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Benza
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« Reply #30 on: May 13, 2008, 05:01:16 PM » |
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I can't help but think that even just changing the colours of stuff would make the game look a lot better. The idea is cool it's just kinda ugly at the moment.
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increpare
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« Reply #31 on: May 14, 2008, 12:16:09 PM » |
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I DO NOT APPROVE OF GROWING SEEDS (cf level "fringe"  )  One thing that might make the game a little more directed is if your net area was to increase in size with each catch. Just a thought. Also, the regrowth feature might have something to do with this bug ___________________________________________ ERROR in action number 4 of Other Event: User Defined 0 for object obj_spore_L1:
Error in code at line 23: {motion_set (global.alphadir+(global.alpharange*obj_spore_L1.shotindex), global.alphamovespeed)}
at position 63: Unknown variable shotindex
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« Last Edit: May 14, 2008, 12:17:58 PM by increpare »
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William Broom
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« Reply #32 on: May 15, 2008, 12:37:13 AM » |
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Thanks for the feedback everyone, it's really useful. I've started making changes based on it, and discovered a whopping big problem that I'm surprised nobody mentioned: Due to my switching around of sprites and such, the spores actually orbited around a point that was down and to the left of the gravity wells.  I guess nobody noticed because they never found any gravity wells anyway.Still, I've fixed it now, and you can expect another build fairly soon. EDIT: Wow, lol... 'Hello' is a horribly overpowered seed, even when I made it so it would only ever level up once. I left it running for at least 10 minutes while I was talking on the phone, and still ended up with a score of 4307  . I think I'll have to scrap the levelup mechanic entirely, which is a pity because I still like it in theory  EDIT AGAIN: No, actually, I'll keep it. 'Hello' may not be balanced with other seeds, but it's balanced within itself, in that a player with skill and timing can triumph over one with patience.
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« Last Edit: May 15, 2008, 01:03:48 AM by chutup »
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William Broom
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« Reply #33 on: May 15, 2008, 02:51:30 AM » |
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Final or not-so-final version in first post. Please keep reporting any bugs or inconsistencies you find.
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increpare
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« Reply #34 on: May 15, 2008, 04:51:20 AM » |
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Thanks for the feedback everyone, it's really useful. I've started making changes based on it, and discovered a whopping big problem that I'm surprised nobody mentioned: Due to my switching around of sprites and such, the spores actually orbited around a point that was down and to the left of the gravity wells.  I guess nobody noticed because they never found any gravity wells anyway.have you considered the possibility of making large seeds gravity wells in some cases? (or, indeed, to make large seeds repulse eachother). Just an (easy-to-program) idea.
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Benza
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« Reply #35 on: May 15, 2008, 05:23:00 AM » |
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I really rekon you should get rid of the randomised colours and shit.
I just got a level with a pale yellow background and yellow seeds. Not fun.
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increpare
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« Reply #36 on: May 15, 2008, 07:17:28 AM » |
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I really rekon you should get rid of the randomised colours and shit.
I just got a level with a pale yellow background and yellow seeds. Not fun.
Or one could just outline the seeds with a colour complementary to the background...
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Benza
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« Reply #37 on: May 15, 2008, 02:41:02 PM » |
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well something, because I just got a pale green background with green seeds.
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Melly
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« Reply #38 on: May 15, 2008, 02:45:23 PM » |
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well something, because I just got a pale green background with green seeds.
Create a black outline for the seeds.
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William Broom
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« Reply #39 on: May 15, 2008, 11:27:10 PM » |
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Damn, I should have listened to Melly the first time he said this, but I didn't want to because I thought black outlines would look ugly. Doesn't matter, though, it's easy to fix.
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Melly
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« Reply #40 on: May 16, 2008, 09:52:38 AM » |
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Make them very thin. Or you could use a different color than black, just one that contrasts with the actual color of the seed, but not fully contrasting as to not become unconfortable looking at them.
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Μarkham
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« Reply #41 on: May 16, 2008, 12:49:44 PM » |
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AT&T/SBC Global has decided that I will not download this file.  Network neutrality is a beautiful thing.
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William Broom
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« Reply #42 on: May 24, 2008, 06:45:45 PM » |
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Yet another version released... I got the registered version of GM7 and the first thing I did with it was make random height and width for the levels in Diaspora. Also I had to draw all the outlines again because last time I did it, I just exported it as a .exe and forgot to save the editable file 
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Melly
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« Reply #43 on: May 24, 2008, 10:02:58 PM » |
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Played it again. It got more interesting. Nice work.
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Noyb
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« Reply #44 on: May 24, 2008, 10:52:13 PM » |
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I liked some of the changes you made. Still fun, though I have some more comments.
On the latest one, is randomly disappearing circles an intended effect? It was pretty annoying on the seed "electronic".
Would it be possible to make the collection circle wrap like some of moving circles or is that supposed to be part of the challenge?
Also, it might be good to be able to reset the high score (mine has been kept since the less-balanced earlier builds), store the high score table name separately from the seed (it displays the seed when asking for a name), and not ask for a name if you don't actually have a high score.
You might also want to have some sort of visual indicator of what explosion frequency disables clicking, since on levels like "329" the small dots move left fast at constant speed, so there's no strategy in waiting at that point. There was another situation (forgot the seed) which was very dense with spores that multiplied every twenty seconds or so. That situation would be difficult enough to end without the limited explosion frequency, but it became impossible with it.
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« Last Edit: May 24, 2008, 11:09:42 PM by Noyb »
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