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December 29, 2014, 10:16:12 AM
TIGSource ForumsPlayerGeneralCOD-BLOPS
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Cagey
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« Reply #20 on: November 17, 2010, 03:51:52 PM »

wsworin, I don't disagree, but when you are a fan of the series it's the small tweaks which perfect the experience that are important. I loved the multi in Modern Warfare 2, but Black Ops is just that much better.
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« Reply #21 on: November 17, 2010, 04:30:20 PM »

I've only played a couple levels of the single player campaign (because there wasn't any split screen campaign) with my friend at his house.  It's pretty "Meh."

I thought it was amusing when someone shouted "SNIPER!" and I looked up to see a dude with rifle in a tree with A BRIGHT LIGHT on his head.  That's how the professionals do it.  Really.  Every sniper in Korea (or was it Vietnam?) had a flashlight strapped to their head.  Historically accurate and shit.

And who the fuck decided the screen should go blindingly white while loading?  Did someone just forget to put in the loading art?

Eh.  I wasn't using my retinas anyway.
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wsworin
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« Reply #22 on: November 17, 2010, 06:34:32 PM »

Yeah I would understand that fans really prefer to see the little tweaks and new environments. And the art is some of the best I've ever seen. Although, I probably just played too many traditional shooters hence my boredom. Smiley
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« Reply #23 on: November 17, 2010, 07:09:41 PM »

Yeah I would understand that fans really prefer to see the little tweaks and new environments. And the art is some of the best I've ever seen. Although, I probably just played too many traditional shooters hence my boredom. Smiley
HFFA, The game looks horrible close up.
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wsworin
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« Reply #24 on: November 17, 2010, 07:33:44 PM »

Sorry, I meant the overall atmosphere. Yeah close up the textures are low res.
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AshfordPride
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« Reply #25 on: November 23, 2010, 04:13:08 PM »

So I finally managed to get my hands on this for the break.  I have to say, it certainly isn't bad.

The single player has a fantastic sort of flow to it that I have yet to see in the Call of Duty series.  The levels in Call of Duty always struck me as arbitrary battles that really didn't have a real goal to the level.  What I mean by that is, say the goal of the level is to destroy an artillery set up.  In previous games, you would begin an unknown distance away from the artillery, and then you'd just sort of, like, stumble across the artillery by making your way from checkpoint to checkpoint.  The thing I like about Black Ops is that the goal of every missions seems to be, so far, a very defined and recognizable goal.  I don't feel like I'm moving from field to field and room to room.  I feel like I'm getting closer to capping Castro, and I can see that rocket that I have to sabotage the entire time I'm approaching it, and I'm constantly having the steps of my escapes plan shouted by dozens of Russian prisoners as I progress.  It's a sort of encouraging thing that I haven't seen in many Call of Duty games.  Hell, I didn't realize the Whiskey Hotel was the White House until I was inside it in Modern Warfare 2.

I also feel that every level I've played so far as a very nice pace to it.  Things escalate over the course of the level, usually having the player start with killing a few enemies very slowly, and then ending with an elaborate chase, a timed segment, or a much more challenging ending where the player is given a new, powerful gun.  The escape from the work camp was absolutely fantastic.  A fight between prisoners escalates to the total destruction of the entire detainment camp, I can't even describe how incredible it felt to slingshot impromptu grenades at the enemy while Reznov gave that speech.  Especially after playing World at War.

That being said, the AI seems to be very disappointing.  It seems like everyone is programmed to seek cover as their top priority.  What this means is that you'll often see enemy soldiers run at you or your partners, only to have them keep going passed them to hide behind a crate...  That doesn't even cover them...  This actually proves to be even worse when your allies do it.  I can't tell you how many times an ally has ran forward, with nothing attacking him at the moment, and as I followed him a whole lot of enemies that were hiding inches away from us not pop up and shoot me.  It's a false flag, I think it's safe because my ally is moving into a situation that nobody, not even my invincible AI partner, should be dashing into.  In previous Call of Duty games, I always felt that my allies were cemented in their positions until the coast was clear.  It really throws me off at times.

