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878939 Posts in 32946 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 01:16:51 AM
TIGSource ForumsDeveloperCreativeAudioHow to get a game name announcer voice?
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speeder
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« on: December 13, 2010, 09:47:11 AM »

Hello!

I have a little issue: I want to put in the title screen one of those game name announcer voice (like those in 1980 arcades, or the one in Street Figther 4, that scream STREEEEEEEEEET FIGHTEEEEER FOOOOOOOUUURR!!!! when the name of the game shows up on the screen).

But I am not figuring how to do it, where to find real people to do it, or how to do without real people.
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Evan Balster
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« Reply #1 on: December 13, 2010, 11:00:20 AM »

Certain random people around here (like me) will jump on any chance they can get to do random indie game vocals.

http://evanbalster.com/voice-acting (temporary reel)
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Defsan
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« Reply #2 on: December 14, 2010, 06:31:11 AM »

I guess you could record anyone with a ballsy voice, and then add some reverb to the recording.
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AMT
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Pogo708
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« Reply #3 on: December 14, 2010, 07:58:44 AM »

Assuming you're talking about the UT2k4 / Halo / Etc super manly style announcer, I'd also compress it to hell, shift the pitch down a step, and add a very slight hint of chorus. Maybe I'll throw an example together later today once I finish my final.
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Audiosprite
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« Reply #4 on: December 14, 2010, 08:26:52 AM »

Do you have a sample line for us that you're going to want in the game?
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dantheman363
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« Reply #5 on: December 27, 2010, 04:58:31 PM »

I guess you could record anyone with a ballsy voice, and then add some reverb to the recording.

I think that would be a decent idea.
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Accidental Rebel
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« Reply #6 on: December 27, 2010, 08:54:37 PM »

I believe you could do it yourself. Use a program like, uhmm... Audacity and tinker with the settings like pitch and speed and such. Most of the time you'll end up with a satisfactory voice that you can edit more. Grin
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C.A. Sinner
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« Reply #7 on: December 28, 2010, 04:15:57 AM »

I guess you could record anyone with a ballsy voice, and then add some reverb to the recording.
Or you could record someone with a normal voice and pitch the recording down. That's how they did it in Quake 3. The announcer is someone from id, Tim Willits I think.
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Defsan
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« Reply #8 on: December 28, 2010, 07:19:18 AM »

Or you could record someone with a normal voice and pitch the recording down. That's how they did it in Quake 3. The announcer is someone from id, Tim Willits I think.
I didn't think of pitch-shifting back then because I like my balls natural.
Woah.

Yeah pitch-shifting is probably the way to go.
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speeder
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« Reply #9 on: December 28, 2010, 07:24:36 AM »

I don't record myself because I don't speak english.

I only write and read english.
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J. R. Hill
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« Reply #10 on: January 09, 2011, 03:44:48 PM »

A heavy accent can give games great amounts of personality.
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speeder
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« Reply #11 on: January 09, 2011, 04:38:22 PM »

Yep, I am thinking in maybe doing it myself, Cellulose said he was going to send me the files, but he is kinda gone...

If noone show up until the next weekend I will do it myself.
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« Reply #12 on: January 09, 2011, 04:51:38 PM »

A heavy accent can give games great amounts of personality.
Hydorah!
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Paul Eres
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« Reply #13 on: January 09, 2011, 04:51:57 PM »

hydorah's voices had great accents
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NathanielEdwards
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« Reply #14 on: January 09, 2011, 04:54:11 PM »

I have a high-quality mic setup and can record some voice files for your game, and even edit them how you like if you need someone to do that for you. If all you need is the voice without editing, I can easily have it done in 24 hours. Otherwise, shouldn't take too long.

People may enjoy your accent more, though, your decision.
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