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880180 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 10:49:49 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2213880 times)
Ashking
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« Reply #16515 on: January 19, 2012, 02:51:45 AM »

Should probably just make a devlog thread and stop cluttering up this one. Sorry, fellas. Crazy
Best solution: Make a devlog AND keep posting pixel art in this thread. EVERYBODY WINS.


I love these. So much personality in so little space. Seems like the kind of things you would make figurines of and put in Gashapon machines. I especially like the birds.

Adorable <3
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Andy Wolff
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« Reply #16516 on: January 19, 2012, 10:36:04 AM »

castle kingface


I AM THE MAGICIAN!


The angled edges of the castle tiles are rather messy. It looks a bit as though you placed smaller tiles on top of larger ones, where they interrupt the horizontal lines in a distracting way. Perhaps it would be better to place such tiles underneath the larger ones, so as not to interrupt these lines.

I like the birds/pots and the wood looks pretty good.
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Shawny
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<3

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« Reply #16517 on: January 19, 2012, 11:16:53 AM »






hooo boy  Kiss
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Kramlack
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« Reply #16518 on: January 19, 2012, 11:53:12 AM »

Here are some practice pixels i did today.


You and Kevin, collab on a low res game NOW.
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Daid
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« Reply #16519 on: January 19, 2012, 12:16:39 PM »

First ever walking animation:

I did a LOT of looking at other sprites for inspiration. But did try to keep it original.
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eigenbom
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« Reply #16520 on: January 19, 2012, 01:12:38 PM »

@Andy Wolff Thanks for the comments and I agree! The blocks all are non-overlapping, but the full blocks tile in a 2x2 grid, whereas the angled ones don't .. yet .. which is why they don't match up. It's on my TODO list. Wink
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green
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« Reply #16521 on: January 19, 2012, 01:15:04 PM »

First ever walking animation:

I did a LOT of looking at other sprites for inspiration. But did try to keep it original.

He's bald.
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Delicious
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« Reply #16522 on: January 19, 2012, 01:42:58 PM »

First ever walking animation:

I did a LOT of looking at other sprites for inspiration. But did try to keep it original.

He's bald.
He's sensitive about that, shh.
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Blah Blah Blah <3
Daid
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« Reply #16523 on: January 19, 2012, 03:02:09 PM »

First ever walking animation:

I did a LOT of looking at other sprites for inspiration. But did try to keep it original.

He's bald.
You just had to do that right? Well, you did it. You made him sad, and now he killed himself. And now his mohawk brother is sad. (mohawk design from Terraria, just for fun)
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Hempuli‽
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Batatoes.


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« Reply #16524 on: January 19, 2012, 04:08:07 PM »



I guess I should start a devlog eventually.








Well, these are really fantastic altogether!
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GNNNRRBRRNIBRIR
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thatshelby
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« Reply #16525 on: January 19, 2012, 04:11:24 PM »

hempuli, i love it


i looooooove it

WTF
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Kramlack
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« Reply #16526 on: January 19, 2012, 05:23:41 PM »

@Hempuli: I'm curious, is this the same game you were starting years ago when I first joined TIGs and offered (failed) to do tiles for you? I remember that being a sidescroller metroidvania type. If it is that game, then congrats on keeping the will to do it going for so long, it's definitely paying off.
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Veo
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« Reply #16527 on: January 19, 2012, 06:24:22 PM »

@everyone: Thanks for the kind words I appreciate it

@Kramlack: Heh, well I take that as a compliment because I dig Pietpiet's work. I've never heard of .anubis. before though I'm going to have to check him/her out.
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Kramlack
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« Reply #16528 on: January 19, 2012, 06:26:10 PM »

@Veo: .Anubis. was a pixel artist (who hasn't posted in awhile) that was insanely good with pixel clusters, one of the best I've personally seen.
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Hempuli‽
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« Reply #16529 on: January 20, 2012, 12:49:27 AM »

@Hempuli: I'm curious, is this the same game you were starting years ago when I first joined TIGs and offered (failed) to do tiles for you? I remember that being a sidescroller metroidvania type. If it is that game, then congrats on keeping the will to do it going for so long, it's definitely paying off.

Sadly no. Sad That game was Beyond the Surface; it had a similar idea and in fact the games share a lot of things, but BtS was basically developed with the mindset "I wanna make a huge metroidvania but I don't wanna really work for it". The design of the game was horrendous, and while the map looked kinda cool, it wasn't really designed for playing, i.e. every wall was placed down with aesthetics, not gameplay, in mind. I find it rather shameful that I called for help with a game that in hindsight would never have succeeded in the first place.
EDIT: Oh and also, this project is barely 3-4 weeks old.
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GNNNRRBRRNIBRIR
www.hempuli.com
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