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May 19, 2013, 12:14:16 AM
TIGSource ForumsDeveloperCreativeDesignMassively Multiplayer Online Rock Paper Scissors
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Author Topic: Massively Multiplayer Online Rock Paper Scissors  (Read 822 times)
tesselode
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« on: November 09, 2010, 07:19:37 PM »

So you can choose from a bunch of characters with different traits and whatnot and then get dumped into an FPS world. You have a few different weapons. And when you hit someone with a weapon, they don't take damage. No, you start a game of rock paper scissors.

During the match, a countdown starts for you to choose rock, paper, or scissors. If you don't choose anything within the time limit, you forfeit. The person who starts the match can choose the number of rounds to play. Players have stats for rock, paper, or scissors (think EXP) that increase or decrease after each match based on what they won with or lost to. These stats affect the character's abilities.

The game could have multiple modes such as deathmatch, capture the flag, and tournament modes.
« Last Edit: November 10, 2010, 07:58:57 PM by tesselode » Logged

Inanimate
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« Reply #1 on: November 09, 2010, 09:08:56 PM »

You know, at first I laughed, but then I realized it was actually pretty interesting. If you obfuscated the whole "rock paper scissors" thing under a theme (like, "magic > defense > attack > magic" ) it would be easier to swallow. Really interesting!
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Blodyavenger
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« Reply #2 on: November 09, 2010, 10:41:05 PM »

I imagine large group of soldiers attacking and then everyone stops for "ROCK PAPER SCICOR" game and realy makes me laugh Smiley

But it's an interesting idea. Battles could be for example 2 on 1 as well while 2 friendly players have more chance to get rid of that enemy or 1vs1vs1...everything could work.
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snowyowl
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« Reply #3 on: November 19, 2010, 09:50:39 AM »

Players have stats for rock, paper, or scissors (think EXP) that increase or decrease after each match based on what they won with or lost to. These stats affect the character's abilities.

This is what most interests me. Personally, I'd be really interested to see how the metagame would develop. If some of my opponents are going to be powerful in Rock, should I specialise in Paper or be a generalist? Normally everyone should end up pretty balanced, but if it's easier to level up with a speciality, "classes" could develop almost on their own based on optimal skillsets.
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The Monster King
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« Reply #4 on: November 20, 2010, 01:12:04 AM »

in my opinion every competitive game ever is a very complex rock paper scissors

usually the fun comes from how varied the choices are

so make sure you make it weird and fun i guess!!

inanimate Magic Pengel a drawing rpg for the ps2 had a system much like the one you suggest
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mcc
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« Reply #5 on: November 20, 2010, 01:19:30 AM »

Sorta related kinda offtopic: There was at one time a rock paper scissors programming tournament, where the idea was to submit an AI program that would play thousands of rounds against both other AIs and also stock opponents which played at random. The way to win in this case was that after you had played a few hundred games against another opponent, hopefully you would be able to detect patterns in their AI that you could use to predict their behavior and thus beat them.
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