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BlueSweatshirt
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« Reply #17145 on: March 03, 2012, 04:07:40 PM » |
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Fix the lower half of the body... It looks very blocky and jaggy compared to the rest of the sprite.
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Scut Fabulous
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« Reply #17146 on: March 03, 2012, 05:19:52 PM » |
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Interesting palette. I think the warm white is fine, but I would try some variations on one or two of your darkest values. The seem to 'bite' a bit more than needed.
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Scut Fabulous
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« Reply #17147 on: March 03, 2012, 05:34:57 PM » |
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 I did a quick palette swap with one of my pieces that used a 20 colour palette Seasons. Your 16 colours remind me a little of C64. Good contrast, but I think this example reinforces the lack of distinction between the darkest shades.
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todd
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« Reply #17148 on: March 03, 2012, 07:29:23 PM » |
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Thanks for trying it out man  . It's helpful to see it on another piece. Per your suggestion I made the darkest brown a bit lighter to up the contrast. I also tweaked the dark purple so it ramps better to the blue. Here's the updated palette and something I'm working on with it   I haven't used all the colors yet.
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Alterchera
Level 1
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« Reply #17149 on: March 03, 2012, 07:57:43 PM » |
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 Work in progress. The furniture has to have a neutral perspective since the player will (hopefully) be able to move it around. Do you mean all the furniture will be moveable? For what purpose. I love your clean style. Keep 'em coming.
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Strife
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« Reply #17150 on: March 03, 2012, 11:50:35 PM » |
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Do you mean all the furniture will be moveable? For what purpose.
I love your clean style. Keep 'em coming.
It's mainly for the sake of personalization, and so that there's something to spend the in-game currency on besides powerups; though, I will wait on adding it until I'm sure that I have time for it. It would sortof be like a 2D version of Animal Crossing where some of the furniture items have simple functions. In any case, I'm glad you like. ^_^ Here's a few sewage monsters I threw together for an unrelated project: 
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C
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« Reply #17151 on: March 04, 2012, 06:37:08 AM » |
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ninto
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« Reply #17152 on: March 04, 2012, 07:39:01 AM » |
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I'm totally stealing this palette. 
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Bones
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« Reply #17153 on: March 04, 2012, 02:46:52 PM » |
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Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
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Ashkin
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« Reply #17154 on: March 04, 2012, 06:27:44 PM » |
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« Last Edit: March 04, 2012, 06:34:37 PM by Ashkin »
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Inanimate
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« Reply #17155 on: March 04, 2012, 07:00:31 PM » |
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The opening feels too smooth (aka, the speed is too consistent). It feels like it should be thrown back with more force.
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Ashkin
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« Reply #17156 on: March 04, 2012, 08:28:25 PM » |
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The opening feels too smooth (aka, the speed is too consistent). It feels like it should be thrown back with more force.
Hm. Not so sure about this, but here's a comparision anyway, with faster one on the right:   The slow opening is meant to add tension and junk, because it's an important object, not something to just be flipped open idly.
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pgil
Guest
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« Reply #17157 on: March 04, 2012, 08:40:28 PM » |
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I like the slow one better. I might even make it slower at the beginning, to make the lid look heavy.
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BlueSweatshirt
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« Reply #17158 on: March 04, 2012, 08:53:19 PM » |
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I would make it open slowly at first, then after the hinge angle gets to like 80-90 degrees make it fall more quickly and then give some big impact to the top's landing.
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Ashkin
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« Reply #17159 on: March 04, 2012, 09:24:53 PM » |
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Like so?..  (I toned down the bounce a lot.)
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