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876934 Posts in 32840 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 05:10:15 AM
TIGSource ForumsDeveloperCreativeDesignPlaytesting Crystalink
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Author Topic: Playtesting Crystalink  (Read 381 times)
Chris Z
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« on: December 15, 2010, 01:37:06 AM »

I was putting together a blog entry on playtesting my game and it ended up being more generally applicable than I set it out to be.  Hopefully it's helpful to others so I wanted to share.  Let me know what you guys think.

http://roachpuppy.com/?p=157

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