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877463 Posts in 32867 Topics- by 24304 Members - Latest Member: TheJesCom

May 19, 2013, 02:39:06 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationProcedural Generation Competition
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Author Topic: Procedural Generation Competition  (Read 114949 times)
Terry
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« Reply #240 on: June 09, 2008, 02:21:14 PM »

And here's all three!

TIGSource PGC Entries Part 1 - "A Punnett Shooter" to "Everyone Loves Active 2" (63Mb)

TIGSource PGC Entries Part 2 - "Evolution SHMUP" to "RND Game in Space" (75Mb)

TIGSource PGC Entries Part 3 - "Running Bomb" to "ZICZAC" (60Mb)

Thanks again for the mirrors, Increpare Smiley Moar are definitely appreciated!
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Terry
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« Reply #241 on: June 09, 2008, 02:24:14 PM »

Incidentally, I finally got XNA working and was able to play the XNA entries into the contest. I literally had to install Visual Studio C# 2005, the updates, and the XNA Game Studio pack from Microsoft's site to get it to work! Worth a try for anyone else who's having trouble!
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Sar
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« Reply #242 on: June 09, 2008, 03:11:53 PM »

Another mirror:

Part 1

Part 2

Part 3


...I guess now I have less of an excuse for not having tried all of these yet... ;-)
« Last Edit: June 09, 2008, 05:10:50 PM by Sar » Logged

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« Reply #243 on: June 10, 2008, 01:26:57 AM »

http://www.deadrock-game.com/files/TIGSource%20PGC%20Entries%20Part%201.rar
http://www.deadrock-game.com/files/TIGSource%20PGC%20Entries%20Part%202.rar
http://www.deadrock-game.com/files/TIGSource%20PGC%20Entries%20Part%203.rar
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« Reply #244 on: June 10, 2008, 04:23:15 AM »

Great work, everyone!  I'm really looking forward to playing all the games.

Playing them after I get a replacement computer for the one that died on me, that is.   Cry
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Derek
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« Reply #245 on: June 10, 2008, 04:24:27 AM »

Awesome, thanks a bunch, guys.  You made my life a lot easier, once again. Tired

I got the first page of entries (1/3rd!) done, and I'm aiming to get the rest done tomorrow.  Voting should start shortly afterwards.  You'll get up to 6 votes each, since there are 61(!!!) entries.

Voting will go on for about 3 weeks, I think, since there are so many games to play. Kiss
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moi
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« Reply #246 on: June 10, 2008, 05:40:46 AM »

That was a great compo. At the beggining I wasn't sure about the concept of PGC, but seing al these entries proved me wrong.
There are some very good uses of the concept here, and it gave me a few ideas.
It also proved that PGC is  great and it is definintely underused in videogames.
 Beer!

Maybe there should be another PGC compo in the distant future.
« Last Edit: June 10, 2008, 05:43:56 AM by moi » Logged

lelebęcülo
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« Reply #247 on: June 10, 2008, 06:10:46 AM »

That was a great compo. At the beggining I wasn't sure about the concept of PGC, but seing al these entries proved me wrong.
There are some very good uses of the concept here, and it gave me a few ideas.
It also proved that PGC is  great and it is definintely underused in videogames.
 Beer!

Maybe there should be another PGC compo in the distant future.

Yeah, I had a lot of fun with this one. Smiley
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Melly
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« Reply #248 on: June 10, 2008, 07:38:06 AM »

Very distant, cause B-Games are to be had. I wanna torture you guys a bit.
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« Reply #249 on: June 10, 2008, 12:57:22 PM »

Incidentally, I finally got XNA working and was able to play the XNA entries into the contest. I literally had to install Visual Studio C# 2005, the updates, and the XNA Game Studio pack from Microsoft's site to get it to work! Worth a try for anyone else who's having trouble!

Woot! Total awesomeness. I am so glad you kept trying even after all that and that you got it to work!!!
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Bezzy
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« Reply #250 on: June 10, 2008, 02:14:55 PM »

Incidentally, I finally got XNA working and was able to play the XNA entries into the contest. I literally had to install Visual Studio C# 2005, the updates, and the XNA Game Studio pack from Microsoft's site to get it to work! Worth a try for anyone else who's having trouble!

Woot! Total awesomeness. I am so glad you kept trying even after all that and that you got it to work!!!
Me also! Still feel very apologetic about having people go through such lengths to get the XNA games working.
« Last Edit: June 11, 2008, 03:56:15 AM by Bezzy » Logged

Derek
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« Reply #251 on: June 10, 2008, 11:04:01 PM »

Alright, people:

http://www.tigsource.com/features/pgc/index.html

Lemme know if there are any problems.  Otherwise, I'm going to open up voting to the community! Smiley
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Melly
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« Reply #252 on: June 10, 2008, 11:26:32 PM »

Yay. I'll set up the secondary awards as soon as I can!
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moi
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« Reply #253 on: June 11, 2008, 09:23:21 AM »

Alright, people:

http://www.tigsource.com/features/pgc/index.html

Lemme know if there are any problems.  Otherwise, I'm going to open up voting to the community! Smiley
Is it possible to hide the temporary vote results? It could influence the vote.
People could be tempted to just check the more popular games.
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lelebęcülo
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« Reply #254 on: June 11, 2008, 10:15:08 AM »

Yeah, I'm glad that mistake's been rectified.
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