James Edward Smith's Fine Electric Amusements Presents
Pike & Shot
I'm pretty sure everyone on TIG knows what a shmup is. Well I'm making a FPNSHMUP
"A Formation Pike & Shoot'em up you say?"
THE VERY SAME!
"You're quite mad sir! Certifiably goofy!"
Yeah, that's right, I'm making a marvelous, genre inventing side scrolling (Pike & )shooter game where you control what else, but a formation of 16th century, early gunpowder era mercenaries
. So what, big whoop, you wanna fight about it?
I've posted about this game before (in the introduction thread a while back) as it's been something I've had sort of sitting on my coffee table, half prototyped but never finished for a while now. But I really want to make a real effort to get this done and so: a dev log.
Progress on this game will be slow; I work full time as a game developer at a little company up here in Canada. So my time is condensed to a couple hours each night on weekdays and then whatever time I can and want to dedicate on the weekends. But I'm hungry, oh so hungry to get a game of my own out. Like, remember Clubber Lang in Rocky 3? That kind of hungry and almost as mouthy but not as much of a wrecking machine... foo'. BUT ENOUGH JIBBA-JABBA
-Control a mixed Pike & Shot formation as if they were a little space fighter plane thing
-Two main buttons of control, a Pike AND a Shot button
-give fire and let loose volleys of lead one row of arquebusiers at a time!
-lower your pikes and hold off all but the most armoured and determined of attackers while you conserve your firepower for more intimidating threats
-replace your fallen comrades by RECRUITING routed enemy mercenaries by marching into them as they flee from the might of your renaissance era assault!
-rescue usable "COs" in battle to change the dynamics of your formation and grant you one use SUPER COMMANDS
-collect cannonballs and launch general purpose cannon blasts at tough enemy formations or fortifications.
-train up cavalry to cut down dispersed enemy infantry
-dynamic world map embroiled in conflict providing clever mercenary captains with plenty of varied, side-scrolling employment oppurtunities
-emergent storyline about people getting stabbed and shot!
Here's a peek at my sprite brainstorming sheet half the size of how stuff looks in game:
Here's a gif of one of my Goblin Slingers just slingin' away. Look at him go, no one's ever gonna keep him down!
and here's some youtubes of some prototyping:http://www.youtube.com/watch?v=Xszz89upHLMhttp://www.youtube.com/watch?v=TWZ65UR8EfUhttp://www.youtube.com/watch?v=ZLqS3HvA5Rk
More news to come LATER, probably once every weekend.