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878365 Posts in 32918 Topics- by 24331 Members - Latest Member: Swifty

May 21, 2013, 06:13:11 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2201507 times)
Endurion
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« Reply #18105 on: May 14, 2012, 11:30:00 PM »

Not turning the head also looks awkward with the body turning quite a lot. I just would tone down the head rotation a bit like this.

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dota_mtdew
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« Reply #18106 on: May 15, 2012, 12:21:12 AM »

     
babby with his blocks

edit

unfinished
« Last Edit: May 15, 2012, 01:57:39 AM by dota_mtdew » Logged
Franklins Ghost
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« Reply #18107 on: May 15, 2012, 12:43:20 AM »

Trying to create a walking down animation. Having trouble with it Sad but it'll do for now. Need to move on to the side angles.

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Slow
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« Reply #18108 on: May 15, 2012, 01:59:58 AM »

Some stupid tile mockup I just sort of finished. I don't think it's done but here it is. Any crit' welcome.

Click for larger size.
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Pietepiet
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« Reply #18109 on: May 15, 2012, 03:37:45 AM »

Trying to create a walking down animation. Having trouble with it Sad but it'll do for now. Need to move on to the side angles.



Switch the arms around. When the left leg is at the front, the left arm should be at the back.
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Franklins Ghost
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« Reply #18110 on: May 15, 2012, 04:29:40 AM »

Switch the arms around. When the left leg is at the front, the left arm should be at the back.

Thanks Pietpiet, can't believe I actually thought about it and still got it wrong. Already looks better Gentleman
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Relix
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« Reply #18111 on: May 15, 2012, 08:57:21 AM »

The extreme poses also help to create the illusion of exaggerated movement; many cartoons would not be applicable to reality just because that's not how physics works, but I think a lot of animation principles function as a replication of how we might perceive those things.

Yeah I know but...

i think he means why does she turn to almost look at the player.

I meant this.



This looks more sensible to me.
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JaJitsu
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« Reply #18112 on: May 15, 2012, 09:03:06 AM »



Turning the head needs to be even more subtle then this, i feel blink made the best edit by having no turn.


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Squid Party
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« Reply #18113 on: May 15, 2012, 09:07:40 AM »

Some stupid tile mockup I just sort of finished. I don't think it's done but here it is. Any crit' welcome.

Click for larger size.

I like it, I would work very well for a 2d zelda game Smiley That would be pretty awesome
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
SolarLune
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« Reply #18114 on: May 15, 2012, 09:36:16 AM »

I like it, I would work very well for a 2d zelda game Smiley That would be pretty awesome

Yeah, it really looks nice. Great work!
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i wanna be the guy
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« Reply #18115 on: May 15, 2012, 09:27:41 PM »



redoing like half of this guys animations because poop pee balls
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SolarLune
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« Reply #18116 on: May 15, 2012, 09:44:32 PM »

Looks really smooth. Very nice. His smile seems a bit wide, like he's evil or something, though. It's kinda hard to explain.

Related, but presented poorly: I always see your guy with purple hair as having a goatee / moustache combo, not just a pointy beard. I liked that facial hair combo... Anyway, awesome work.
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herror
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« Reply #18117 on: May 16, 2012, 01:20:20 AM »


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Pietepiet
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« Reply #18118 on: May 16, 2012, 01:27:08 AM »



redoing like half of this guys animations because poop pee balls

Really nice. Small edit:



Because you're moving so many pixels around, the parts that don't move at all stick out. I'd animate those too, like the head and waist bands. You can also apply it to the right (our left) hand, which looks really stiff in some frames.
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Jasper Byrne
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« Reply #18119 on: May 16, 2012, 02:27:25 AM »

     
babby with his blocks

edit

unfinished

This is great!
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