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TIGSource ForumsDeveloperAudioProcedurally generated music
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increpare
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« on: May 06, 2008, 06:35:54 AM »

Okay, so I've actually read up quite a bit on procedurally generated music, but does anyone know of any programming framework which would let me integrate such generations into a game real-time?  (that is, a program that would, say, play midi info that you gave it on the fly (or better: something sample-based).

I doubt I'll have time to integrate anything musical at all into my project, but I'd like to know, that I might do something with it after.
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joshg
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« Reply #1 on: May 06, 2008, 06:46:11 AM »

How complex do you want it to get?  If you just want to do a sound-collage sort of thing with samples, you can probably pull that together out of almost any programming language's sound library.

I think it's also possible to link up PureData (a very audio-focused visual coding environment) with code from other programs, but I haven't tried it myself.
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increpare
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« Reply #2 on: May 06, 2008, 10:56:54 AM »

How complex do you want it to get?  If you just want to do a sound-collage sort of thing with samples, you can probably pull that together out of almost any programming language's sound library.
Hmm, maybe actually, might take some work though, interacting with the timer &c.  Will seeeeee.  Probably best not thinking about the details right now.
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Morusque
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« Reply #3 on: May 08, 2008, 01:37:35 PM »

Yep, you can send OSC messages to puredata, it works quite well.
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