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1075933 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:29:05 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3119478 times)
Pietepiet
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« Reply #10860 on: October 26, 2010, 12:28:02 AM »

Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?
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Elk
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« Reply #10861 on: October 26, 2010, 02:46:30 AM »

Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?

Why do pixelart
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Cow
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« Reply #10862 on: October 26, 2010, 02:51:12 AM »

Why?
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RCIX
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« Reply #10863 on: October 26, 2010, 03:39:51 AM »

My first shot at making some basic pixelart sprites (16x16, enlarged 4x and put into a sampler image):



Whaddya think? The shield could use some work but i'm not sure what. Feel free to touch em up to show me what i did wrong!
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walrus
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« Reply #10864 on: October 26, 2010, 06:29:31 AM »

Those are nice, RCIX. My only crit is that small on screen, the sword has more of a silhouette of a club, and you might try tapering the point more.

MartyMan - Awesome death animation. The timing is terrific!

Me, I'm new here so I'll share some sprite stuff from a now-dead turn-based sci-fi fighting game:

Ketra:


Stryfe:


Zorrusk:

(sorry for the wacky compression lines on that one.  Shrug )

and a few other characters who never made it that far:







My new sprite game is a lot less ambitious and thus has come a lot further, so I'll post some from that later.
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My game: http://www.mage-maze.com
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Ant
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« Reply #10865 on: October 26, 2010, 06:43:40 AM »

Oh golly those are delicious mister walrus! Hand Thumbs Up LeftGrin
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Relix
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« Reply #10866 on: October 26, 2010, 07:58:40 AM »

I feel like a noob posting this so near Walrus's post...



It's a Jesus riding a ... er...somekind dinosaur.
Still very rough, like, Jesse's legs are too long, no animations whatsoever ect...
Opinions, tips, anything?
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Nate Kling
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« Reply #10867 on: October 26, 2010, 08:26:45 AM »

Hey Walrus, those look good, that was from the collaboration over at GameArtisans.org right?  I used to be an active member there when they just started out but now I just check it occasionally.
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dumbmanex
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« Reply #10868 on: October 26, 2010, 09:02:41 AM »

Walrus, hell yes!  Sad that the project is dead, I love games that are just chalk full of monster characters.
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walrus
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« Reply #10869 on: October 26, 2010, 09:36:10 AM »

Thanks, everyone! Yeah, Maph and I had this somewhat naive idea that we could make an indie game as a large community by running contests every month on GameArtisans.org to come up with new characters to add to the game. It went well for about two contests and then all interest in the project dwindled off to nothing.

So we started working on our own game, just the two of us. I'll post a bunch of animations for it when I can save them out as gifs (I only have full-screen screenshots right now.) But there ARE lots of pixelly monsters!

Relix - Thanks for the kind words. Glad you posted too: It's always good to share art! The movement on the dinosaur's legs and tail are very smooth, but Jesus' head and hair movement is really choppy, so that might be one area you could focus on more. Also, his legs don't move all that much and a little bit more motion in them might help as well. Good luck!
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My game: http://www.mage-maze.com
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Pietepiet
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« Reply #10870 on: October 26, 2010, 10:14:39 AM »

Good stuff, Walrus. Big sprites like that are hellish to animate.
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Relix
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« Reply #10871 on: October 26, 2010, 10:40:53 AM »

Relix - Thanks for the kind words. Glad you posted too: It's always good to share art! The movement on the dinosaur's legs and tail are very smooth, but Jesus' head and hair movement is really choppy, so that might be one area you could focus on more. Also, his legs don't move all that much and a little bit more motion in them might help as well. Good luck!

Yeah, your stuff...better than most commercial games, really.

Will fix the head, I also noticed that dinos neck lenght changes a bit between frames, whoops. The hair, dunno if you noticed, but I've that character running there in my signature, I just copy&pasted the hair from there, bad decision it seems (it was made by me, however).
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Shawny
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« Reply #10872 on: October 26, 2010, 11:17:38 AM »



faces
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kaboom
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« Reply #10873 on: October 26, 2010, 12:22:33 PM »

Those are hot shawn.

..btw, I'm new here..
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MartyMan
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« Reply #10874 on: October 26, 2010, 02:19:45 PM »

MartyMan - Awesome death animation. The timing is terrific!

Haha, thank you, though it's more of a getting-punched-in-the-face animation.

This though, this is a Death animation!

(the wip)
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JoGribbs
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« Reply #10875 on: October 26, 2010, 02:51:28 PM »

I hope I look that whimsical when I die.
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kenesque
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« Reply #10876 on: October 26, 2010, 05:19:44 PM »

Walrus I doubt you have any interest currently but myself and programmer have a fighting game engine under development (it's enough to run an SF2 like game, as it has proper colission, hitstun, hitstop, blocking, throwing, knockdowns, adjustable hitbocks, knockback etc) and have a lot of experience with competitive fighting games. It's rare to find anyone talented enough at animation to actually make a fighting game, art wise. That work is pretty breathtaking.

Edit: If you even wanna put that work to use, I can show you the engine, just toss me a PM. If not that's cool too. Just figured I'd offer.
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walrus
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« Reply #10877 on: October 26, 2010, 09:38:26 PM »

kenesque - I appreciate the offer but it's enough work working on one indie game in all my free time. I simply don't have time for TWO!

Marty - Another great animation with lovely timing! (My bad on the hit vs. death, though.) My only suggestion with the death (not face punch) would be to maybe consider adding a bit more overlapping motion with the hair when/after he hits the ground.

But anyhow, you've inspired me to post some of my own death animations (and some other random loops) from my current w.i.p. iPhone game, MageMaze.

Troll roar and death:


Kobold roar and death:


UmberHulk idle, confused, and death:


SkjellyJelly idle:


Leif the Thief idle, vanish and reappear:


Minotaur idle and death:


And of course the death of hero of the story, Svenn the Svaliant:


Oh, and for some context:


Hope you like, and thanks for the kind comments about the 'InfestStation' art!
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My game: http://www.mage-maze.com
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kenesque
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« Reply #10878 on: October 26, 2010, 10:00:56 PM »

kenesque - I appreciate the offer but it's enough work working on one indie game in all my free time. I simply don't have time for TWO!
It doesn't have to be now of course Smiley I am working on something else at the moment as well. Just leaving the offer out there.

http://www.youtube.com/watch?v=_nCdcefcorc This was the engine as of a week ago. The offer really stands to anyone who can animate competently and have the time, I was just blown away by what you had done.
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PleasingFungus
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« Reply #10879 on: October 26, 2010, 10:48:08 PM »

The idea of a confused Umber Hulk amuses me tremendously.

(Very nice spriting!)
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