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891595 Posts in 33552 Topics- by 24788 Members - Latest Member: DonnieHill

June 20, 2013, 04:30:10 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2267869 times)
thatshelby
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« Reply #17100 on: February 27, 2012, 10:04:26 AM »

Thanks. Hand Thumbs Up Right
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Ranshar Nakk
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« Reply #17101 on: February 27, 2012, 10:21:37 AM »

WipWip, need to take out/composite some frames.


Cool stuff twingloxx!
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Ashking
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« Reply #17102 on: February 27, 2012, 10:24:06 AM »

@junkboy: Excellent/utsökt!

I made another shooter mockup, this time with a self-imposed 5 color limit.


Cute! Kiss
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Kramlack
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« Reply #17103 on: February 27, 2012, 10:25:38 AM »

WipWip, need to take out/composite some frames.


Cool stuff twingloxx!

"Whoops, just gonna die over here. Wellllll fuck..."
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Ranshar Nakk
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« Reply #17104 on: February 27, 2012, 10:38:43 AM »

Oh no! my ninja edit!

SLOW FRAMES EVERYWHERE

<- bad ninja
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TNERB
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« Reply #17105 on: February 27, 2012, 10:49:35 AM »

@junkboy: Excellent/utsökt!

I made another shooter mockup, this time with a self-imposed 5 color limit.



Is that boss firing eyeballs like the second boss in altered beast  Kiss
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ninto
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« Reply #17106 on: February 27, 2012, 01:14:28 PM »

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nelson
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hop hop hop hop

nelz45
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« Reply #17107 on: February 27, 2012, 01:20:34 PM »

the hype has piq'd

love that ninto




TRANSFORM


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Kramlack
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« Reply #17108 on: February 27, 2012, 01:28:58 PM »

@ninto: The water would look nicer as a flat, in my opinion.
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narasu
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« Reply #17109 on: February 27, 2012, 01:34:27 PM »

@ninto: Looks cool! Like Kramlack said, the water is a little off. It looks kind of square by itself, if you want transparent water, make it more obvious that it's a separate body, for example by letting it run all the way to the far right
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peanutbuttershoes
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« Reply #17110 on: February 27, 2012, 01:38:20 PM »

flat water, with splashy particles when you jump into the water will look doper dan dope in game.

nelson, i'm really excited that you're here. next we need to trick david o'reilly into making games. he's already part way there, just make him use unity for a little bit.
use those connections for the good of mankind.
« Last Edit: February 27, 2012, 01:55:05 PM by peanutbuttershoes » Logged

nelson
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hop hop hop hop

nelz45
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« Reply #17111 on: February 27, 2012, 01:46:17 PM »



playing around with ur wave idea with tiles. sorta breaks the shape language bleh

@peanutbuttershoes haha maybe
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ninto
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« Reply #17112 on: February 27, 2012, 04:18:44 PM »



This is so hypnotizing.  Epileptic

Made the water flat~




playing around with ur wave idea with tiles. sorta breaks the shape language bleh

@peanutbuttershoes haha maybe

Woah, awesome animation~
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Schoq
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« Reply #17113 on: February 27, 2012, 04:31:18 PM »

The way the crown but not the trunk casts a shadow on the building, along with how the shadow falls on the roof compared to the wall, seems contra-physical.
Actually I can't make sense of the shading in that picture at all. I think some studies would be in place.
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McMutton
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« Reply #17114 on: February 27, 2012, 07:19:04 PM »

What if you made the surface of the water the same shape as the zig-zag on the cliff?
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