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Paul Eres
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« Reply #15 on: April 06, 2007, 08:31:05 AM » |
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"You'll find you get a much more natural walk if you make the left arm move in the opposite direction to the left leg."
I noticed that about the animation too. In the Ohrrpgce community it happened all the time, and it always annoyed me.
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Anthony Flack
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« Reply #16 on: April 06, 2007, 04:44:27 PM » |
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It's fun to walk like that in real life, though. Makes you feel like a door.
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Jimbob
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« Reply #17 on: April 08, 2007, 06:55:06 AM » |
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C'mon guys! More sprites please!  Possibly subliminally inspired by Mr. Balding. This guy is also bald, but he is only a mere henchman. One of those middle-aged parents going through a mid-life crisis and deciding to learn karate only to find themselves recruited into a evil dojo master's Tower of Death despite only knowing one grab and punch move. I hate it when that happens...
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xix
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« Reply #18 on: April 08, 2007, 07:07:34 AM » |
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That's a good sprite. If you want to make him look tougher, you can make the punches snappier (more windup, faster frames, etc.). Or you can probably make him look like an old guy throwing fists by making his form a little thuggish (sloppier, swingier punches). Or you can keep him how he is and make him say funny old guy stuff.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #19 on: April 08, 2007, 09:14:45 AM » |
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« Last Edit: April 08, 2007, 09:16:26 AM by haowan »
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ravuya
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« Reply #20 on: April 08, 2007, 11:20:52 AM » |
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Mine that rock!
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Madgarden
Level 1
C=
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« Reply #21 on: April 08, 2007, 01:18:20 PM » |
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Jimbob
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« Reply #22 on: April 08, 2007, 04:37:41 PM » |
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Awesome, have you got any playable games that use those gfx Madgarden? They look lush, the first few guys look like they're from a Tintin game or something (whether you take that as a good thing or not I don't know...  ) It's gonna help a lot for getting some of the kung fu poses as well, I don't have to do stupid shapes in front of the mirror to find out where bits are supposed to go  Also, haowan, love the expression on the miner's face when hitting a steel rock. I tried to use big heads to make it easier to give them facial expressions, I guess it's just a case of knowing what to do with what you've got.
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Alevice
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« Reply #24 on: April 08, 2007, 09:10:10 PM » |
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These are some of the stuff I have done in the past few months. Please note that I lack any sort of pixel art experience at all prior to all these stuff. I must admit that I find joyable to work this way.
All of these were done for a war 3 forum, only the skulls being finished (there were icons for a forum there, the others just never finished wips for emoticons).
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Alevice
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« Reply #25 on: April 08, 2007, 09:11:37 PM » |
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Also (because this board just allows you 4 attachments per post  ), this is something I have been working, my first "sprite" animation ever. Hows that for an evil laughter? 
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #26 on: April 09, 2007, 04:07:03 AM » |
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Very nice, I like orc2.png. You could make the skull's animation more laughter-like by adding frames. Use this :D for reference: you can see that the eyes go back as the laughter reaches a climax, which telegraphs the head tilting back - this also gives you room to make the jaw open wider, which will help to emphasise the laughing.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #27 on: April 09, 2007, 04:08:50 AM » |
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Jimbob:  Madgarden: There are some awesome postures there! Really nice work, do you do martial arts?
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Madgarden
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« Reply #28 on: April 09, 2007, 06:08:16 AM » |
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Madgarden: There are some awesome postures there! Really nice work, do you do martial arts?
Thank ye. Yeppers, been doing a mish-mash of martial arts off and on since I was a kid. Plus watching lots of oldskool chop sockey flicks helps too. 
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Alevice
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« Reply #29 on: April 09, 2007, 08:37:20 AM » |
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Very nice, I like orc2.png. You could make the skull's animation more laughter-like by adding frames. Use this :D for reference: you can see that the eyes go back as the laughter reaches a climax, which telegraphs the head tilting back - this also gives you room to make the jaw open wider, which will help to emphasise the laughing.
Thanks for the comments. While the animation was kind of a joke, your critique made me want to really work on it. I am trying to aim something akin to Killer Instinct's Spinal's laughter, where he bends his head slightly backwards, gives a brief pause, and starts laughing, and nearly reaching its end, laughs more calmed down, until a semi full stop. Unfortunately, I can't seem to find an animated reference for it (just to get the timing right), otehr than the horrible stripped down Snes sprite animation. I'd like to hear further feedback on it 
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