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TIGSource ForumsDeveloperAudio::: Composer looking for some feedback and constructive comments!!!! :) :::
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Author Topic: ::: Composer looking for some feedback and constructive comments!!!! :) :::  (Read 5533 times)
Francesco D'Andrea
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« on: December 15, 2010, 07:01:33 AM »

Hi everyone! I work as soundtrack composer and audio designer for videogames!
I would really appreciate to receive some sincere feedback about my past works, feel free to share your opinions about them Smiley

Here is my portfolio: http://francescodandrea.bandcamp.com/

Also, keep in mind that I'd be really happy to partecipate to some new indie projects you're workin' on! Tongue

Thanks everyone!  Beer!
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« Reply #1 on: December 15, 2010, 11:57:23 AM »

You've got some pretty amazing stuff. I've bookmarked your page in case I need someone like you in the future.
 Hand Thumbs Up Right
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Francesco D'Andrea
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« Reply #2 on: December 15, 2010, 01:22:34 PM »

Thank you John!  Beer!
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Videogame Composer & Sound Designer
http://francescodandrea.bandcamp.com/
Chromanoid
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« Reply #3 on: December 15, 2010, 01:23:42 PM »

You've got some pretty amazing stuff. I've bookmarked your page in case I need someone like you in the future.
 Hand Thumbs Up Right


in addition:
I love the track: "Tamatatz, the Toy Master"
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Francesco D'Andrea
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« Reply #4 on: December 15, 2010, 01:28:31 PM »

Thanks Chromanoid!  Gentleman
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Videogame Composer & Sound Designer
http://francescodandrea.bandcamp.com/
Sam English
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« Reply #5 on: December 15, 2010, 04:10:38 PM »

Amazing. Every track seems like it was done with the utmost professionalism. I could definitely learn some things from you. Great stuff.  Smiley Hand Thumbs Up Right
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Francesco D'Andrea
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« Reply #6 on: December 15, 2010, 04:22:25 PM »

Hey Sam, thank you so much! That's flattering! Smiley
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Videogame Composer & Sound Designer
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CiroContinisio
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« Reply #7 on: December 15, 2010, 04:34:07 PM »

Every track seems like it was done with the utmost professionalism.

And indeed they are, Francesco has done some musics for some games of mine and each time he spent quite some time in the research phase, trying to nail down the best style and sounds for each project based on my requests and feedback.
Well, the results you can hear them for yourself Smiley
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« Reply #8 on: December 15, 2010, 06:00:08 PM »

i love your work, your quite talented my good man My Word!
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Paint by Numbers
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« Reply #9 on: December 15, 2010, 08:15:35 PM »

This is fantastic! I loved everything from the "Tamatatz, the Toy Master" section. Absolutely lovely. Coffee
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speeder
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« Reply #10 on: December 15, 2010, 08:38:39 PM »

Totally awesome.

I wish you knew how to make tracked music...
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Francesco D'Andrea
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« Reply #11 on: December 16, 2010, 04:29:45 AM »

Thanks everyone again! Smiley
Didn't know much about tracked music, but I am probably going to give a try to MilkyTracker to work with that, it "sounds" really interesting!  Who, Me?
The most "tracking" sound alike thing I did was probably the music for ticketless (on my website, too), also if maybe I am saying something wrong, hehe!...Thanks for the hint, anyway!
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« Reply #12 on: December 16, 2010, 06:53:31 AM »

You don't have to make tracked music sound like tracked music XD

It is just that the tracked music format (I personally like .xm from Milkytracker) is powerful and small, you can cram a absurd amount of music in a game without making it huge...

Also it has some stuff made specially to be used in games, like seconds that you can invoke in runtime, and other things like that... tracked music actually was invented to be used on games, early Amiga games needed a good way to play music, and the .mod format was invented, and it allowed lots of unique stuff.

If you read a book about the history of game audio (I forgot the name of the book now), they mention how depressing it is, music was crap, then they got trackers and music got awesome, then CD came, and music got crap again, mostly because people started to just record in studio and that is it... While tracked musicians experimented with musical structure (instead of the classic "intro A B A B chorus A B outro"), procedural music, semi-procedural music (you compose, but the game put the parts as it want), non-existant instruments, looping, and a huge amount of music possible on the game... Then CD music limits you to 1 hour of music, it must have a start and a end, and people tend to rely on traditional instruments and forms.

This is why I greatly admire people that can do tracked music, because even when they work on a rather limited format (like .ogg), you can see that they think differently, they think out of the bounds of "normal" music, and I am not talking just about scales...
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Francesco D'Andrea
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« Reply #13 on: December 16, 2010, 07:52:59 AM »

@speeder

My mistake! It's just that (I admit it) I never heard about tracked music before  Ninja
I had my first little experience with layered adaptive music with a project I am working with Tiny Colossus, an indie company. We're developing a game in which the more gems you earn, the more the music grows (in terms of orchestration elements). It's called UFHO2 (on my website there are some takes from the final soundtrack, but are the listening versions...but in the "Interstellar Walk" maybe you can notice some layers coming in as the music plays)

Yes, I agree completely, adaptive, procedural music is a charming world, also if it's still in a "beta" era and nobody, possibly, already knows all the potential in it.

Anyway, as soon as I will have my first tracked work done, you'll be the first to listen to it!  Beer!
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« Reply #14 on: December 16, 2010, 08:06:45 AM »

Hey Francis, looking forward to hearing some new tracks from you.
All your finished work sounds awesome so I can't wait to hear what you come up with for Demolish.
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speeder
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« Reply #15 on: December 16, 2010, 08:23:08 AM »

Yay :D

Let's hope you turn out to be one more person to me consider one of the masters of videogame music (like Alexander Brandon and Andrew Saga, from Tyrian, Deus Ex, Jazz Jackrabbit, Unreal...) or Virt (from... lots of stuff! like this:

)


Btw: The same network that hosts TIG irc channel also hosts mod_shrine channel (lots of tracker musicians there) ocremix and Milkytracker official channel.
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chumez
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« Reply #16 on: December 16, 2010, 08:35:50 AM »

Hey I'm listening to your "Wingers" album, and it's epic!
Really great job and I have no doubt that rest is equally good (or better),

Recently I ran out of music to listen to, but now I i'm re-stocked.  Smiley
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Francesco D'Andrea
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« Reply #17 on: December 16, 2010, 08:49:38 AM »

Hey I'm listening to your "Wingers" album, and it's epic!
Really great job and I have no doubt that rest is equally good (or better),

Recently I ran out of music to listen to, but now I i'm re-stocked.  Smiley

Thanks a lot! Smiley
Besides the fact that those tracks were my first professionally-paid work as composer, I really enjoyed working on it...god knows hom many cigarettes I smoked  Cool and schwepps or coffee I drunk  Coffee while doing it! Tongue
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Francesco D'Andrea
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« Reply #18 on: December 16, 2010, 08:50:23 AM »

Hey Francis, looking forward to hearing some new tracks from you.
All your finished work sounds awesome so I can't wait to hear what you come up with for Demolish.

Hey Bones! I will check it as soon as I can and will get beck to you! Thanks! Smiley
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Francesco D'Andrea
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« Reply #19 on: December 16, 2010, 08:52:10 AM »

Yay :D

Let's hope you turn out to be one more person to me consider one of the masters of videogame music (like Alexander Brandon and Andrew Saga, from Tyrian, Deus Ex, Jazz Jackrabbit, Unreal...) or Virt (from... lots of stuff! like this:

)

Hey thanks for the link, it was amazing!  Smiley
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