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877222 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 09:50:02 PM
TIGSource ForumsDeveloperFeedbackDevLogsMindSpace - FpPPp (pre-Demo!)
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Author Topic: MindSpace - FpPPp (pre-Demo!)  (Read 12890 times)
Franklins Ghost
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« Reply #75 on: January 23, 2012, 07:25:20 PM »

Video physics footage is looking great, nice job  Smiley
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Taugeshtu
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« Reply #76 on: January 24, 2012, 01:39:33 AM »

Quote
Well this is totally cool...
Quote
Video physics footage is looking great, nice job
Thank you, thank you, thank you, thank you! Beg

Well, since I've got a bit faster connection and dealt with "record -> compress -> upload" pipeline, I guess I'll make more videos from this point.

ToDo:
Puzzles!
Auto "step on".
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Taugeshtu
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« Reply #77 on: January 26, 2012, 10:08:15 AM »

Sorry for texting this, net's noisy, unstable and completely insane today (I think it's because of bad weather, I'm connected via cell network) - so no sweet pics( I'm really sorry about that.

So, couple of news:
Physics was tuned from scratch. Completely. I had set all values to zero and started over (because I knew my formulas are good, that were coefficients that made whole thing bad).
Now it's pretty much same as on video, BUT much more managable and steps are less glitchy. So, I think stuff is done right.

Other news:
Thinking about "marking" objects and places. It would be like sprites, positioned in world space, drawn over whole scene (over walls, over objects, over other things). So it could be sort of "anchors" for you to help you navigate through levels, AND they could show you where to go and what this exact object is about. I guess it would be cool to have those tips.

Auto "step on" is delayed, need some more inspiration for that.
Puzzles are on their way, and that's what I'm working at most of the time by now.

Love you, hope to record new vid soon (as soon as couple of puzzles will be done).
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Taugeshtu
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« Reply #78 on: January 28, 2012, 02:28:01 PM »

Playing around with bits' colors - wanna differentiate them from level...
Also "cleaned up" picture with noise texture, so game looks like this now:

(no "markers" sinse I haven't decided yet what to mark; suggestions?)

Posted it on #ScreenshotSaturday... It's kinda fun to be an indie newbie :D Discovering new things
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Franklins Ghost
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« Reply #79 on: January 29, 2012, 02:24:03 AM »

Nice screenshot and really like your colour palette.
(no "markers" sinse I haven't decided yet what to mark; suggestions?)

Not sure what markers means though?

Also think the background blur might be to stark, maybe try a more gradual transition so it's not so harsh.
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08--n7.r6-79.84
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« Reply #80 on: January 29, 2012, 07:53:10 AM »



ты случаем не причастен к демо-сцене? скрины наводят на такие мысли =)
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Taugeshtu
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« Reply #81 on: January 29, 2012, 12:43:58 PM »

Не, у меня мозгов не хватит :D
Хотя я их усердно кушаю на завтрак вместо каши, для вдохновения)
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« Reply #82 on: January 29, 2012, 06:21:59 PM »

My mind has been blown. Shocked
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Taugeshtu
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« Reply #83 on: February 03, 2012, 01:23:30 PM »


Uhm... I'm sorry, no progress for a week except tiny texture changing (filtering mode and low-freq noise added) and tiny color tweak.
Oh, wait! I did 1 more thing - walljumps attenuation. Now they highly depend on line of sight and pressed movement keys, but I'm pretty sure you'll get them in few seconds Wink

Got to do "soft steps" for climbing on walls' tops, but don't know how to implement them... Maybe fixes in climbing algorythm will help, I'll do them RIGHT NOW! ARRRRR!
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Taugeshtu
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« Reply #84 on: February 04, 2012, 11:57:31 AM »

It's a WWOORRMM!!

The only MindSpace enemy. Will appear in very early stages once (demo) and during further exploration (in full game)
It moves and it, well, kills. It moves by creating and inflating new spheres and scaling down old spheres.

Also I did MARKERS! Some of them are visible through walls (like "RESPAWN"), some of them - not (like "RELATED")
Should find some time for puzzles and markers' colors attenuation tomorrow.

Nice?
P.S.
ScreenshotSaturday is awesome way to push youself back to work.
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Nuprahtor
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« Reply #85 on: February 05, 2012, 01:39:20 AM »

I want to see that WORM in motion. Some video maybe?
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Taugeshtu
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« Reply #86 on: February 05, 2012, 02:27:08 AM »

Later-later-later-later! Tongue First I'll do some puzzles and scenary work
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Taugeshtu
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« Reply #87 on: February 05, 2012, 11:02:11 AM »

Problem is: I got russian sense of humor. And I don't got english sense of humor. That's why MindSpace will be featuring unfunny jokes, hurray! :D

So, the NEWS! Finally proper devlog entry, lol.

I did fixes in "get on wall" code, now player's movements are much more "sharp" and match each other. BUT it still isn't usual animation, that's why it adapts to whatever environment is, and I don't have to restrict cam look while you're getting on this crappy bunch of tris.

Also I'm working on puzzles now, they're quite fun to make (although a bit hard), and I'll make a video tomorrow!!! I suppose.
I faced one tiny problem while making puzzles ... Mostly level "coloring" was done when I wasn't concidering it would be a gameplay feature :D So I'm re-painting level now taking into account that it has to make some sense.
Errr, changing gravity makes it a bit more complicated (well, approximately 6 times more complicated, since you got 6 base possible gravity directions), but process is mostly done for demo level!

I've red that interesting post about games being "idiot-proof" too much these days. And I got to agree with it. I'll insert "If you're an idiot - leave." in intro.

P.S.
Nobody loves triangles, everybody loves pixels т_т
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eigenbom
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« Reply #88 on: February 05, 2012, 07:48:04 PM »

I prefer triangular pixels.
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Taugeshtu
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« Reply #89 on: February 09, 2012, 01:04:09 PM »

Hey, guys, awesome news!
I'm going all ambitious (who the fuck cares, lol) and am planning to release demo TOMORROW.
That's why video still isn't there - I'll re-record it.

More than that - I'm doing timelapse! And I'm spamming twitter shit also, so if for some reason you wanna know what teh hell I'm doing right now - you can follow.
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