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891219 Posts in 33530 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 08:24:30 AM
TIGSource ForumsDeveloperCreativeArtWhat do pixel artists need in the pixel editor?
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Author Topic: What do pixel artists need in the pixel editor?  (Read 3759 times)
Hempuli‽
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« Reply #30 on: February 07, 2011, 04:08:54 PM »

Ability to make right-clicking pick colour instead of using the secondary one. I really need this for any pixeling ever.
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GNNNRRBRRNIBRIR
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Sonic
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« Reply #31 on: February 09, 2011, 06:23:27 AM »

a good pixel editor i use even today for sprites is character maker 1999.
it allows me to pick color with right click too.

here is the tutorial. not sure where to download it now... its free too...
http://tilesettutorial.wordpress.com/2009/01/11/character-maker-1999-tutorial/


It will be good if there is a way to export a animation from a spritesheet ure working on directly from the editor ure trying to make.
« Last Edit: February 09, 2011, 06:29:13 AM by Sonic » Logged
Ted Martens
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« Reply #32 on: February 13, 2011, 07:05:00 PM »

I didn't read every response, but:

While using the line tool, hold shift to snap to: horizontal, verticle, over 1 up 1, over 2 up 1, over 1 up 2.
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Ben_Hurr
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« Reply #33 on: April 27, 2011, 11:56:22 AM »

Make it so you can preview animations like iDraw chara maker, and have the possibility of using an indexed palette thats easy to change each color of (like graphicsGale) and you're golden.
« Last Edit: April 28, 2011, 07:23:48 AM by Ben_Hurr » Logged
Toom
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« Reply #34 on: April 28, 2011, 06:42:48 AM »

Decent rotation. Look at RotSprite's rotation algorithm for an example of How It's Done; when I moved onto my current Mac from the creaky PC I'd been using, I initially installed Wine just so I could keep using RotSprite. It's such a simple fix, but it's absolutely beautiful.

If it'd feasible, Photoshop-style levels and curves would be fantastic, as would its Hue/Saturation functionality; the latter especially is a godsend for palette-swaps and so on.
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