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407884 Posts in 13862 Topics- by 26279 Members - Latest Member: carl12merrill

July 31, 2010, 06:21:57 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationProcedural Generation Competition
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Author Topic: Procedural Generation Competition  (Read 80143 times)
Bezzy
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« Reply #150 on: June 02, 2008, 02:50:39 PM »

Phew. Done.

I think that I didn't really make the most of the procedural generation part of this competition. All my geometry is parametrically generated, but the idea of shooting enemies, which would upgrade them next time... i didn't really have time to do it justice. It's there to some degree, but so much more could have been done with it if I started a little earlier.

Oh well. Hope you enjoy it for what it is: a prototype for a better possible game.
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Bezzy
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« Reply #151 on: June 02, 2008, 02:51:45 PM »

There are no rules about what you do with your game past the deadline. It's completely up to you whether you continue developing it or stop.

I guess you need to keep the "finished submission" version of the game there for posterity, though.
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Melly
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« Reply #152 on: June 02, 2008, 02:59:48 PM »

Derek will probably host all the finished games on a separate page, and not accept updates past the deadline.
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Alex May
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« Reply #153 on: June 02, 2008, 11:28:28 PM »

39 entries finished so far! And one more coming up, so at least 40 competitors this time!
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Terry
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« Reply #154 on: June 02, 2008, 11:52:11 PM »

I'm nearly done!

man I'm so tired
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #155 on: June 02, 2008, 11:56:18 PM »

me too... so close!
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Melly
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« Reply #156 on: June 02, 2008, 11:57:48 PM »

Go go go!

Also, I wouldn't worry too much, Derek wouldn't just stop accepting entries one minute into the deadline especially with so much awesome on the way.
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Derek
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« Reply #157 on: June 03, 2008, 02:09:31 AM »

Whoooooo!  Sorry I haven't been around to answer questions today - I've been laid out pretty badly by a nasty stomach virus. Embarrassed

Re: deadlines/updates - as Melly explained (thanks!) I'm pretty lax about people turning in entries a wee late or providing small fixes/updates after the deadline.  And if you need hosting, just ask.

The entries are looking hot hot hot!  Congrats, everyone!

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ichi
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« Reply #158 on: June 03, 2008, 04:30:44 AM »

Man, this is like christmas. so much stuff to check out Kiss
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dmoonfire
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« Reply #159 on: June 03, 2008, 05:06:49 AM »

I am definitely looking forward to playing the other entries. Some of them look like pure love.
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Melly
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« Reply #160 on: June 03, 2008, 07:59:20 AM »

Whoooooo!  Sorry I haven't been around to answer questions today - I've been laid out pretty badly by a nasty stomach virus. Embarrassed

Re: deadlines/updates - as Melly explained (thanks!) I'm pretty lax about people turning in entries a wee late or providing small fixes/updates after the deadline.  And if you need hosting, just ask.

The entries are looking hot hot hot!  Congrats, everyone!



Awww, get better soon Derek! Kiss

Also, The Awesomesaucer has landed. I repeat, the Awesomesaucer has landed.

I love this place.
« Last Edit: June 03, 2008, 09:59:22 AM by Melly » Logged

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« Reply #161 on: June 03, 2008, 04:13:20 PM »

This compo is made of awesome and waffles.  Kiss
Too many amazing games.


My entry kinda.. exploded  Embarrassed
I just ran into too many bugs, and didn't have enough time to finish it.
Blah, I'll win next time  Angry
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #162 on: June 03, 2008, 05:19:16 PM »

Oh man this is going to be an awesome night of playing all the entries!
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moi
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« Reply #163 on: June 03, 2008, 05:20:38 PM »

Wow so many great entries, congratulations to everyone! Smiley
It will take me a while to test out all these.
Also it would be a good idea to leave feedback to all entrants when possible.
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Derek
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« Reply #164 on: June 03, 2008, 06:08:16 PM »

Also it would be a good idea to leave feedback to all entrants when possible.

Yeah, even though the feedback given to TIGCompo entries is usually pretty damn good, let's kick it up a notch! Kiss
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