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879462 Posts in 32981 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:37:58 AM
TIGSource ForumsDeveloperFeedbackGravity Garden - Puzzle game with cosmonauts!
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Author Topic: Gravity Garden - Puzzle game with cosmonauts!  (Read 6121 times)
Dauss
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« Reply #15 on: December 09, 2010, 12:54:57 PM »

Games like this make my brain hurt... For that, I must give you kudos!  Beer!

Thank you kindly. Just remember if you get realllllly stuck, hit F10 and load the replay for your level to see how it's done.
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TheLastBanana
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« Reply #16 on: December 09, 2010, 09:55:25 PM »

Actually, those aren't included in the release version. I'll add them as an available download for cheaters, though Tongue
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Blodyavenger
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« Reply #17 on: December 10, 2010, 03:56:28 AM »

I tried that game and I liked it a lot! It gives a player what a game should - nice visual setting and lots of challange. (I like the goal where you can finish the map as "perfect" with X or less turns) and of course, dialogs are funny indeed Smiley

Anyway, I would like to point out few things

  • In level selection menu, make level selection standing out more. At the moment, levels completed as "perfect"(yellow line square) stands out more than level that is currently selected. It's not a big deal but it is better for understanding.
  • Make an option to skip whole dialog thing. When you fail map like 6 times, dialog start getting pesky

I cam to level 8 so far and most likely I'll try to finish the game Smiley
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kidchameleon
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« Reply #18 on: December 10, 2010, 04:23:56 AM »

I really really like this, very very nice. I love the style. Did you use time based frame's or SDL.delay to make it move so smoothly? One problem I have with it though, I have to keep reading the text, is there a way to turn it off? Or perhaps have a tutorial level that doesn't need to be played that explains the game mechanic away from the main game.
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Dauss
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« Reply #19 on: December 10, 2010, 07:19:01 AM »


  • Make an option to skip whole dialog thing. When you fail map like 6 times, dialog start getting pesky

One problem I have with it though, I have to keep reading the text, is there a way to turn it off?

The C key skips dialog.

Actually, those aren't included in the release version. I'll add them as an available download for cheaters, though Tongue

You didn't include the replays? D:

Meanie.
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TheLastBanana
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« Reply #20 on: December 10, 2010, 09:53:36 PM »

Yep, by default, C skips dialogue. Sorry, I probably should have made that more clear.

In level selection menu, make level selection standing out more. At the moment, levels completed as "perfect"(yellow line square) stands out more than level that is currently selected. It's not a big deal but it is better for understanding.
It's funny, I've actually changed the colour of that a good three or four times now, each time a bit darker, and I still felt it was a bit dim. I'll definitely fix that next update, thanks for pointing it out again Smiley

I really really like this, very very nice. I love the style. Did you use time based frame's or SDL.delay to make it move so smoothly? One problem I have with it though, I have to keep reading the text, is there a way to turn it off? Or perhaps have a tutorial level that doesn't need to be played that explains the game mechanic away from the main game.
Thanks for the kind words! The games runs smoothly because it scales simulation relative to the FPS. I have a constant that defines the ideal FPS (100), and every frame, the game determines the ratio between that and the real FPS. For instance, if the game is moving at a third of the ideal FPS, the ratio will be 3. From there, I just run the physics steps relative to the ratio, leaving rendering until the very end. I think the part that smooths is out the most is that if, for instance, the ratio is 3.5, the game simulates 3 physics steps, and then 0.5 of a step so that there isn't too much jerking motion. It does mean that some simulation may be off by a few milliseconds, but I think it looks a lot nicer that way. I'm glad you agree Smiley
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Dauss
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« Reply #21 on: December 12, 2010, 04:52:27 PM »

I'm kind of curious to know if anyone has blasted through all 25 levels yet, or if anyone found the secret code or the other easter egg.

Anyone?
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TheLastBanana
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« Reply #22 on: December 18, 2010, 02:33:46 PM »

Gravity Garden was featured on JayIsGames today!
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jop
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« Reply #23 on: December 18, 2010, 03:36:13 PM »

Love the music, gameplay och dialogs Smiley

The one trouble i had was when I tried hitting the 'X' in the upper right corner to close to settings menu. Also the menu felt just a tiny bit sluggish. Don't know if thats due to SDL being slow or some bug in your code.
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TheLastBanana
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« Reply #24 on: December 18, 2010, 04:04:52 PM »

My code is probably really inefficient for drawing, so that may be the reason.
Also, that "X" button doesn't actually work! I probably should have taken it out - it's just to make the menu look more like an OS of some kind.

EDIT:
I uploaded a new version with some GUI fixes. The misleading buttons are gone, and I made the selected level more obvious. Let me know if anything else needs tweaking!
« Last Edit: December 18, 2010, 04:33:02 PM by TheLastBanana » Logged

nmondal
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« Reply #25 on: December 23, 2010, 02:42:57 AM »

Great game! Had me up all night. I also enjoyed the music for level 9 - I found it very atmospheric. Did you notice that level 24 can be done in as few as 15 turns (instead of 17)?
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TheLastBanana
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« Reply #26 on: December 23, 2010, 11:53:31 AM »

Nice catch! I hadn't noticed before. In fact, I think you can do it in 14 turns! I'll update the game and replays for that.
Glad you enjoyed it Smiley
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AaronLee
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« Reply #27 on: December 24, 2010, 04:26:07 PM »


The intro was very camp, some bits were gold and some bits were, honestly a waste of time. But you MUST keep the "so space experiment is start" and "russia is conquer space" bit. The AYB refference was a little too un-subtle so it was kind of a groaner. If you give the intro some real bearing on introducing the player's role early than it's fine. Otherwise, make it so off the wall it will make people's brains hurt, that could be entertaining.

The pre-level dialog was mildly entertaining, but sort of ground on. I was usually too worried about missing something fun to just leaf through it all, but too bored to be content with doing so, I just wanted to get into playing the level.

I'm usually not great with puzzle games, but this had a nice, low entry barrier that climbed decently. So keep up the good work, this is definitely worth it.

Also, a hard alcoholic drink allows you to alter gravity? AWESOME!

EDIT: DAMN YOU firefox spellchech!
« Last Edit: December 25, 2010, 10:25:19 AM by AaronLee » Logged

TheLastBanana
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« Reply #28 on: December 24, 2010, 05:08:17 PM »

Hey, glad to hear you enjoyed the gameplay.
I agree with you on the opening cutscene - that was a product of Dauss and I sitting around going "man it would be funny if you included x" for about an hour. Inevitably, some of that is less funny than the others. Even so, I'll keep those things in mind for next time I'm working on a cutscene Smiley
Also, sorry you didn't love the dialogue. Most people seemed to like it, but I'll admit that a few of them were a bit long-winded. Any thoughts on what in particular could be changed to make it more bearable?
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AaronLee
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« Reply #29 on: December 25, 2010, 11:54:59 AM »

Hey, glad to hear you enjoyed the gameplay.
I agree with you on the opening cutscene - that was a product of Dauss and I sitting around going "man it would be funny if you included x" for about an hour. Inevitably, some of that is less funny than the others. Even so, I'll keep those things in mind for next time I'm working on a cutscene Smiley
Also, sorry you didn't love the dialogue. Most people seemed to like it, but I'll admit that a few of them were a bit long-winded. Any thoughts on what in particular could be changed to make it more bearable?

I think the dialog would be fine if you combed it for more spots to insert comedy. A few other jokes here and there would go a long way. Also no one can secure that channel? Come up with a hilarious excuse why and you'll win an internets for sure.

And;

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