Alejo
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« Reply #11295 on: December 03, 2010, 06:23:34 PM » |
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Well, I'll TRY and become a bit more active in this site. Here's something I've been working on:  It's for a possible shooting/fighting game called "Bikini Space Girls"
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MaloEspada
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« Reply #11296 on: December 03, 2010, 06:25:53 PM » |
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that sounds like something i'd make, haha.
amazing.
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J. R. Hill
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« Reply #11297 on: December 04, 2010, 04:39:46 AM » |
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wait i think i've got something decent.  it runs slow, but that's because i can't get an animated version up for show without iaza. how does it look? Cool style, but the feet should be farthest forward when they just hit the ground.
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PompiPompi
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« Reply #11299 on: December 04, 2010, 11:45:33 AM » |
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  Redrew something I did a few years back. The hair is probably the most vexing part. It reminds me of Juni from Knytt stories, for some kind of a reason. (That's a good thing:) )
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 I am not making games, I make exhibits of art transcending the pain in my soul...
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Doktor_Q
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« Reply #11300 on: December 04, 2010, 02:26:49 PM » |
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Yeah, it does have that feel on the hair, I guess.
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PompiPompi
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« Reply #11303 on: December 05, 2010, 03:00:06 AM » |
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Kikaru, both the hair and what seems like a night gown.
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 I am not making games, I make exhibits of art transcending the pain in my soul...
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Inanimate
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« Reply #11304 on: December 05, 2010, 12:02:54 PM » |
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I must see this playable. I absolutely... posit-utely... MUST. MAKE IT SO, ALEJO. MAKE IT SO.
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Kramlack
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« Reply #11305 on: December 05, 2010, 12:35:00 PM » |
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I must see this playable. I absolutely... posit-utely... MUST.
MAKE IT SO, ALEJO. MAKE IT SO.
Speaking for Alejo here, we're working on it. He's looking for animators over here. So if you know anyone who's interested, tell them to drop Alejo or myself a line.
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Mitiz
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« Reply #11306 on: December 06, 2010, 03:21:55 AM » |
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Nice Kikaru!
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« Last Edit: July 11, 2011, 08:10:54 AM by Mitiz »
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Kramlack
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« Reply #11307 on: December 06, 2010, 10:50:26 AM » |
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 Slick McQuick, more scraps.
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« Last Edit: December 06, 2010, 01:57:20 PM by Kramlack »
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Doktor_Q
Level 1
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« Reply #11308 on: December 06, 2010, 11:47:56 AM » |
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 For some reason this still feels off, but I'm not sure why. I used rdein's avatar as a shape reference. Scaled up for visibility, naturally.
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MaloEspada
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« Reply #11309 on: December 06, 2010, 11:57:51 AM » |
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For some reason this still feels off, but I'm not sure why. I used rdein's avatar as a shape reference.
Scaled up for visibility, naturally.
here is the answer why it looks so off: I used rdein's avatar as a shape reference. there are greater artists for you to copy, boy. do not follow the foosteps of someone like me. ever. that's the best advice i can give you.
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