Tried this today! I think it's quite nice, though I didn't dig very deeply (yet)! I'm glad to have a game with a native linux version =)
Thanks for sharing your thoughts, any comment is welcome

The most distracting thing was that when I wanted to walk in a cardinal direction (NESW) it seemed to take two diagonal steps. This was really distracting for me, I feel like either the arrows should map to diagonals or it should be possible to take steps in the cardinal directions immediately.
Use the map walker (press TAB key, then click on the map to walk), that makes walking much easier, even when the distance is limited and you can't cross big maps with a single mouse click.
The user interface is basic but I kind of like it that way, since it seems that it might have a lot of room to 'grow' without constantly worrying to make everything user friendly. That said it means it will take some commitment to get into it!
Looks cool =)
Yep, the user interface right now is mostly text commands + point and click, but i hope to change that during the next weeks and add more windows, like trade window and an interface for storages and shops. As you said, there is a lot of room to grow :D
@Marc Truant
TGatB is not a clone of other games, but has its very own unique world, skills, events and features (thats at least the plan).
For programmers, the client is open source, the artwork is public domain, so you can even use it for your own games.
The game grows constantly, new maps, new features, since it is still in Beta stage (and might be forever, i guess it will never be "finished"). So any comments, ideas and suggestions are welcome.