I also feel as if there's a lot less feedback when I'm attacking an enemy.  Animations seem to play almost randomly and with no real correlation to the sort of damage the enemy is taking.  Something an enemy will only recoil in pain after taking several shots, and it seems that the animations for death by headshot seem too delayed, the enemy only beginning to fall after a few moments of whatever they were doing.  The knife seems impotent, and it's very hard to tell when I'm hitting someone.  There's not longer that lunge and stab, it's just a plain slash that has the same animation regardless what proximity I have to an enemy.  This is a whole different can of worms online, of course.

Also, does anyone think the scream this guy makes when Sergei kills him is from Metal Slug?  The scream that the soldiers make when they first spot you.  That scream.
http://www.youtube.com/watch?v=yAjPzZPSBqc

This is... a little sad, but not entirely surprising. Some dude demonstrated that you can play through the entire first level without firing a single shot.

I see no issue here.  At all.  It's the first level, practically a tutorial.  I died multiple times during that level on the same difficulty, probably because I wasn't belly-down behind a cement wall during every firefight.  I can tell you that this shit wouldn't fly in any other level, why is it such a big deal that the player has a large group of AI partners to assist him during the first level of the game?  The button prompts and explanations make it very clear that this is just a level for people to get their bearings, and doesn't provide any sort of challenge comparable to other levels.  There are probably dozens of levels of Mario games that can be completed without killing an enemy, does that possibility make the game any less of a game?

I tried to not shoot anything during the airplane sequence myself, as a test, and I died.  I guess sometimes you just get lucky.  Your enemies are probably shooting at the totality of the plane, not just your little machine gun.  At Hardened difficulty, it only takes a few shots in succession to kill you.

Boring game, incredibly stupid story and dialogue. Treyarch should give up.

mp is fun though.



As a fat disgusting baby, I completely agree with you.

This game did not have enough storygood.  The dialogue was bad because this is not how soldiers talk.  Soldiers would never say things like this and the story was bad.  Why would a soldier utter a vulgarity.  I nearly spit out the entirety of the frozen ham I was gumming on when I heard the main character curse.  The story was bad.  A bad story.  There wasn't even emotion and at the end you don't even find out that your wife was still dead the whole time.  Or that the princess was a nuclear bomb.  The story was so awful I skipped all the cutscenes as I consumed seven packets of Fun Dip powder.

But the multiplayer was good, I guess.  Just because half of the game is great doesn't mean the company that makes this shouldn't be sodomized by a bear.  The twenty hours of enjoyment I got out of the fantastic multiplayer were dwarfed by four hour campaign that violated all of my senses.  Except my sense of taste, that sense is an unspoiled sensation virgin who will only be bedded by the most wonderful and affluent men.  Like this McRib here.

Fat baby out.

Peace and chicken grease.

Delicious, delicious chicken grease.

« Last Edit: November 23, 2010, 05:00:58 PM by AshfordPride » Logged
Riley Adams
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« Reply #26 on: November 23, 2010, 05:03:42 PM »

I bought it (for PC). The single player was kinda meh (convoluted story, lots of run forward to stop enemies infinitely spawning, etc), but I haven't finished yet, so we'll see...

But the multiplayer is pretty good, dedicated servers mean hackers get banned pretty quick (although I've been banned a few times for legitimate use of the terribly overpowered chopper gunner killstreak (I once got 40 kills in ~30s with that on hardcore mode on a small map...)).
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jotapeh
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« Reply #27 on: November 23, 2010, 07:15:00 PM »

This is... a little sad, but not entirely surprising. Some dude demonstrated that you can play through the entire first level without firing a single shot.

That's pretty awesome actually. First Person War Photographer.

Idea: Pokémon Snap in a real war setting Who, Me?

DOES NOBODY ELSE THINK THAT WOULD BE AMAZING?
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« Reply #28 on: November 23, 2010, 07:25:17 PM »

This is... a little sad, but not entirely surprising. Some dude demonstrated that you can play through the entire first level without firing a single shot.

That's pretty awesome actually. First Person War Photographer.

Idea: Pokémon Snap in a real war setting Who, Me?

DOES NOBODY ELSE THINK THAT WOULD BE AMAZING?


"I've covered wars, ya'know."

Dead Rising prequel.

