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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsBackdrop pitfalls – and how to avoid them
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Author Topic: Backdrop pitfalls – and how to avoid them  (Read 3414 times)
Skygoblin
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« on: December 11, 2010, 08:16:40 AM »

Hey all!

I recently finished a new backdrop art tutorial. This one is specifically tailored toward the indie adventure game crowd and has been written in a way that it directly targets the main issues I see with most backdrops in independent adventure games, the tutorial however can obviously be applied to other games as well.

During my work on The Journey Down I have learned a lot from the indie community and this is my way of trying to give some love back.

The article points out a couple of core problems, and by addressing these we travel between these two pictures in just a matter of minutes:



Please head an over to HardyDev to read the full article.

If you've got any questions or thoughts please keep them public so other readers can see them as well.

If you haven't checked out The Journey Down please do!
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GZ
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« Reply #1 on: December 11, 2010, 01:00:01 PM »

This is a great article. I'm not an artist, but the bad tangent section even applies to level design / placement of objects in games and is something a lot of people (myself included) overlook.
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DecipherOne
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« Reply #2 on: December 13, 2010, 11:53:30 AM »

That is a great article for beginners. I'm also playing your adventure game now and I'm enjoying it so far. Great work  Coffee
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Skygoblin
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« Reply #3 on: December 20, 2010, 03:03:56 AM »

Hey thanks for the kind words you two! Glad you liked it:)
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Currently developing The Journey Down: Chapter Three
qmvo73hoy
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« Reply #4 on: December 20, 2010, 06:15:52 AM »

Nice article
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