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879427 Posts in 32978 Topics- by 24365 Members - Latest Member: Mimiga

May 24, 2013, 04:47:23 AM
TIGSource ForumsDeveloperFeedbackDevLogsFields of Fresh
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Author Topic: Fields of Fresh  (Read 2408 times)
theweirdn8
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theweirdn8@live.com legendarynate nateisoraw
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« Reply #15 on: December 15, 2010, 05:34:12 AM »

okay guys thanks for the lovely feedback. also links fixed
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-Check out my nice little Farming Game that is more than just raising farm animals and crops..
theweirdn8
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theweirdn8@live.com legendarynate nateisoraw
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« Reply #16 on: December 19, 2010, 12:47:09 AM »

6 more days til Beta Version 1.0 is out!
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-Check out my nice little Farming Game that is more than just raising farm animals and crops..
theweirdn8
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« Reply #17 on: January 05, 2011, 08:54:17 PM »

sorry for not updating this thread as often. I keep updating the dev log on my site. So simply go there for the last many updates.

LOL, a super bad early alpha was released.
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-Check out my nice little Farming Game that is more than just raising farm animals and crops..
theweirdn8
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« Reply #18 on: January 22, 2011, 12:15:21 PM »

The beta was released, but it was super undone. I would not even call it an alpha build.
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theweirdn8
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« Reply #19 on: January 27, 2011, 04:01:53 PM »




Originally I did not want to use a bigger team to make this game, but I believe a finished and polish game is needed. So I am now opening up the developing floor.

Game History
Fields of Fresh was to be originally made for the last YoYoGames competition, but I was unable to finish it in the summer. I became too busy to finish the project last year, so I am going to finish it this year(I hope). Most of the development has taught me more about C++, GML, Optimization,etc.

Recent Screenshots


*Please note the current HUD/UI shown in screenshots is not the official HUD/UI. Krisando is working on new HUD/UI*


Available Positions

Beta testers - to search and find bugs and errors the game has,
as well as critique the game and make suggestions.


SPRITERS - to create mainly sprites displayed on the HUD, menus, and
some textures that come  from sprrites.

Marketers - To announce and advertise the game to friends, other forums,
chatrooms, or however they well like it. You may also present ideas as
to how I and pawbyte can market the game.

Signature designers - To design backgrounds and fonts used for signatures
that display a player's card.

Concept Artist - To design concept art of NPCs that reflect the character
 that will be described upon inquiry.

Music composers - To create preferably mp3s and wavs, midis are fine too
for any map in the game. There is no specific style that every map must
comply to.

Level Designers - Create maps that are unique and reflect the game's
story, that will be provided upon inquiry.

Other Programmers, though I am doing 94% of the work

LINK TO GAME
Actual Game Site
Development Blog

==CONTACT ME VIA PM, or Instant Messenger: ===

AIM:  legendarynate

MSN:  [email protected]

Skype:  natethelegend

Yahoo:  nateisoraw
« Last Edit: May 15, 2012, 08:36:45 AM by theweirdn8 » Logged


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theweirdn8
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« Reply #20 on: May 15, 2012, 08:39:16 AM »

Super late blog post. Been working on the C++ version of this game for Linux, Mac, and Windows suppport. Got two small youtube videos showing some progress:

http://www.youtube.com/all_comments?v=yNcijWTZhpk
and

http://www.youtube.com/watch?v=KWMybwm3h44&list=PLF7D81C81F1A2F178&index=1&feature=plpp_video
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theweirdn8
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« Reply #21 on: May 23, 2012, 04:56:58 AM »

Newest Progress Screenshot:


The cropping system works. It was pretty easy to port over the time system. As you see the eggplants are working as well as the weather system.
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theweirdn8
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theweirdn8@live.com legendarynate nateisoraw
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« Reply #22 on: June 17, 2012, 07:52:08 AM »


New update. Dynamic inventory system is nearly done.
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