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Micco
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« on: December 20, 2010, 04:33:39 AM » |
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Hi everyone! Let me introduce Introduction:Devastated is a huge (to be :D) platform shooter with RPG and action/exploration elements. The gameplay is based in a open world full of quests and stuff to explore. RPG elements include of course experience points and leveling up. Leveling up gives player skillpoints which can be used to upgrade skills. Skills include weaponry, endurance, strength, vitality and dexterity. The game features awesome music composed by eatmeatleet. Game storyline:The world is devastated. Due the ecomnomical depression a insane dictator, Lance Holdeman, ascended to power and started the development of a gigantic atomic explosive, "The blast". Holdeman detonated the explosive and killed 80% of all life on earth. Fallout is global - every second people are dying. The blast caused smoke, dust, sand and debris to fly over to the athmosphere and thus blocking nearly all the sunlight. In this world of eternal darkness, you, Subject 460-E, aka. "Edward" along with your team are going to assasinate Holdeman. However the plan turns into a disaster and soon you'll find yourself alone in the wasteland. The world's fate lies on your shoulders as you are the only one who can survive in the radiated world without equipment. Your mission - assasinating Holdeman - is waiting for completion! Screenshots:  Trailer: Unofficial, yet awesome trailer by "Samppu"http://www.youtube.com/watch?v=q5L6wXO4h-4System requrements:- Modern-ish Windows PC
- Windows 2000, XP, Vista or 7
- DirectX 8
- 640x480 screen resolution
TEH DOWNLOAD LINKS:LINK #1 DOWNLOAD FROM GAMEJOLT.COMLINK #2 Alternative download mirrorolololololoComments are very appreciated! 
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« Last Edit: May 16, 2011, 08:21:57 AM by Micco »
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Cesque
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« Reply #1 on: December 20, 2010, 06:36:49 AM » |
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Hope you don't mind me responding here rather than Gamejolt  The game's pretty good. At first I was worried that the inventory and the SCS are going to be overcomplicated, but they were not. Neither were the dialogues boring/tedious, which made me actually read them  I liked the dark world and some slight deviations from a general "apocalypse happens" scenario. The style is uniform and simple. Oh, and like I said, the skill/inventory system is overally well-implemented. My first issue with the game is that everything keeps refreshing by disappearing and reappearing (inventory menu, dialogues). I'm not sure if you can do something about it, but if you can, that'd be nice. The second issue is lag, which appears in seemingly random areas. Again, it may be a purely technical issue, but - seeing how the game's areas are fairly simple and that the game is done in GM - it somehow hints at, let's say, inconsiderate object management. And finally, there are some bugs, namely, mutants get stuck in walls and you can easily punch them to their deaths, grinding experience. Apart from these, the game's character also moves a bit slow at first, which prompted me to put my first few skillpoints into agility, but after that, it ceased to become a visible problem.
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I got invited into  and refused membership, and all I got was a lousy T-shirt.
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Micco
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« Reply #2 on: December 20, 2010, 09:40:24 AM » |
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Thanks for commenting! I don't mind where people respond as long as they respond  Glad you liked the game. May I ask you which parts of the game lagged, or was the lag inconstant and randomly appeared? I have tested this game on a "crappy 2003 PC" and it ran fine.  The inventory flashing is an issue I've been working on ever since the first release. Because of the "alpha borders" of the boxes the popups are a bit trickier to program. I'll look onto it. The enemies getting stuck in the walls are sadly a pretty common issue. The enemy movement needs to be tweaked a bit.
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Cesque
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« Reply #3 on: December 20, 2010, 10:41:15 AM » |
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Glad you liked the game. May I ask you which parts of the game lagged, or was the lag inconstant and randomly appeared? I have tested this game on a "crappy 2003 PC" and it ran fine. It was area-specific, IIRC, I just can't find anything the rooms that lagged had in common (possibly just a higher number of objects, heh). I think the "city" lagged upon entering it first, but seemed fine afterwards, and some of the areas east were laggy. Then again, I'm on a laptop which tends to lag more than an average computer, in GM games, especially (at least I remember it lagging when playing Spelunky). I'll try it again on my PC later.
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I got invited into  and refused membership, and all I got was a lousy T-shirt.
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fraxcell
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« Reply #4 on: December 20, 2010, 11:32:28 AM » |
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Very cool! Looks very promising so far. I like the interface and the RPG elements. I do think some of the dialog needs a little work though. Here's a list of some of the errors I encountered, but I'm sure there are more:
The guy at the beginning say, "as you know..." NEVER say that! It sounds terrible. At one point the guy said "Listen, blah blah blah, so you have to listen to me" or something like that. Saying listen twice in the same sentence is redundant. I would recommend changing or eliminating one of them. I noticed a lot of times people said "Trough" instead of "Through" While in the helicopter, the main character said "Why we?". Should be "Why us?" At one point he said "Who are you working to", should be "Who are you working with" He also says "I'm a somekind of experimental...", should be "I'm some kind of an experimental..."
