wow, i'm really happy it works for you. thanks for beta testing!
now, that there is still one day left,
i can probably even fix some faults in
the game. on saturday i was still completely
convinced the deadline is on midnight, whee,,,
cactus: just have to state: i am a
big fan of your games!
your comment actually made my day

gainsworthy: at first the highscore worked in other way.
it was only possible to show up once for every player.
i don't know, do you think i should change it back?
only the highest score of one person counted for the
highscore...
ichi: at the beginning of the compo i started working
on a game similar to 'Rez' of Tetsuya Mizuguchi but i
had to realize it is too difficult to finish it in this
short time. funny, completely forgot about 'lumines'
grickmin: yea, that annoying choppy tic-ering. it's still
a point on my todo list. i'll try to fix it with some
alpha blending, so that the blocks smoothly fade in and out.
and the tic-sound is too loud too...
Noyb: that's true. it is actually possible to form
loops which give more than 1000 points, but it's hard.
i will slitghly raise combo bonus so that one can focus
on bigger loops at the beginning.
...a matter of balance...
it should still be fun to play it at highspeed.
maybe i should increase the bonus for big/enclosing loops
and at the same time the value of one cell during the game,
so that small loops in the late phase will still be worth the stress
