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Noel Berry
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« Reply #11480 on: December 23, 2010, 12:32:58 PM » |
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Updated an old PA of mine. Old PA  New PA Woods still in the making, I left it out, because it's not looking right yet.  I always liked your pirate avatar, but the new one is definitely way better. Awesome 
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Xion
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« Reply #11481 on: December 23, 2010, 11:08:25 PM » |
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DanFessler
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« Reply #11482 on: December 24, 2010, 12:40:49 AM » |
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that guy would be an absolute blast to animate. so well done, xion. I'm jealous
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Geti
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« Reply #11483 on: December 24, 2010, 05:46:39 AM » |
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Damn fine, Xion. Bones, that's a slick animation.  Playing with building designs, finally found something I'm happy with.
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superflat
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« Reply #11484 on: December 24, 2010, 06:01:39 AM » |
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New tiles, alien/organic type: 
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J. R. Hill
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« Reply #11485 on: December 24, 2010, 08:52:56 AM » |
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hi
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heretic
Level 1
hold your head up high
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« Reply #11486 on: December 24, 2010, 04:20:32 PM » |
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 Secret Santa gift for a guy at Pixelation! I didn't get anything in return, but, hey that's not the real reason for the season! Merry Christmas, folks!~
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PompiPompi
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« Reply #11487 on: December 25, 2010, 08:24:07 AM » |
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I guess this belongs here. Specifically I want feedback on the "Dead" in game menu. 
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Master of all trades.
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ANtY
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« Reply #11488 on: December 25, 2010, 09:40:05 AM » |
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Wtf with this sword?
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PompiPompi
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« Reply #11489 on: December 25, 2010, 09:45:07 AM » |
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Hmm, it's suppose to be a broken sword. I guess it doesn't look so well? Especielly the blade?
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Master of all trades.
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J. R. Hill
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« Reply #11490 on: December 25, 2010, 10:16:05 AM » |
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The hilt perspective is too exaggerated, and the fragmented end is too flat. Also, on the logo, the darker part of the red areas should be more saturated than the bright parts.
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hi
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PompiPompi
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« Reply #11491 on: December 25, 2010, 12:09:17 PM » |
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I think it's better now. 
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Master of all trades.
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miascugh
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« Reply #11492 on: December 25, 2010, 12:39:03 PM » |
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It's an improvement, but not there quite yet. The cross-guard suggests a much stronger perspective than is shown on the blade. The further edge (the upper half in the image) should be much narrower accordingly. Also, from our pov, the grip should overlap the pommel, not the other way around. The part where it broke is way to symmetrical and clean, suggests that it's supposed to look like that/was crafted that way, bi-pointed.
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J. R. Hill
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« Reply #11493 on: December 25, 2010, 12:56:37 PM » |
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The logo looks tons better, not sure if you edited the sword or not though...
I'd do a touch-up but lol it's xmas.
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hi
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BlueSweatshirt
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« Reply #11494 on: December 25, 2010, 04:47:11 PM » |
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It's an improvement, but not there quite yet. The cross-guard suggests a much stronger perspective than is shown on the blade. The further edge (the upper half in the image) should be much narrower accordingly. Also, from our pov, the grip should overlap the pommel, not the other way around. The part where it broke is way to symmetrical and clean, suggests that it's supposed to look like that/was crafted that way, bi-pointed.
On top of that, if it is just a single blade, I'd give a shot at removing that middle black line. When I look at it, I can't help but see two short blades right next to each other. If that's a blood groove or somesuch, I think you should experiment with different approaches.
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kitheif
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« Reply #11495 on: December 25, 2010, 06:12:50 PM » |
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16x16 is smaller than I ever imagined    I hate archers... oh and I tried out a tile set for the first time :|  [WIP to the max]
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mechacrash
Level 1
It's almost like I'm actually being productive!
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« Reply #11496 on: December 25, 2010, 06:27:05 PM » |
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This is my first ever attempt at pixel art... thought it would be nice if my game had art done by me so here we go  any tips on how I could make this look better? (btw, it was done 4x smaller than this... this is the size itll be on screen) 
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Geti
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« Reply #11497 on: December 25, 2010, 07:58:31 PM » |
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Quick edit to show how I think you should tackle shading and detail.  I'm unhappy with the jacket and his foreground arm in general but I'm also busy and lazy  Tips and comments: Black outlines generally look like ass unless they're just used for contrast or you're very talented. I used a darker outline around the whole thing to give the same kind of contrast from the background with softer outlines on the inside, added some detail and made the heads proportions more readable (giving you room for some facial expression if you wish) as well as adding hair and whatnot. I really like the tiny sprites but they could also use the same treatment, getting rid of the black outlines and whatnot. I really liked your posing of the legs though  Just open up a canvas and make a few copies, editing where you feel you should. Welcome to the wide world of pixel art. 
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saibot216
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« Reply #11498 on: December 25, 2010, 08:26:14 PM » |
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kitheif
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« Reply #11499 on: December 25, 2010, 09:22:41 PM » |
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Thanks, this was my first time spriting something that wasn't an 8x8 2 color square man thing 
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