereas the Gravis caused meat boy to run left forever and never stop, the DS3 caused meat boy to run right forever. However, the DS3 introduced a wrinkle. if I held down the "left" d-pad button, meat boy would simply stop moving. This proved to be the key. The controls I effectively wound up with with the DS3 were:
- Do nothing: Run right. Meat boy will always behave as if the "run" button is held down. - Circle button: Jump. - Hold down the left button: Stop running. - Hold down no d-pad buttons and walljump: jump up the wall. - Hold down the left button and walljump: jump left!
I was thus able to actually complete levels, by using walljump-left as a substitute for being able to actually walk or run left. Because the early levels are fairly compact, only being able to move left when you hit a wall was less of an impediment than you would think*. I briefly found myself wondering if it was actually possible to complete the game this way; unfortunately, when I tried it turned out that I was only able to make it as far as level 1-9, which contains a very long corridor facing left. Unless I can figure out how to get MotionInJoy's 360 emulation mode to actually work I appear to be stuck waiting for a patch again...
* Wild tangent: Of course, if it had been reversed, like with the gamepad pro, and meatboy was tending to run left, this would have been a bigger problem. There is this pervasive thing in platformers where levels always tend to have you move from left to right. Even if a level has complicated vertical structure to it or includes both left-moving and right-moving sections, or the direction of the level is effectively "up", you will basically always wind up starting the level by moving right, even if you then immediately snake off in some other direction, and usually the "entrance" will be on the left half of the level and the "exit" will be on the right half. Meat boy follows this rule as strictly as any other game, for example its early "vertical" levels basically have you moving in an S-shape, move right a few steps then back up and to the left and then right again. This rule is the only thing that made some of those early levels completable for me and the DS3... Incidentally it's a little weird how universal this "right first" rule is, even though people were noticing and trying to subvert it as far back as the original Metroid it's almost never deviated from. When I made a platformer I wound up following it on every single level except for the first ten without even realizing it, I finished the game and then a couple days before release just sort of blinked and went "wtf, every single level has you start by moving right, how did that happen without it being a conscious decision"...
|
|
|
|
|
Logged
|
|
|
|
|
Guillaume
|
 |
« Reply #218 on: December 03, 2010, 12:33:13 AM » |
|
Haha!
My DS3 actually works flawlessly with Super Meat Boy (in USB- haven't tried blutooth).
I use the Motion in Joy driver on Windows 7 (installed on a macbook pro), with the XBox 360 pad emulation activated. I had trouble enabling it at first too, but after some fiddling, it worked.
|
|
|
|
|
Logged
|
|
|
|
|
mcc
|
 |
« Reply #219 on: December 03, 2010, 12:40:06 AM » |
|
Haha!
My DS3 actually works flawlessly with Super Meat Boy (in USB- haven't tried blutooth).
I use the Motion in Joy driver on Windows 7 (installed on a macbook pro), with the XBox 360 pad emulation activated. I had trouble enabling it at first too, but after some fiddling, it worked.
Hm, okay. There's this thing where I launch the motioninjoy app, select 360 emulation, close motioninjoy and reopen it, and it's gone back from having 360 emulation selected to having option #1 (dpad only no analog) selected. Like it doesn't seem to stick. Eventually it started showing 360 emulation selected? But when I test with other apps, it doesn't seem to actually be doing it, like the analog sticks don't appear to work... Maybe I should just keep fiddling. Or maybe I installed the wrong driver? There were like 8 versions :| EDIT: *shakes head* * looks at clock * How long was I playing that? Uh... I guess I'm just playing through with a keyboard
|
|
|
|
« Last Edit: December 03, 2010, 02:07:00 AM by mcc »
|
Logged
|
|
|
|
|
Guillaume
|
 |
« Reply #220 on: December 03, 2010, 02:08:29 AM » |
|
After a couple hours, I got that:  And I felt pretty awesome. Then I realized I still had the whole dark world to go through, and that this was barely the first world of the game. Fuck this game is awesome even though it makes me feel ridiculous.
|
|
|
|
|
Logged
|
|
|
|
|
boxedlunch
|
 |
« Reply #221 on: December 03, 2010, 05:25:46 AM » |
|
just maxed out dark world for world 1. 
|
|
|
|
|
Logged
|
|
|
|
|
boxedlunch
|
 |
« Reply #222 on: December 03, 2010, 05:44:25 AM » |
|
i don't like world five at all. too much of outsmarting enemies. i think it gets in the way of the platforming. 
|
|
|
|
|
Logged
|
|
|
|
|
John Sandoval
|
 |
« Reply #223 on: December 03, 2010, 05:52:08 AM » |
|
I had the opportunity to pirate the PC version of SMB.
But I didn't.
I feel good about myself. A year or two ago, I would have pirated the shit out of it, but I guess I've changed.
|
|
|
|
|
Logged
|
|
|
|
|
Ricoello
|
 |
« Reply #224 on: December 03, 2010, 06:03:02 AM » |
|
I just got this game and it's absolutely AMAZING.
I'm in love with it. Going to make babies with it.
|
|
|
|
|
Logged
|
|
|
|
|