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891589 Posts in 33552 Topics- by 24788 Members - Latest Member: DonnieHill

June 20, 2013, 03:59:41 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Which Keys Should I Assign?
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Xion
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« Reply #30 on: November 29, 2010, 02:03:27 PM »

I think it's more a matter of which finger it belongs to. For instance, I like "jump" to be under my middle or ring finger, which is on the right in a WASD setup (K, for me) and on the left in zxc setup, but never under my index.

also consider that with a controller you're using your thumbs for most buttons but the shoulders, whereas on a keyboard you have more fingers to deal with, each of which acts at differing speeds (at least for me, my index finger is way way faster than my little finger) and might want to consider allocating the keys to each finger depending on which task is most frequently used or in need of rapid pressing, shit like that.
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jotapeh
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« Reply #31 on: November 29, 2010, 04:03:29 PM »

Z jump X attack seems completely backwards to me, probably because in the NES era the A button (rightmost) was generally jump.

Yeah, I was thinking this the other day.

But really, on the NES pad the 'arrow keys' were on the left. So the layout is flipped anyway.  Beer!
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Max_White
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« Reply #32 on: November 29, 2010, 04:28:59 PM »

Z jump X attack seems completely backwards to me, probably because in the NES era the A button (rightmost) was generally jump.

But on the NES, the A and B buttons were on the right, if yoou'r using a keyboard, then Z and X are on the left, and therefor, because your using the same fingers, just opposit hands, it should have the same feel.

Does for me, anyway. Inside button to shoot, outside to jump.
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Core Xii
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« Reply #33 on: November 30, 2010, 01:43:08 PM »

Well, WASD is even more broken than ZXC.
Don't ever EVER use WASD. Almost noone uses this anymore anyway.

Citation required. It is my impression that WASD is the most widely used control cluster in PC gaming. You didn't really give any reason as to why you think it's broken.
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Hangedman
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« Reply #34 on: November 30, 2010, 01:46:53 PM »

Yeah, arrow keys have kind of been more and more marginalized. For indie games, it's a bit more common, but in commercial use WASD is basically the cock of the walk.

Does for me, anyway. Inside button to shoot, outside to jump.

I am on board with this. X to jump, C to shoot, Z to extra is my configuration of choice.

The reason why I prefer this is that many international keyboards have a key between Z and shift. Shift can still be accessed though, so it's usually used for a 'hold down to run' key or etc.
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« Reply #35 on: November 30, 2010, 02:18:45 PM »

Commercial games use WASD so that players can use the mouse with their right hands.
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moi
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« Reply #36 on: November 30, 2010, 07:13:54 PM »

AZERTY keyboards
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lelebęcülo
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« Reply #37 on: November 30, 2010, 07:32:33 PM »

Well, WASD is even more broken than ZXC.
Don't ever EVER use WASD. Almost noone uses this anymore anyway.

Citation required. It is my impression that WASD is the most widely used control cluster in PC gaming.

More widely used than the arrow keys?
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Hangedman
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« Reply #38 on: November 30, 2010, 08:07:29 PM »

It depends on who you ask.

WASD is the choice for mouse use.
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Max_White
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« Reply #39 on: November 30, 2010, 11:46:08 PM »

I'm a fan of WASD, on the basis that (On my keyboard at least) the WASD cluster is a lot closer to other keys that can be useful, such as Q and E, therefor allowing for more input commands in a quick response time.
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Dataflashsabot
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« Reply #40 on: December 01, 2010, 09:15:37 AM »

even if you're not to fly with gm coding, I think you should still be able to bind y to z at the start of the game with a single line of code so that the foreign keyboards thing is minimized as a problem. Something like

keyboard_set_map(ord('Y'),ord('Z'))

I think it would be? Just once when the game starts up.
wait what
GM can do that? I had no idea.
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John Sandoval
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« Reply #41 on: December 01, 2010, 09:27:20 AM »

GM can do anything.

It's magic.
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Geeze
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« Reply #42 on: December 03, 2010, 04:01:27 AM »

GM can do anything.

It's magic.

Sig'd!
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