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thatshelby
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« Reply #17100 on: February 27, 2012, 10:04:26 AM » |
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Thanks. 
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Ranshar Nakk
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« Reply #17101 on: February 27, 2012, 10:21:37 AM » |
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WipWip, need to take out/composite some frames.  Cool stuff twingloxx!
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Ashking
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« Reply #17102 on: February 27, 2012, 10:24:06 AM » |
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@junkboy: Excellent/utsökt! I made another shooter mockup, this time with a self-imposed 5 color limit.  Cute! 
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Kramlack
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« Reply #17103 on: February 27, 2012, 10:25:38 AM » |
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WipWip, need to take out/composite some frames.  Cool stuff twingloxx! "Whoops, just gonna die over here. Wellllll fuck..."
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Ranshar Nakk
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« Reply #17104 on: February 27, 2012, 10:38:43 AM » |
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Oh no! my ninja edit!
SLOW FRAMES EVERYWHERE
<- bad ninja
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TNERB
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« Reply #17105 on: February 27, 2012, 10:49:35 AM » |
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@junkboy: Excellent/utsökt! I made another shooter mockup, this time with a self-imposed 5 color limit.  Is that boss firing eyeballs like the second boss in altered beast 
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ninto
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« Reply #17106 on: February 27, 2012, 01:14:28 PM » |
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nelson
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« Reply #17107 on: February 27, 2012, 01:20:34 PM » |
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the hype has piq'd love that ninto  TRANSFORM  
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Kramlack
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« Reply #17108 on: February 27, 2012, 01:28:58 PM » |
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@ninto: The water would look nicer as a flat, in my opinion.
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narasu
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« Reply #17109 on: February 27, 2012, 01:34:27 PM » |
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@ninto: Looks cool! Like Kramlack said, the water is a little off. It looks kind of square by itself, if you want transparent water, make it more obvious that it's a separate body, for example by letting it run all the way to the far right
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peanutbuttershoes
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« Reply #17110 on: February 27, 2012, 01:38:20 PM » |
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flat water, with splashy particles when you jump into the water will look doper dan dope in game.
nelson, i'm really excited that you're here. next we need to trick david o'reilly into making games. he's already part way there, just make him use unity for a little bit. use those connections for the good of mankind.
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« Last Edit: February 27, 2012, 01:55:05 PM by peanutbuttershoes »
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nelson
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« Reply #17111 on: February 27, 2012, 01:46:17 PM » |
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ninto
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« Reply #17112 on: February 27, 2012, 04:18:44 PM » |
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This is so hypnotizing.  Made the water flat~  Woah, awesome animation~
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Schoq
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« Reply #17113 on: February 27, 2012, 04:31:18 PM » |
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The way the crown but not the trunk casts a shadow on the building, along with how the shadow falls on the roof compared to the wall, seems contra-physical. Actually I can't make sense of the shading in that picture at all. I think some studies would be in place.
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make games, not money
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McMutton
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« Reply #17114 on: February 27, 2012, 07:19:04 PM » |
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What if you made the surface of the water the same shape as the zig-zag on the cliff?
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