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herror
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« Reply #19320 on: July 23, 2012, 11:04:22 AM » |
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DustyDrake
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« Reply #19321 on: July 23, 2012, 11:09:34 AM » |
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 Tried a less realistic approach to my Sub-Terra characters. I might re-add the shoulder pads onto the female character, because while the male can do without them, the female looks like she isn't battle ready.
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Ashkin
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« Reply #19322 on: July 23, 2012, 11:27:46 AM » |
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Excellent. Perhaps the red thing on his left hip should show up in the front-on/backside animations too, though. Also, front-on looks like he's doing the cha-cha.
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C
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« Reply #19323 on: July 23, 2012, 12:47:14 PM » |
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I shortened his legs by a pixel (stripb)
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herror
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« Reply #19324 on: July 24, 2012, 10:43:35 AM » |
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Squid Party
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« Reply #19325 on: July 24, 2012, 10:47:38 AM » |
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Those are cool cool cool
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
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Cobralad
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« Reply #19326 on: July 24, 2012, 11:10:59 AM » |
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Imp
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« Reply #19327 on: July 24, 2012, 11:32:46 AM » |
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these are really nice! enemies thus far. (now in pixel form (main character is the guy with the sword and shield.)) 
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Squid Party
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« Reply #19328 on: July 24, 2012, 11:34:10 AM » |
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The door is this way sir...
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
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poe
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« Reply #19329 on: July 24, 2012, 11:36:25 AM » |
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these are really nice! enemies thus far. (now in pixel form (main character is the guy with the sword and shield.))  Love it! But where's the snake's hat?
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caiys
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« Reply #19330 on: July 24, 2012, 01:18:01 PM » |
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Kramlack
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« Reply #19331 on: July 24, 2012, 01:45:58 PM » |
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@caiys: The year is 20XX and pixel minimalism has exploded out of control. Also your character needs 100% more greasy pompadour. "Ehhhhhh~"
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Destral
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« Reply #19332 on: July 24, 2012, 05:38:20 PM » |
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@caiys: The year is 20XX and pixel minimalism has exploded out of control. Also your character needs 100% more greasy pompadour. "Ehhhhhh~" Try making the arms swing more during the walk and run cycles, that might help with that static-y feeling you're getting from them. Very good work overall 
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Strife
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« Reply #19333 on: July 24, 2012, 08:36:25 PM » |
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 Hmm, which eyes are better? Alternately, I could have his eyes be yellow by default and then shift to red when he's really ticked off.
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Kramlack
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« Reply #19334 on: July 24, 2012, 11:28:55 PM » |
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Trying to do some art under CRT filters. No arms yet, but. . . ~There was an art here. It's gone now.~ EDIT: Page'd you, Strife;  Hmm, which eyes are better? Alternately, I could have his eyes be yellow by default and then shift to red when he's really ticked off.
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« Last Edit: July 25, 2012, 12:31:46 AM by Kramlack »
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