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999689 Posts in 39241 Topics- by 30651 Members - Latest Member: Deathassassin05

April 24, 2014, 05:33:22 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2664054 times)
BlueSweatshirt
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« Reply #17055 on: February 25, 2012, 03:21:12 PM »

The steam at the end bothers me. Did you intend for the machine to suck it back in? I think it should continue blowing outwards and then dissipate unless you meant otherwise.
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« Reply #17056 on: February 25, 2012, 03:23:47 PM »

The steam is at the beginning, you dum. It's to signal one coming out.
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BlueSweatshirt
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« Reply #17057 on: February 25, 2012, 03:25:59 PM »

Calm down.

Look at the few frames right before the monster thing comes out--the steam is going back into the machine. That is what I was pointing out.
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Ashkin
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« Reply #17058 on: February 25, 2012, 03:27:41 PM »


More shmups. Start by picking one of the two on the left, follow evolution path to right.
Only name I came up with: Top-right == Queen of Thorns.
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EdgeOfProphecy
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« Reply #17059 on: February 25, 2012, 03:40:17 PM »

Calm down.

Look at the few frames right before the monster thing comes out--the steam is going back into the machine. That is what I was pointing out.

Ohhhhh.  I see what you mean.  The puff of steam, rather than dissipating or fading out, looks like its animation is being reversed so it goes back into the machine.  Crazy, I didn't even notice when I saw it the first time.
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JMickle
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« Reply #17060 on: February 25, 2012, 03:56:03 PM »

those are some sweet ass ships, ashkin.
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SolarLune
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Hmm.


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« Reply #17061 on: February 25, 2012, 05:13:40 PM »

Look at the few frames right before the monster thing comes out--the steam is going back into the machine. That is what I was pointing out.

Didn't even think about how the steam would dissipate. Thanks for catching that - I'll fix it. Smiley

@Ashkin - Cool ships, man.
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Ashkin
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« Reply #17062 on: February 26, 2012, 10:33:39 AM »

HELP ME I CAN'T STOP


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« Reply #17063 on: February 26, 2012, 12:32:15 PM »

dont stop


never stop
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Madrick
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« Reply #17064 on: February 26, 2012, 12:46:45 PM »

Some work-in-progress stuff for a game I'm working on:


« Last Edit: February 26, 2012, 12:54:23 PM by Madrick » Logged

kaboom
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« Reply #17065 on: February 26, 2012, 01:59:58 PM »

HELP ME I CAN'T STOP


ASHKIN! is that a slime I see there?!
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Ludorverr
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« Reply #17066 on: February 26, 2012, 02:13:38 PM »

@Madrick

Excellent stuff right here, genuinely looking forward to this.
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galjic
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« Reply #17067 on: February 26, 2012, 02:15:20 PM »

Some work-in-progress stuff for a game I'm working on:



i love this
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junkboy
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« Reply #17068 on: February 26, 2012, 02:25:22 PM »



A mock up of sorts, but for an actual game this time! It's not exactly what you may think it is though. I'll put up a devlog here on TIG later this week.
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Evan McClane
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« Reply #17069 on: February 26, 2012, 02:34:02 PM »

That's super sexy.
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