These are pretty nit-picky things, but when they are all over the place, like they are right now, it gets a little annoying. Anyway, it looks like this has a ton of potential, I'm looking forward to the rest of my playthough. I wish there were more indie games like this.
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Cesque
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« Reply #5 on: December 21, 2010, 12:46:49 AM » |
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Update time! I played the game on my (antiquated) PC and I didn't see any significant lag (some areas felt slower, but it wasn't really a problem), so I guess laptops just hate GM games. Still, I guess you could see if you can reduce the amount of objects somehow (not saying it's necessary, just a lot of GM developers have an unnecessarily high amount of objects for e.g. collision detection, which may be an issue for my laptop). It also looks weird when your character bounces back and forth when you push against a lock. Can't you just make him stop, like in front of cliffs and other solid objects? During the base mission, you can just leave/enter the room repeatedly until all enemies face away, and then backstab them, rather than facing fire. Maybe you should just give them preset directions rather than randomly choose them at the beginning? Then again, that may make the mission too hard (but less random and exploitable, at least). (I love backstabbing, by the way  ) I didn't get to the end yet, but it seems like the weapon prices are also way too high. $1500 for a machine gun? I can barely collect $300! Also, a few typos, grammar corrections and such: Intro sequence: "the our nation" -> "our nation" Anita in the island village: "panicing" -> "panicking" Note found during the base mission: "in radar" -> "on the radar" Note left in destroyed Ashvale: "have the same fate" -> "meet the same fate" What's that bad with "as you know", ninjutsu63? It's just cliché  Edit: Oh yeah, I forgot - you should change the colour of the train (or maybe the colour of the background). As it is now, it's almost completely invisible. I didn't even know there was a train at first. Edit2: Also, when you upgrade your health, it'd nice to increase your current health by 15 as well.
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« Last Edit: December 21, 2010, 01:17:58 AM by Cesque »
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I got invited into  and refused membership, and all I got was a lousy T-shirt.
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tesselode
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« Reply #6 on: December 21, 2010, 08:19:45 AM » |
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The second issue is lag, which appears in seemingly random areas. Again, it may be a purely technical issue, but - seeing how the game's areas are fairly simple and that the game is done in GM - it somehow hints at, let's say, inconsiderate object management.
If the game uses GM's built-in particle effects, that might cause problems. GM's particle effects tend to be very slow. Anyway, I played the game, and like Cesque said, the dialogue was pretty interesting. The gameplay also seems pretty good, but I couldn't really tell since not too much has happened yet. Minor problems: having a font zoom in slowly in Game Maker like you have doesn't look good with all of the jaggedy lines, just saying. Also, I had a hard time exiting out of the shop, since X buys an item and Z doesn't do anything. And escape doesn't do anything either. Lastly, the guard at the end of the room with the village kept on stopping me to talk to me and wouldn't let me through. I assume that's because you haven't finished the next part yet. Right now the game is very engaging. Keep it up!
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fraxcell
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« Reply #7 on: December 21, 2010, 08:22:14 AM » |
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What's that bad with "as you know", ninjutsu63? It's just cliché  It's generally considered bad form to have two characters talking to each other about information that both of them already know. It makes the exposition very forced, and shows that you are only doing it for the player's benefit. Since the main character apparently has no idea what's going on, the "as you know" part could be easily removed, to make the dialog sound more believable. It's sort of a pet peeve of mine  Lastly, the guard at the end of the room with the village kept on stopping me to talk to me and wouldn't let me through. I assume that's because you haven't finished the next part yet.
I believe you have to leave the village and go way left (past where you landed) until you encounter an NPC and find a weapons cache, completing a quest one of the other people in the village gave you. Then the guard will let you through the door.
