Franklin's Ghost
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« Reply #17020 on: February 27, 2012, 05:37:43 AM » |
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A mock up of sorts, but for an actual game this time! It's not exactly what you may think it is though. I'll put up a devlog here on TIG later this week. This is awesome. Love the colour choices
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junkboy
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« Reply #17021 on: February 27, 2012, 06:46:27 AM » |
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Thanks dudes! :D Franklins Ghost: I'm using this nifty NES color table that Adam Atomic put together aeons ago. Kramlack: Yeah that bothers me too, at least on this background. I'll see how it feels in-game later.
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kamac
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« Reply #17022 on: February 27, 2012, 07:40:31 AM » |
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Theophilus
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« Reply #17023 on: February 27, 2012, 08:41:35 AM » |
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Where can I find a copy of that nes palette?
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Gauss Jordan
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« Reply #17024 on: February 27, 2012, 08:42:18 AM » |
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Looks amazing Junkboy! Sexy babe: Btw, what is a good way to make a time-efficient walking animation that still looks smooth?
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Lefty-concepty, righty-pixley, but bothey programmey.
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emacs
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« Reply #17025 on: February 27, 2012, 09:08:14 AM » |
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Where can I find a copy of that nes palette?
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Theophilus
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« Reply #17026 on: February 27, 2012, 10:04:26 AM » |
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Thanks.
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dasdsad
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« Reply #17027 on: February 27, 2012, 10:21:37 AM » |
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WipWip, need to take out/composite some frames. Cool stuff twingloxx!
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Ashkin
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« Reply #17028 on: February 27, 2012, 10:24:06 AM » |
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@junkboy: Excellent/utsökt! I made another shooter mockup, this time with a self-imposed 5 color limit. Cute!
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Kramlack
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« Reply #17029 on: February 27, 2012, 10:25:38 AM » |
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WipWip, need to take out/composite some frames. Cool stuff twingloxx! "Whoops, just gonna die over here. Wellllll fuck..."
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dasdsad
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« Reply #17030 on: February 27, 2012, 10:38:43 AM » |
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Oh no! my ninja edit!
SLOW FRAMES EVERYWHERE
<- bad ninja
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TNERB
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« Reply #17031 on: February 27, 2012, 10:49:35 AM » |
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@junkboy: Excellent/utsökt! I made another shooter mockup, this time with a self-imposed 5 color limit. Is that boss firing eyeballs like the second boss in altered beast
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ninto
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« Reply #17032 on: February 27, 2012, 01:14:28 PM » |
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nelson
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« Reply #17033 on: February 27, 2012, 01:20:34 PM » |
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the hype has piq'd love that ninto TRANSFORM
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Kramlack
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« Reply #17034 on: February 27, 2012, 01:28:58 PM » |
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@ninto: The water would look nicer as a flat, in my opinion.
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medieval
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« Reply #17035 on: February 27, 2012, 01:34:27 PM » |
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@ninto: Looks cool! Like Kramlack said, the water is a little off. It looks kind of square by itself, if you want transparent water, make it more obvious that it's a separate body, for example by letting it run all the way to the far right
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:^)
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« Reply #17036 on: February 27, 2012, 01:38:20 PM » |
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flat water, with splashy particles when you jump into the water will look doper dan dope in game.
nelson, i'm really excited that you're here. next we need to trick david o'reilly into making games. he's already part way there, just make him use unity for a little bit. use those connections for the good of mankind.
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« Last Edit: February 27, 2012, 01:55:05 PM by peanutbuttershoes »
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nelson
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« Reply #17037 on: February 27, 2012, 01:46:17 PM » |
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ninto
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« Reply #17038 on: February 27, 2012, 04:18:44 PM » |
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This is so hypnotizing. Made the water flat~ Woah, awesome animation~
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Schoq
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« Reply #17039 on: February 27, 2012, 04:31:18 PM » |
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The way the crown but not the trunk casts a shadow on the building, along with how the shadow falls on the roof compared to the wall, seems contra-physical. Actually I can't make sense of the shading in that picture at all. I think some studies would be in place.
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♡ ♥ make games, not money ♥ ♡
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