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879407 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 03:15:43 AM
TIGSource ForumsDeveloperFeedbackDevLogsHat Simulator
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Author Topic: Hat Simulator  (Read 5577 times)
Molten_
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totallynotrazz
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« Reply #45 on: November 16, 2010, 09:19:57 PM »

Hey valyou, I like the idea for the inventory! I've been thinking of streamlining it into one screen, hopefully it won't be as hard as I thought. Definitely using that for inspiration.

Also, (I think somebody earlier in the topic asked this, too lazy to check but I'm assuming it was you) I hate to be mean but networking is out of the question. I mean, it would be cool, but I lack the knowledge and the means to do it effectively. Maybe once I migrate away from Game Maker.


Anyway, progress update? Idk, today was fairly unproductive, was kinda depressed. I'm thinking I might stay up late so I can (finally) prototype crafting, but I also want to get a simple platform engine done, which might take a while.

Yeah and also I think I'm going with the idea I posted earlier. You run around exploring areas, and you can find hats both randomly (Just by walking around) and also by interacting with the environment. I'm thinking that I could have stuff similar to pokemon, like "Press Z when you see something suspicious" and so on.

And one last thing (Yes, I know this post is dragging on but bear with me) I think I might split the game into updates instead of spending forever working on this big huge project. This means:
A.) I don't have to spend forever working on the game without any hands-on input,
B.) I can work on other projects at the same time,
C.) If the game ends up being a huge failure I won't feel like I've wasted too much of my time, and
D.) It's funner that way, because then I could do Halloween updates n shit.

So yeah, I'm thinking first version of the game could have like 40-60 hats you find randomly, 20 you can collect, and I think 2 areas to explore, so it will still be pretty extensive. I feel like once I program the main engine it's simply a means of program your guys ideas into the game, which is where shit will get fun.

Anyway if I make any progress later tonight I'll probably post it tomorrow. I appreciate all the support I've gotten, means a lot to me.
« Last Edit: November 16, 2010, 09:25:36 PM by Razz » Logged

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« Reply #46 on: November 17, 2010, 12:01:27 AM »

Sounds good. I like the idea to make it really modular so that you can add hats easily.

I'll get combining hats soon.
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Molten_
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totallynotrazz
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« Reply #47 on: November 20, 2010, 07:58:10 PM »

Yeah, I've been really busy so I haven't been able to work on the game that much. Sorry! I'll post some pics tomorrow and write up a progress update if I can get my sorry ass back in schedule (Hopefully Beg)
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kario
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« Reply #48 on: December 11, 2010, 04:44:04 PM »

this IS AWESOME!It's like a whole bunch of minigames rolled into one.
idea for a hat:
combine-a-hat -combines two of each hats and only two
to make a super hat.
DBZ HAT:special dbz attacks z for kamehameha x for galaic gun c for big bang kamehameha hat looks like DBZ in orange and red.
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« Reply #49 on: December 11, 2010, 05:21:05 PM »

Is this thing still going? If so, sorry for not sending a list of combination ideas, I'll get them done soon. Smiley
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aeiowu
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« Reply #50 on: December 11, 2010, 05:49:27 PM »

i remember this book. i loved it.
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kario
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« Reply #51 on: December 11, 2010, 06:22:14 PM »

Is this thing still going? If so, sorry for not sending a list of combination ideas, I'll get them done soon. Smiley
Of course unless Razz isn't continuing any more i hope he is  Beg
maybe he's waiting for your update so he can top it with his! Grin
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J. R. Hill
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« Reply #52 on: December 11, 2010, 06:25:19 PM »

Best concept ever.

Some ideas...

Cat and the hat's hat:  make a mess everywhere

Do-rag: break dancing minigame

Soldier helmet: combat minigame

Ninja headband: stealth minigame

Raccoon hat: hunting minigame
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Molten_
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totallynotrazz
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« Reply #53 on: December 16, 2010, 07:08:01 PM »

Is this thing still going? If so, sorry for not sending a list of combination ideas, I'll get them done soon. Smiley
Nah man, don't worry about it! Wink I kinda took a break for a while because I wasn't that motivated, but once Christmas is over I'll get my ass back in gear.

Adding your ideas JR Hill! It's cool too see that people are still motivated about this.
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kario
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« Reply #54 on: December 19, 2010, 06:44:47 PM »

Wat about my ideas razz?
also:
Black hat: turns off the sun and gives you sunglasses
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Molten_
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totallynotrazz
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« Reply #55 on: January 11, 2011, 05:43:07 PM »

kario, I'm kinda in a rush, so I'll add yours later once I'm free. Sorry about that Wink

There's been a change of plans ... well, not really, but it's still a "change" so I think I'll make a post about it; I'm sorry for the lack of updates btw, I will admit that I've been kinda lazy.

Anyway, where was I? Oh yeah, the change -- I think I've uhh ... bitten off more than I can chew, so to speak. So basically, here's the plan:

I'm going to divide the "to-do" list in half, the first half will be the first update, and the second will be the uh ... second update. After that, I'll start throwing in the other ideas that you guys listed. The reason being, is that I want to work on my other games and still look like I'm making progress with this one. Foolish, I know, but hey I like to think that I'm being productive Durr...?

Oh and btw, I tried hard to make sure that at least ONE of your suggestions will make it into the first 2 updates, but I think a few slipped under the radar. If they did, just tell me, and I'll add you to the list and/or make sure to make your suggestion red. Actually, I should probably go through the list real quick and check ...

EDIT: Yeah, I didn't leave anybody out. Woo.
Also -- Added your ideas, Kario. They're pretty good! Smiley

I'm also considering re-working the graphics and implementing Matt Thorson's Grandma Engine. Anyway, that's about it.
« Last Edit: January 11, 2011, 05:49:05 PM by Razz » Logged

But if you never try you'll never know. Just what you're worth.

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