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Micco
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« Reply #8 on: December 21, 2010, 08:28:11 AM » |
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Thanks for replies, guys!  I see what I can do with the lag. If I reckon correctly, there shouldn't be much useless objects. Thanks for pointing out the glitches and typos. I will definately do a major spellcheck to all of the game's text before releasing the next version. Also, when you upgrade your health, it'd nice to increase your current health by 15 as well. Crap! I forgot to put that in. Will be added to next version. I didn't get to the end yet, but it seems like the weapon prices are also way too high. $1500 for a machine gun? I can barely collect $300! The weapons are overpriced. I just randomly set them a price tag when I was adding the guns to the shop. If the game uses GM's built-in particle effects, that might cause problems. GM's particle effects tend to be very slow. Nope, this game doesn't use GM particles. Minor problems: having a font zoom in slowly in Game Maker like you have doesn't look good with all of the jaggedy lines, just saying. Also, I had a hard time exiting out of the shop, since X buys an item and Z doesn't do anything. And escape doesn't do anything either. The font zoom does indeed look a bit crappy, but IMO it looks cooler than just plain text. I think you are wrong with the shop keys. Actually Z buys items and X exits the shop. Maybe you didn't have enough money so Z did nothing  Lastly, the guard at the end of the room with the village kept on stopping me to talk to me and wouldn't let me through. I assume that's because you haven't finished the next part yet. Yup, you can't get past him before you have done the quest "The weapon stash."It's generally considered bad form to have two characters talking to each other about information... - SNIP - Hmm, I think you're right. I'll tweak the dialog and see if I can find a better way to say things 
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tesselode
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« Reply #9 on: December 21, 2010, 12:08:55 PM » |
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Minor problems: having a font zoom in slowly in Game Maker like you have doesn't look good with all of the jaggedy lines, just saying. Also, I had a hard time exiting out of the shop, since X buys an item and Z doesn't do anything. And escape doesn't do anything either. The font zoom does indeed look a bit crappy, but IMO it looks cooler than just plain text. I think you are wrong with the shop keys. Actually Z buys items and X exits the shop. Maybe you didn't have enough money so Z did nothing  If I remember correctly, the game said you press X to buy things.
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Micco
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« Reply #10 on: December 22, 2010, 03:06:47 AM » |
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If I remember correctly, the game said you press X to buy things.
D'OH! You're right. I just checked it out and it indeed says "Press X to buy weapons". Gotta fix that.
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AuthenticKaizen
Freeware Ninja
Level 10
*Prestige Worldwide*
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« Reply #11 on: January 04, 2011, 04:00:51 PM » |
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promising game! fine engine. simple yet nice graphical style. also like the effects and sounds. maybe think about adding a crouch button in order to hit smaller enemies. the font of the intro quote is shaking. consider to just let the font appear without increasing its size to get rid off that. i also found 2 little glitches: in town the brightness of the background changes when i jump at the position shown in the screenshot (this only happens in fullscreen) http://img214.imageshack.us/img214/6408/devglitch1.jpgthis mutant stops to walk when he falls off the edge. http://img193.imageshack.us/img193/4232/devglitch2.jpg
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« Last Edit: January 04, 2011, 04:26:44 PM by AuthenticKaizen »
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Micco
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« Reply #12 on: January 07, 2011, 09:15:35 AM » |
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Thanks for replying!Glad you liked the game  Crouching has never been suggested before, but it's a decent idea. Maybe I'll add crouching. Heck, that's a great suggestion, I'll make ducking decrease recoil when using automatic weapons and maybe increase accuracy of any gun. The first mutant getting stuck is a weird issue and it will get fixed in the newxt update. I've got no idea why that happens, mutants on elsewhere seem to work fine.  But the brightness glitch... Whoa, I've never encountered that myself. Maybe is't GM-orineted issue and I can't do nothing about it, but I'll take a look at it. Meanwhile I take a look at the glitches, you guys take a look at this:http://www.youtube.com/watch?v=q5L6wXO4h-4It's an unofficial trailer of this game, so it's not made by me. It's made by "Samppu", a beta tester/supporter of this project. In the same channel youäll find a walktrough of this game, but it's narrated in Finnish. If any of you happen to understand Finnish, check it out.  The progress with the next version is on its way! The main point of the upcoming update is to add more stuff to do: side quests, arena, hunting missions etc. And of course more areas to explore. I have also modified the existing areas so they won't all look the same. Variables (eg. money gain) have been tweaked, and achievements (challenges) will be added, so stay tuned! 
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todd
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« Reply #13 on: January 11, 2011, 12:23:15 PM » |
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Hey Micco I liked the simple graphics and the music was great. The combat was okay but I expected alot of action after the plane crashed, only to land and fight cockroaches. Also, between the rebel camp and the first map there is a transition map that I got stuck on when trying to go back to the first map. That small corridor seemed kind of pointless to me and I noticed another one to the east. The self aware humor in the dialogue is great. Keep up the good work man. I'm looking forward to later builds. 
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Micco
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« Reply #14 on: January 12, 2011, 09:42:21 AM » |
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Hey Micco I liked the simple graphics and the music was great. The combat was okay but I expected alot of action after the plane crashed, only to land and fight cockroaches. Also, between the rebel camp and the first map there is a transition map that I got stuck on when trying to go back to the first map. That small corridor seemed kind of pointless to me and I noticed another one to the east. The self aware humor in the dialogue is great. Keep up the good work man. I'm looking forward to later builds.  Thanks for feedback  Yeah, in the beginning you basically encounter cockroaces, but soon you'll also fight the mutants, which in the upcoming build will come in multiple types (normal, fast, high-leveled). Also the combat will be improved by a new feature: ducking. With ducking killing cockroaches and shooting in long distance will be easier. Glad you liked the game 
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