It must be done.
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saibot216
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« Reply #29 on: November 23, 2010, 07:29:03 PM »

I don't have it, but my neighbor does. Know how I know? BECAUSE HE WON'T SHUT THE FUDGE UP! HE KEEPS ME UP AT NIGHT BY YELLING AT THE PLAYERS OVER XBOX LIVE AND YODELING! I want to throw him out a window.
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PGGB
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« Reply #30 on: November 24, 2010, 05:01:17 AM »

I like how Treyarch managed to put virtually the same multiplayer into the Wii version. I've gotta give them mad props for that.
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Conker534
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« Reply #31 on: November 24, 2010, 01:06:55 PM »

Yeah. They did a pretty okay job at wii.
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Dragonmaw
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« Reply #32 on: November 24, 2010, 01:20:38 PM »

PC version is pretty much the best version of the game, namely because it doesn't have all the limitations that the console versions (and MW2, for that matter) have.

Also, I genuinely liked the story. Unlike MW2, it didn't feel like I was just randomly getting fucked over all the time. Whenever something went wrong, it was for a clear and recognizable reason, as opposed to "lol plot twist."

The multiplayer is fantastic. I know this is silly, but I wish they'd just include every gun from every game previous. Fuck historical accuracy, I don't care. Even if the guns are mostly the same, I greatly enjoy doing the challenges and even just the animations and shit.

All in all, I'd say this strikes an excellent balance between the more traditional gameplay of MW1 and the crazy, Mario Party nature of MW2.
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Conker534
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« Reply #33 on: November 24, 2010, 04:02:51 PM »

Hey bro, I like Mario Party. Lol
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Inane
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« Reply #34 on: November 24, 2010, 04:07:11 PM »

I was actually really disappoint in this game Cry I didn't play singleplayer at all but for every step forward in multiplayer there's something that really pisses me off. I do like the changes to the perks and the method for getting pro versions of them, but man, fuck this game!
Snipers are fucked, mostly by level design and the worse graphic design (prone players stick out like a sore thumb), new emblem and title system makes the 'challenges' a minor quibble that you don't check up on; overall the game has seemingly changed to be a clusterfuck of assault rifles and a couple shotguns and SMGs thrown in, because of the bad level design that seems to force you in to constant heads-on battles. Also, revenge-spawning is even worse than in MW2?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Trevor Dunbar
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« Reply #35 on: November 24, 2010, 08:09:46 PM »

Should have named the topic: COD-BLOPS.
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Toucantastic.
Dragonmaw
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« Reply #36 on: November 24, 2010, 09:40:42 PM »

I was actually really disappoint in this game Cry I didn't play singleplayer at all but for every step forward in multiplayer there's something that really pisses me off. I do like the changes to the perks and the method for getting pro versions of them, but man, fuck this game!
Snipers are fucked, mostly by level design and the worse graphic design (prone players stick out like a sore thumb), new emblem and title system makes the 'challenges' a minor quibble that you don't check up on; overall the game has seemingly changed to be a clusterfuck of assault rifles and a couple shotguns and SMGs thrown in, because of the bad level design that seems to force you in to constant heads-on battles. Also, revenge-spawning is even worse than in MW2?

It's really dependent on the map. Since like 70% of servers are 24/7 Nuketown, yeah, I agree. But other maps (Havana, which one is the radar station) favor snipers so heavily it's almost impossible to use anything else.

Basically, most of the maps favor different weapon classes over others. There's one, maybe two maps that favor all equally, but nobody plays them.
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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

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JoGribbs
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« Reply #37 on: November 25, 2010, 12:25:44 AM »

Should have named the topic: COD-BLOPS.
Whatever do you mean?
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Trevor Dunbar
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« Reply #38 on: November 25, 2010, 12:46:07 AM »

Should have named the topic: COD-BLOPS.
Whatever do you mean?

It's what giantbomb and other game sites are trying to get people calling it by. It's an abbriviation for the name of the game.
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Toucantastic.
JoGribbs
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« Reply #39 on: November 25, 2010, 03:27:11 AM »

Should have named the topic: COD-BLOPS.
Whatever do you mean?
It's what giantbomb and other game sites are trying to get people calling it by. It's an abbriviation for the name of the game.
I understand that but the topic has always been called COD-BLOPS I don't know what you're talking about <_<
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