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1075849 Posts in 44147 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 10:16:07 AM
TIGSource ForumsPlayerGeneralColor's Gone...
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Author Topic: Color's Gone...  (Read 3022 times)
Pineapple
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« Reply #20 on: October 28, 2010, 03:30:18 AM »

I assumed it was this.

Bah, you beat me to it Tongue
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brog
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« Reply #21 on: October 28, 2010, 03:34:01 AM »

Not including indie games of course because those always have good color.
What are you doing playing dependent games?  KICK HIM OUT.
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Hangedman
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« Reply #22 on: October 28, 2010, 05:08:57 AM »

"All" games are gray and brown because you're playing the wrong fucking games.

Snap, son Tiger

Also, TF2 ain't all brown and gray.
Though it is a bit watercolour-toned, but there's a good reason for that.
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« Reply #23 on: October 28, 2010, 05:26:39 AM »

Because games are about technique right now, so the goal is to deliver realism, and also the ones who make games think that people love dark stuff, so they make everything dark. It sucks.
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C.A. Silbereisen
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« Reply #24 on: October 28, 2010, 05:36:30 AM »

"All" games are gray and brown because you're playing the wrong fucking games.
Yes. I mean, sure it's probably true for FPS's (with some notable exceptions like TF2), but Darksiders, Assassin's Creed 2, Castlevania LOS, Final Fantasy XIII, Metroid Other M, Dead Rising 2, Bayonetta and Vanquish are just a few examples of non-brown big budget AAA games in recent memory.
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« Reply #25 on: October 28, 2010, 06:22:30 AM »

I'd like to point out that it isn't exactly a new thing either. Have you ever played any Id games? Aren't they mostly grey and brown?
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« Reply #26 on: October 28, 2010, 08:36:41 AM »

I'd like to point out that it isn't exactly a new thing either. Have you ever played any Id games? Aren't they mostly grey and brown?

This is true, but the only game close to an id game that I'm playing is "Beyond Castle Wolfenstein" which wasn't id at all.

Not including indie games of course because those always have good color.
What are you doing playing dependent games?  KICK HIM OUT.

See, I have the unfortunate...ness of having a mac because ironically it's required for my major which is game design...
So, the only indie games that I really have are Star Guard and Cave Story.
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Gimym JIMBERT
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« Reply #27 on: October 28, 2010, 08:38:17 AM »

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« Reply #28 on: October 28, 2010, 08:40:57 AM »

But I like colourless things :<
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Pietepiet
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« Reply #29 on: October 28, 2010, 09:36:20 AM »

having a mac because ironically it's required for my major which is game design...

Hahahah, what?
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ink.inc
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« Reply #30 on: October 28, 2010, 09:44:15 AM »

having a mac because ironically it's required for my major which is game design...

Hahahah, what?

Yeah. What the fuck? Nothing against macs, but basically 99% of everything is developed on pcs.
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Trevor Dunbar
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« Reply #31 on: October 28, 2010, 09:49:10 AM »

having a mac because ironically it's required for my major which is game design...

Hahahah, what?

Yeah. What the fuck? Nothing against macs, but basically 99% of everything is developed on pcs.

Macs arn't for games! They're for...GarageBand or something...and OS'es named after great cats.

Maybe Microsoft should start naming windows versions off of birds, it's windows: hummingbird edition! Hey, yeah, I'm a genius.
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« Reply #32 on: October 28, 2010, 09:51:04 AM »

I have a Mac and there are more than enough games for it, especially indie.

For the rest, I use Bootcamp.
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« Reply #33 on: October 28, 2010, 10:07:43 AM »

I always wondered if it's because the actual wars being fought these days are in brown sandy parts of the world, so seeing a brown wartorn area in a game makes sense to us. Whereas back in the days of earlier games the most recent big war was vietnam, so it was all bright green jungles. I mean, the dull brown problem is only really seen in fpses, so it kinda makes sense.

That may be complete poppycock though.

edit: in other words, we need to find the most colourful country and declare war pronto for the good of gaming!
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Trevor Dunbar
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« Reply #34 on: October 28, 2010, 10:15:40 AM »

I always wondered if it's because the actual wars being fought these days are in brown sandy parts of the world, so seeing a brown wartorn area in a game makes sense to us. Whereas back in the days of earlier games the most recent big war was vietnam, so it was all bright green jungles. I mean, the dull brown problem is only really seen in fpses, so it kinda makes sense.

That may be complete poppycock though.

edit: in other words, we need to find the most colourful country and declare war pronto for the good of gaming!

This just in, the U.S declares war on CandyLand
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« Reply #35 on: October 28, 2010, 10:23:52 AM »

Well palette limits are a thing of the past, so developers don't have to work with starkly contrasting colors.  And of course the "brown" games spoken of are made to visualy reflect the subject matter.  Lastly, while there's plenty of war games that perpetuate the brownish realistic style; it's completely fallacious to say that all modern games are like that.  There's plenty of recently released mainstream games that are very colorful and sold well.  It's like complaining that all painters aren't impressionists or that all ice cream isn't strawberry flavored.
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rogerlevy
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« Reply #36 on: October 28, 2010, 11:43:13 AM »

i read online that the reason is because in reality, light reflects off of objects and light the surroudning things, and also exhibit somethin called "AMBIENT OCCLUSION" but for years this was too cpu-intensive to do, so the game industry developed the only color-scheme that looked good in a realistic setting; grey and brown.
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Seth
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« Reply #37 on: October 28, 2010, 11:59:10 AM »

I read the title to this thread as "Color's Game," like it was the title to some interesting new game, and was sorely disappointed to see I was mistaken.
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bento_smile
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« Reply #38 on: October 28, 2010, 12:27:19 PM »

Lack of luminosity is a lame reason, IMHO. Shrug In certain circumstances it can be faked, surely? (Mostly, if your environment is very static, texture your stuff more neutrally and use vertex colour to add tints.) Ambient occlusion was previously all faked, so...
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Melly
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« Reply #39 on: October 28, 2010, 12:38:49 PM »

I think the problem is more putting technical achievements before artistical ones. Brown FPS developers don't care if the game looks nice or like baby poo, they just want all the shiny gizmos working there.
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