Making a thing.
Please excuse WIP screenshot from inside Max.
(Not-so-good default lighting.)
It's an exploration game with a ton of 3D. I want to make each area as unique as possible. :D If the furniture looks dated, that's intentional (it's kitsch).
Finished so far:
100 meshes (woo!)
Temporary textures (booo)
Next I am going to start cleaning up the textures (adjusting colours, separating shiny ones, and creating tiling patterns for fabrics and things), and continue adding more to this one apartment. I also have to make doors and windows.
This is really big and will take me a long time
but thankfully there are places I can make economies. Flat textures is one, and concentrating on variety in certain places only is another (for example, I only have two sets of kitchen units to cover all apartments, but I have about 6 different types of dining chairs/stools.)
Hopefully next time I post I'll have that room up there looking pretty!