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Destral
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« Reply #11000 on: November 04, 2010, 12:06:01 PM » |
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I hope you don't mind, but I played around with your image a little.   Wow, that looks so much better <3 Unfortunately, I think that pixel work was messed up from the start... No real direction or anything. Time to find something to pixel for my avatar... I still have a whole lot to learn about pixel art. Speaking of avatars (and pardon me for being a noob), what are the exact requirements (size, format) for a forum avatar here?
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Ashkin
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« Reply #11001 on: November 04, 2010, 06:56:47 PM » |
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I've heard that it's 100*100, but as for format, any picture will do. You'll have to host them externally though, because as far as I know this forum's hosting system doesn't work.
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ink.inc
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« Reply #11002 on: November 04, 2010, 07:00:16 PM » |
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No; the limit is 130 by 130, but if it's bigger than 100*100 you have to scroll left and right to see the whole thing, which is a pretty silly thing to do/have.
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Relix
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« Reply #11003 on: November 05, 2010, 07:21:13 AM » |
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Serious boredom maybe fatal, part 2: I expect no one to get the "joke".
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krasimir
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« Reply #11004 on: November 05, 2010, 07:23:17 AM » |
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 A complete Dungeons & Dragons: Castle Ravenloft Board Game tileset, monsters and players. The "START" tile was done twice if you don't like my poxy sunlight effect on the stairs. Only one of the treasures was made. Love it!
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Relix
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« Reply #11005 on: November 05, 2010, 10:22:18 AM » |
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Serious boredom maybe fatal, part 3:  Am I spamming this thread?
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Atnas
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« Reply #11006 on: November 05, 2010, 10:57:21 AM » |
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Serious boredom maybe fatal, part 2: I expect no one to get the "joke".hung jesus from a tree or
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ink.inc
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« Reply #11008 on: November 05, 2010, 02:31:55 PM » |
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First thing I saw was the X-Man patch... upon a closer look, I found that it was a speech bubble.
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Landshark RAWR
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« Reply #11009 on: November 05, 2010, 02:32:44 PM » |
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i first saw a waffle.
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Ashkin
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« Reply #11010 on: November 05, 2010, 02:34:04 PM » |
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 Mehhhhh. I suck at cars. I tried to animate it, but I couldn't find a way to make the wheels seem like they're rotating. (10 colors, 64*64)
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MaloEspada
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« Reply #11011 on: November 05, 2010, 02:34:17 PM » |
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must try different colored speech bubbles,
people
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Relix
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« Reply #11012 on: November 06, 2010, 01:54:00 AM » |
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hung jesus from a tree or
13 -> thirteen -> t hirteen -> t to be hanged. What to pixel next...
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Mr. Yes
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« Reply #11013 on: November 06, 2010, 08:36:30 AM » |
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I haven't pressed a pixel in at least a year (with the exception of the 8:Capsule graphics, which took very little time and effort from me anyway). But here's my latest attempt at something:  I haven't improved, but I don't think I'm much worse than I was, fortunately. And if you're wondering, these are just some characters from my music/writing project, Vocal Marole, that I was pixelling earlier this week.
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petra
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« Reply #11014 on: November 06, 2010, 09:34:48 AM » |
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 Arms are stupid.
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JaJitsu
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« Reply #11015 on: November 06, 2010, 09:54:12 AM » |
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Mr. Yes, i really like how they all have different skin tones.
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yokomeshi
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« Reply #11016 on: November 06, 2010, 12:43:59 PM » |
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 I did the bottom row of these a while ago, and eventually decided to stop being a pansy and add some actual detail in there. How did I do? Dunno about the yellow bits. I've tried palette swapping em around; sometimes I love the results and sometimes I hate em. 
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Kramlack
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« Reply #11017 on: November 06, 2010, 01:47:17 PM » |
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Nothing too fancy. A GBC girl and treasure chest, for a small zelda'esque arpg I'm working on. Chest is 3 colour + trans tiles, and the girl is the normal 3 colour sprite.  
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JoGribbs
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« Reply #11018 on: November 06, 2010, 02:33:19 PM » |
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Aw man. I had to make a chest for a game recently. Same amount of colours but yours is far more awesome 
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HöllenKobold
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« Reply #11019 on: November 06, 2010, 02:38:46 PM » |
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@yokomeshi I feel like the shades of brown in the hair and black and gray in the armor are also a bit too strong in comparison to the other colors like in the skin. Other than that, nice detail added!
@kramlack Nice chest.
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 | Hell pits tend to be disguised as things that would lead a passerby to not think of them as portals to eternal gnashing and wailing. |
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