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877196 Posts in 32849 Topics- by 24291 Members - Latest Member: fgcapo

May 18, 2013, 07:28:34 PM
TIGSource ForumsDeveloperFeedbackInvaders: Corruption (Procedural Arena Shooter)
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Author Topic: Invaders: Corruption (Procedural Arena Shooter)  (Read 2187 times)
Tuba
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« Reply #15 on: November 20, 2010, 05:45:40 AM »

That was fast.. my 360 controller is working now Beer!

I still have to configure all buttons every time I change the main controller but other than that, working fine Smiley

 
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Makai
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« Reply #16 on: November 20, 2010, 05:14:33 PM »

Um, I'm pretty sure I misunderstand you but the game has an online-score board which can be both viewed & submitted to in-game. Together with monthly-tiered top scores. Or do you mean something else?

No, that was it. I was scoring so low I was only getting the local scoreboard at first and I thought that was all there was to it. Got my score submitted to the online score board now. Beer!
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VomitOnLino
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« Reply #17 on: November 20, 2010, 09:01:41 PM »

Makai: That's good - then we are both happy!    SmileyHand Thumbs Up Right
That was fast.. my 360 controller is working now Beer!

I still have to configure all buttons every time I change the main controller but other than that, working fine Smiley
Ah, can you elaborate a bit?
Like when you change between Mouse/Keyboard/Joystick controls? Yeah it doesn't save each control layout individually. I didn't realize that people had the need for that. If that's what you meant I'll try to look into it, although my allotted time is running out quickly.

In other news, a smallish new version is out: 0.8.2.5
-Score security stuff, nothing huge, added some annoyances to would-be hackers, took a couple of mins to implement
-Fixes a problem with the music playing at a slightly soft volume, due to the final master being more quiet
-Some polish here and there, more animations, more tweening
-There might be more easter eggs. Might be.  Durr...?

If there are no major complaints from your side and if I can fix the issues Tuba pointed out, then this will probably very close to the thing that I'll call the final version, for now.


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Xecutor
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« Reply #18 on: November 20, 2010, 10:28:15 PM »

Feels like "Crimsonland meets Geometry of War" Smiley
I like it a lot!

Fullscreen mode looks a little odd on wide screen monitor...
Probably it's worth to add an option to fix this with side bars?

p.s. download link is not working now - file not found Sad
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VomitOnLino
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« Reply #19 on: November 21, 2010, 12:39:45 AM »

Feels like "Crimsonland meets Geometry of War" Smiley
I like it a lot!

Fullscreen mode looks a little odd on wide screen monitor...
Probably it's worth to add an option to fix this with side bars?

p.s. download link is not working now - file not found Sad
Very glad to hear you like it!! Smiley
Yeah the aspect ratio thing, is an issue I have been trying to tackle every now and then - with limited success. I've now contacted OddBall who should be more knowledgeable about this as he made the module I'm using.

The links are fixed now, it was a weird server-side permissions issue.

Also another version: 0.8.2.7
-Control settings are now retained per control scheme & controller (Thanks Tuba)
-Fixes a bug where sometimes it would not read your joypad input when setting it up
« Last Edit: November 21, 2010, 12:46:21 AM by VomitOnLino » Logged
Carlo Castellano
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« Reply #20 on: November 21, 2010, 10:26:35 AM »



I uploaded the complete soundtrack on my site here: http://carlocastellano.cc/invaders-corruption/
(same link as the first page if you miss it)

Soon we will release a downloadable version too.
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[www.CarloCastellano.cc] musician, composer, sound designer
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« Reply #21 on: November 21, 2010, 01:00:19 PM »

Nice album art.
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VomitOnLino
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« Reply #22 on: November 22, 2010, 06:53:33 AM »

Aaand I have uploaded version 1.0.0!

It contains some small fixes to the cursors, gameplay and so on. Again - nothing huge.

But please, TIGspeople, help me out and find any remaining annoyances and/or niggles, or just input/criticisms in this vital 24h incubation period. After this we'll be going public!
That's right everyone is invited to play, share and distribute it!

Oh I also hacked together a new trailer, here: http://vimeo.com/17081346
(Emphasis on hacked - running out of time here...)

Mood: Antsy as hell...  Crazy
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Tuba
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« Reply #23 on: November 22, 2010, 07:26:14 AM »

Changing the controls is working like it should now.. nice Smiley

I was going to complain that you changed the look of the ship then I noticed that I have used a different seed and the ship changes with that.. that's pretty awesome! :D
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Pocketninja
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« Reply #24 on: November 22, 2010, 12:00:37 PM »

I fell in love with the graphical style very quickly, and the game-play isn't lacking either. I did find it quite difficult; but that's not a problem at all. Difficult games are fine when you hook the player well enough to stick it out.

Great job!  Beer!
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