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TIGSource ForumsDeveloperPlaytestingJetPilot GoNow (Working Title) (DEMO NOW!)
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Author Topic: JetPilot GoNow (Working Title) (DEMO NOW!)  (Read 11042 times)
Amon26
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« on: December 08, 2010, 11:25:04 PM »

**UPDATE 2/1/11** YOUTUBE VIDEO, VOLCANO PREVIEW!




**UPDATE 1/19/11** DEMO NOW OUT! FREE TOY INSIDE!!
http://www.box.net/shared/a1xe9x8595




Allright gang, It's been a while and I've got some bad news to start off with.  My main computer pushed its last pixel and on its way out dug a huge scrape in the hard drive, killing most of my game data.  Yep, that's right.  2in, gigo, all my music, 3d models, and various other projects are gone. poof. toast.   Tired

Like fuck if that'll stop me. I'm back, I got a new computer, and I got all my tools back in functioning order.  Hand Metal Left

I've started on something fresh I'm just calling JetPilotGoNow for the time being.  Its framework is inspired by Afterburner and my goal is to to create a the most manic heat-seeking rollercoaster ride this side of a monitor.  Lots of beefy explosions, greasy smoke-trails, varied settings and crazy villains are on the deck for this one.



A demo consisting of Stage 1 will be available soon but for now here's a picture.  Well, that's it for now.  Here's hoping this is exciting for you.  I'll post more stuff soon!

Aces high,
-Amon26

« Last Edit: January 31, 2011, 04:42:26 PM by Amon26 » Logged
flavio
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« Reply #1 on: December 09, 2010, 02:01:23 AM »

Addicted
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moi
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« Reply #2 on: December 09, 2010, 03:19:35 PM »

The retro lover in me is drooling at the sight of this, although I'm not sure I ever found an actual gameplay in afterburner, but good luck anyway. Gentleman
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torahhorse
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« Reply #3 on: December 09, 2010, 03:21:59 PM »

looks tight! will play when the demo is out
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moshboy
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« Reply #4 on: December 10, 2010, 01:13:13 PM »

Was never a huge Afterburner fan personally but the screen grab still looks pretty sweet.
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knight
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« Reply #5 on: December 10, 2010, 02:59:37 PM »

I love the look of this!
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Amon26
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« Reply #6 on: December 11, 2010, 03:35:57 PM »



Sprite for the first boss.  There will be a pivotal villain for this game, much like robotnik was the boss at the end of every stage of sonic.  In this iteration we see him on his battleship/yacht standing at the stern of the ship, a guitar jacked into a missile-battery, with a video camera on him showing his face which will change in intensity as the ship gets progressively damaged.
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« Reply #7 on: December 11, 2010, 11:34:47 PM »

The boss battleship looks dope. Is the video screen going to have animated expressions or just change stills to represent the damage?
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moi
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« Reply #8 on: December 12, 2010, 07:43:40 AM »

in the intensity of the action many players might think it's just the guy looking through a window.
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handCraftedRadio
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« Reply #9 on: December 12, 2010, 08:39:30 AM »

Wow this looks awesome I can't wait to play it. I was a little bit dissapointed because I saw the screen shot a couple days ago when i was scanning the feedback section and thought "i need to play this as soon as i get the chance," and so I came back today and realized there isn't a playable build...

Looking forward to it!  Wizard Hand Thumbs Up Right
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kidchameleon
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« Reply #10 on: December 12, 2010, 10:07:01 AM »

When are we gonna get our hands on a demo?
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Amon26
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« Reply #11 on: December 12, 2010, 06:00:40 PM »

For now it'll just be a series of faces, one for each stage of destruction.  The boss is giving me a hard time because I'm learning how to do all this programming as I go.  Lets hope for a christmas gift demo, but it all depends on how fast I can solve this boss fight, and how hectic my real-life schedule is for the next few weeks.  (I work retail, its a little feverish this time of year, wish me luck)

I know it's not at all a scary or gory game, which I'm normally more well known for.  But your enthusiasm is really supportive, thanks!   Coffee
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Amon26
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« Reply #12 on: December 16, 2010, 10:59:02 PM »

Here's the music from stage 1. I got it to a state I' happy with, and while I know this isn't as good as releasing a demo, I hope it's at least a nice addition to your musical arsenal.

http://www.box.net/files#/files/0/f/0/1/f_572875756

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Amon26
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« Reply #13 on: December 19, 2010, 12:21:35 AM »

craaaaaap, i had the hyper-link wrong for that. I'm sorry, try this one.

http://www.box.net/shared/g5zlh3qk0o
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Amon26
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« Reply #14 on: December 23, 2010, 12:23:57 AM »

I was aiming to release a demo before xmas but there's some things I still need to tune up before i let it off its leash.  In the mean time, have a look at Gabber's Garage, Grill and Taxidermey.  This will be a area between stages where the protagonist (sparky) lands her jet to get intel, upgrade her jet, or just banter with gabber (i may add some kind of slot-machine bonus game here too, not sure yet)

anyways, I'm pretty happy with how it looks so far.  I can't wait to get it out there for you.

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Alec S.
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« Reply #15 on: December 23, 2010, 05:49:29 PM »

This is looking pretty cool so far.  Plus I like the music.
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Amon26
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« Reply #16 on: December 27, 2010, 05:23:58 PM »

Ive been doing all these crazy doodles and conceptualizing on napkins and notebooks and i was going "man, I have so many fun ideas for these characters that I can't fit them all in a little game" 

I don't really have the energy to dedicate to writing a whole comic book, but I'm going to try putting together a cute coloring/activity book and selling it for as cheap as I can on lulu once the game is out. 

In the meantime have the first page: It's a drawing of one of K.Ruptor's Dredge-invader jetcraft.  Print and get your crayons.  I hope you like it.

http://img.photobucket.com/albums/v64/amon25/jetpilot_badguyjetcopy.png
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Amon26
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« Reply #17 on: January 19, 2011, 04:19:33 PM »

Hot porno-ponies, the demo's dropped!  It's short but hey, it's fun and it doesn't crash and it gives you a good taste of what's to come.  FREE TOY INSIDE!

LINKY
http://www.box.net/shared/a1xe9x8595
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James Edward Smith
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« Reply #18 on: January 21, 2011, 08:51:42 PM »

I wish the paralax was a lot better. Things are frequently rendered out of order and there's no "lighting" or saturation change on the background elements to make them feel like they have any depth.

My simulation of Alan Shepard Jr. playing Golf on the moon had better parallax than this!

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Amon26
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« Reply #19 on: January 21, 2011, 11:23:29 PM »

woah! heck yeah it did!. I'm learning this false depth of field trick as I go, so I hope to get better at it as time goes by.  just lots of tricks with the depth variable, and the image_xscale/yscale variables thrown into the step events.  My code's ugly as sin.
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