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keo
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« Reply #17835 on: May 01, 2012, 04:58:55 AM » |
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  I'm slow about this, happy may day! edit:almost
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« Last Edit: May 01, 2012, 12:04:25 PM by keo »
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Conker
BANNED!
Level 10
Hey I'm Batman Too!
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« Reply #17836 on: May 01, 2012, 06:23:04 AM » |
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Thats awesome
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Shawny
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« Reply #17837 on: May 01, 2012, 09:29:40 AM » |
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Masakari
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« Reply #17838 on: May 01, 2012, 10:30:16 AM » |
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Rasse
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« Reply #17839 on: May 01, 2012, 10:32:46 AM » |
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'ello I really like your work but there's one thing that caught my eye. Hair. Only ponytail part of the hair is moving and rest of it looks static, looks bit weird to me. Otherwise awesome pixels!  edit: I'm slow about this, happy may day!
edit:almost
Now that's great pixel work! 
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« Last Edit: May 01, 2012, 02:33:57 PM by Rasse »
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saibot216
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« Reply #17840 on: May 01, 2012, 10:33:32 AM » |
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Oh wow, very nice. Your layering is very well done. So post-apocalyptic! I love it!
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TNERB
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« Reply #17842 on: May 01, 2012, 03:40:42 PM » |
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  I'm slow about this, happy may day! edit:almost Love how smooth the animation is!
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Evan McClane
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« Reply #17843 on: May 01, 2012, 04:01:03 PM » |
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keo Looks great, love the blur, but I don't think hitting someone with a sword turned sideways would be very effective.
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ANtY
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« Reply #17844 on: May 01, 2012, 04:23:44 PM » |
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keo Looks great, love the blur, but I don't think hitting someone with a sword turned sideways would be very effective.
How does it look > how effective would it be in real life (assuming from the proportions keo isn't going for a realistic look)
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BlueSweatshirt
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« Reply #17845 on: May 01, 2012, 04:27:46 PM » |
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@ev149  It appears to me as a stab entered into from a resting position. While probably not optimal for thrust capacity in a realistic sense, it is viable for stabbing nonetheless.
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Evan McClane
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« Reply #17846 on: May 01, 2012, 05:39:26 PM » |
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Oh, that makes sense. I assumed he was swinging it, not thrusting it. Nevermind, carry on.
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Fallsburg
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« Reply #17847 on: May 01, 2012, 05:56:16 PM » |
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Well, it's a little odd. The first pass on the left looks like a stab, but the blur added on the right makes it look more like a swing. I prefer it without.
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keo
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« Reply #17848 on: May 01, 2012, 07:23:28 PM » |
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edit: Thanks, he's actually just taunting his opponent, pointing at him, during an opening scene, so you won't see much of this in action but it looks cool.
@xion thank you, looking at the previous version and the one with blur, I think I could tone down the blur effect
edit: thrust out of a block hmm two animations down
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« Last Edit: May 01, 2012, 09:52:00 PM by keo »
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Xion
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« Reply #17849 on: May 01, 2012, 09:36:40 PM » |
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Keo: I strongly dislike the blur on the sword. It diminishes the impact of the motion, and makes the attack look slower, as well as unnecessarily confusing the action, as Fallsburg mentioned. I think blurs are best used to clarify quick motions where the difference between the new position and last is so great that the motion is hard to follow without it, but that is not the case here: it's a very simple action without a great deal of change between frames.
Everything else is great, though.
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