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Terry
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« Reply #240 on: June 09, 2008, 02:21:14 PM » |
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Terry
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« Reply #241 on: June 09, 2008, 02:24:14 PM » |
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Incidentally, I finally got XNA working and was able to play the XNA entries into the contest. I literally had to install Visual Studio C# 2005, the updates, and the XNA Game Studio pack from Microsoft's site to get it to work! Worth a try for anyone else who's having trouble!
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Sar
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« Reply #242 on: June 09, 2008, 03:11:53 PM » |
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Another mirror: Part 1Part 2Part 3...I guess now I have less of an excuse for not having tried all of these yet... ;-)
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« Last Edit: June 09, 2008, 05:10:50 PM by Sar »
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #243 on: June 10, 2008, 01:26:57 AM » |
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Pacian
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« Reply #244 on: June 10, 2008, 04:23:15 AM » |
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Great work, everyone! I'm really looking forward to playing all the games. Playing them after I get a replacement computer for the one that died on me, that is. 
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(\ /) (O.o) - Achtung, baby! (> <)
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Derek
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« Reply #245 on: June 10, 2008, 04:24:27 AM » |
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Awesome, thanks a bunch, guys. You made my life a lot easier, once again.  I got the first page of entries (1/3rd!) done, and I'm aiming to get the rest done tomorrow. Voting should start shortly afterwards. You'll get up to 6 votes each, since there are 61(!!!) entries. Voting will go on for about 3 weeks, I think, since there are so many games to play. 
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moi
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« Reply #246 on: June 10, 2008, 05:40:46 AM » |
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That was a great compo. At the beggining I wasn't sure about the concept of PGC, but seing al these entries proved me wrong. There are some very good uses of the concept here, and it gave me a few ideas. It also proved that PGC is great and it is definintely underused in videogames.  Maybe there should be another PGC compo in the distant future.
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« Last Edit: June 10, 2008, 05:43:56 AM by moi »
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lelebęcülo
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dmoonfire
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« Reply #247 on: June 10, 2008, 06:10:46 AM » |
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That was a great compo. At the beggining I wasn't sure about the concept of PGC, but seing al these entries proved me wrong. There are some very good uses of the concept here, and it gave me a few ideas. It also proved that PGC is great and it is definintely underused in videogames.  Maybe there should be another PGC compo in the distant future. Yeah, I had a lot of fun with this one. 
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Melly
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« Reply #248 on: June 10, 2008, 07:38:06 AM » |
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Very distant, cause B-Games are to be had. I wanna torture you guys a bit.
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twohalf
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« Reply #249 on: June 10, 2008, 12:57:22 PM » |
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Incidentally, I finally got XNA working and was able to play the XNA entries into the contest. I literally had to install Visual Studio C# 2005, the updates, and the XNA Game Studio pack from Microsoft's site to get it to work! Worth a try for anyone else who's having trouble!
Woot! Total awesomeness. I am so glad you kept trying even after all that and that you got it to work!!!
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Bezzy
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« Reply #250 on: June 10, 2008, 02:14:55 PM » |
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Incidentally, I finally got XNA working and was able to play the XNA entries into the contest. I literally had to install Visual Studio C# 2005, the updates, and the XNA Game Studio pack from Microsoft's site to get it to work! Worth a try for anyone else who's having trouble!
Woot! Total awesomeness. I am so glad you kept trying even after all that and that you got it to work!!! Me also! Still feel very apologetic about having people go through such lengths to get the XNA games working.
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« Last Edit: June 11, 2008, 03:56:15 AM by Bezzy »
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Melly
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« Reply #252 on: June 10, 2008, 11:26:32 PM » |
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Yay. I'll set up the secondary awards as soon as I can!
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moi
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« Reply #253 on: June 11, 2008, 09:23:21 AM » |
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Is it possible to hide the temporary vote results? It could influence the vote. People could be tempted to just check the more popular games.
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lelebęcülo
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Melly
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« Reply #254 on: June 11, 2008, 10:15:08 AM » |
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Yeah, I'm glad that mistake's been rectified.
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