Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

890965 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 02:57:27 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
Pages: 1 [2] 3 4 ... 1567
Print
Author Topic: show us some of your pixel work  (Read 2265428 times)
Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #15 on: April 06, 2007, 08:31:05 AM »

"You'll find you get a much more natural walk if you make the left arm move in the opposite direction to the left leg."

I noticed that about the animation too. In the Ohrrpgce community it happened all the time, and it always annoyed me.
Logged

Anthony Flack
Level 5
*****



View Profile WWW Email
« Reply #16 on: April 06, 2007, 04:44:27 PM »

It's fun to walk like that in real life, though. Makes you feel like a door.
Logged

Currently in development: Cletus Clay
Jimbob
Level 3
***


Not a Detective


View Profile WWW Email
« Reply #17 on: April 08, 2007, 06:55:06 AM »

C'mon guys! More sprites please!



Possibly subliminally inspired by Mr. Balding. This guy is also bald, but he is only a mere henchman. One of those middle-aged parents going through a mid-life crisis and deciding to learn karate only to find themselves recruited into a evil dojo master's Tower of Death despite only knowing one grab and punch move.

I hate it when that happens...
Logged

Last release: sync::routine
xix
Level 1
*



View Profile Email
« Reply #18 on: April 08, 2007, 07:07:34 AM »

That's a good sprite. If you want to make him look tougher, you can make the punches snappier (more windup, faster frames, etc.). Or you can probably make him look like an old guy throwing fists by making his form a little thuggish (sloppier, swingier punches). Or you can keep him how he is and make him say funny old guy stuff.
Logged
Alex May
...is probably drunk right now.
Level 10
*


hen hao wan


View Profile WWW Email
« Reply #19 on: April 08, 2007, 09:14:45 AM »

OK, I uploaded the animations I've done for my player sprite as GIFs.






Cor, I just noticed that his legs are the wrong way around in that pushing animation.  Huh?
« Last Edit: April 08, 2007, 09:16:26 AM by haowan » Logged

ravuya
Level 7
**


Yip yip yip yip yip

ravuya@gmail.com ravuya
View Profile WWW
« Reply #20 on: April 08, 2007, 11:20:52 AM »

Mine that rock!
Logged

Madgarden
Level 1
*


C=


View Profile
« Reply #21 on: April 08, 2007, 01:18:20 PM »

Here're some miscellaneous sprites from games I've been working on over the years that are in various states of WIPness.













Yea, I focus mostly on the kung fuey stuff. Wink Here's a lot more junk if you feel like sifting:

http://www3.sympatico.ca/ppridham/misc/images

Gotta finish some of this stuff, heh.
Logged
Jimbob
Level 3
***


Not a Detective


View Profile WWW Email
« Reply #22 on: April 08, 2007, 04:37:41 PM »

Awesome, have you got any playable games that use those gfx Madgarden?
They look lush, the first few guys look like they're from a Tintin game or something (whether you take that as a good thing or not I don't know...  Huh?)
It's gonna help a lot for getting some of the kung fu poses as well, I don't have to do stupid shapes in front of the mirror to find out where bits are supposed to go  Cool

Also, haowan, love the expression on the miner's face when hitting a steel rock. I tried to use big heads to make it easier to give them facial expressions, I guess it's just a case of knowing what to do with what you've got.
Logged

Last release: sync::routine
Zaphos
Guest
« Reply #23 on: April 08, 2007, 06:05:23 PM »

Awesome, have you got any playable games that use those gfx Madgarden?
The first few are from his old SAKFU project, which has an ancient demo up over on the CODWiki -- http://www.freelunchdesign.com/cgi-bin/codwiki.pl?SuperActionKungFu/Files
Logged
Alevice
Level 10
*****



View Profile WWW
« Reply #24 on: April 08, 2007, 09:10:10 PM »

These are some of the stuff I have done in the past few months. Please note that I lack any sort of pixel art experience at all prior to all these stuff. I must admit that I find joyable to work this way.

All of these were done for a war 3 forum, only the skulls being finished (there were icons for a forum there, the others just never finished wips for emoticons).

Logged

Alevice
Level 10
*****



View Profile WWW
« Reply #25 on: April 08, 2007, 09:11:37 PM »

Also (because this board just allows you 4 attachments per post Tongue), this is something I have been working, my first "sprite" animation ever. Hows that for an evil laughter?  Cool
Logged

Alex May
...is probably drunk right now.
Level 10
*


hen hao wan


View Profile WWW Email
« Reply #26 on: April 09, 2007, 04:07:03 AM »

Very nice, I like orc2.png. You could make the skull's animation more laughter-like by adding frames. Use this :D for reference: you can see that the eyes go back as the laughter reaches a climax, which telegraphs the head tilting back - this also gives you room to make the jaw open wider, which will help to emphasise the laughing.
Logged

Alex May
...is probably drunk right now.
Level 10
*


hen hao wan


View Profile WWW Email
« Reply #27 on: April 09, 2007, 04:08:50 AM »

Jimbob:  Kiss

Madgarden: There are some awesome postures there! Really nice work, do you do martial arts?
Logged

Madgarden
Level 1
*


C=


View Profile
« Reply #28 on: April 09, 2007, 06:08:16 AM »

Madgarden: There are some awesome postures there! Really nice work, do you do martial arts?

Thank ye. Yeppers, been doing a mish-mash of martial arts off and on since I was a kid. Plus watching lots of oldskool chop sockey flicks helps too. Wink
Logged
Alevice
Level 10
*****



View Profile WWW
« Reply #29 on: April 09, 2007, 08:37:20 AM »

Very nice, I like orc2.png. You could make the skull's animation more laughter-like by adding frames. Use this :D for reference: you can see that the eyes go back as the laughter reaches a climax, which telegraphs the head tilting back - this also gives you room to make the jaw open wider, which will help to emphasise the laughing.

Thanks for the comments. While the animation was kind of a joke, your critique made me want to really work on it. I am trying to aim something akin to Killer Instinct's Spinal's laughter, where he bends his head slightly backwards, gives a brief pause, and starts laughing, and nearly reaching its end, laughs more calmed down, until a semi full stop. Unfortunately, I can't seem to find an animated reference for it (just to get the timing right), otehr than the horrible stripped down Snes sprite animation. I'd like to hear further feedback on it Smiley
Logged

Pages: 1 [2] 3 4 ... 1567
Print
Jump to:  

Theme orange-lt created by panic