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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7277162 times)
beetleking22
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« Reply #20120 on: October 17, 2012, 05:20:41 AM »

New and bigger Tree foliage...Angry This was so hard to make..
   


And my Wippy shitty water tileset..



New bushes..

« Last Edit: October 17, 2012, 05:31:21 AM by beetleking22 » Logged
Maud'Dib Atreides
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« Reply #20121 on: October 17, 2012, 06:24:38 AM »

New and bigger Tree foliage...Angry This was so hard to make..
   


And my Wippy shitty water tileset..



New bushes..



with the seaweed added it looks like theres too much going on
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marquet
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« Reply #20122 on: October 17, 2012, 07:20:55 AM »


A tiny robot,



Anyone remember Alarm O'Bot?

cute - does his head flash?

Maybe

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beetleking22
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« Reply #20123 on: October 17, 2012, 07:47:26 AM »

New and bigger Tree foliage...Angry This was so hard to make..
   


And my Wippy shitty water tileset..



New bushes..



with the seaweed added it looks like theres too much going on

Yes there is too much if i put them in one place.. I just thought to put them to specific locations..
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nekokoneko
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« Reply #20124 on: October 17, 2012, 07:58:28 AM »

Question to those with isometric experience... How do you easily check/fix seams when working on isometric tiles? Is there a way to use a similar method to offsetting (Filter > Offset) standard front on tiles? Being able to literally paint over the seam makes things so much easier.
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shao
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« Reply #20125 on: October 17, 2012, 08:39:49 AM »



Some enemies do not know if I will use.
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JasonPickering
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« Reply #20126 on: October 17, 2012, 09:30:20 AM »

hey guys working on an Instruction page.



I think I am going to make the page larger vertically to get more space. but what do you think of it so far? which hand is better? The thing will be animated with the Player Running and then stopping depending on the finger tapping or not tapping.
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Bandages
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« Reply #20127 on: October 17, 2012, 09:32:08 AM »

One on the right reads better imo
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beetleking22
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« Reply #20128 on: October 17, 2012, 09:52:15 AM »

Autumn forest 3 and new cliff..

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Cellusious
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« Reply #20129 on: October 17, 2012, 12:52:09 PM »

Autumn forest 3 and new cliff..



Somebody went wild with {Ctrl+c -> Ctrl+v}

6 min art:
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geepit
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« Reply #20130 on: October 17, 2012, 01:48:37 PM »

Thank you! I really appreciate your help because I have gotten comments about "flat" art before, but I never really understood what people meant.  I only started as an artist a few months ago, so I'm still learning.  

EDIT: That first link doesn't work for me...

No problem man, heres the full link http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139392#139392
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Quarry
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« Reply #20131 on: October 17, 2012, 01:49:23 PM »

I guess that's why it's called a wip cliff
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Scut Fabulous
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« Reply #20132 on: October 17, 2012, 08:40:50 PM »


A few more bits for adventuring on interstellar megastructure arks.  Apologies for table-breaking image.
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SolarLune
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« Reply #20133 on: October 17, 2012, 09:35:13 PM »

^ Really cool.

@marquet / beetleking / cellusious - Also really, really cool stuff.

I've got this:


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Strife
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« Reply #20134 on: October 17, 2012, 09:42:17 PM »

Left is old, right is new:



Starting to pop out a little more at least. xD; It's still quite sloppy in places, but given that the game's resolution is only 320x240, hopefully it won't be too noticeable.
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SolarLune
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« Reply #20135 on: October 17, 2012, 09:45:12 PM »

@Strife - The right pic's better, for sure, but the vast amount of extremely dark shadow is a bit distracting. Try putting rock texture there, but using a bit darker shades.
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Maud'Dib Atreides
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« Reply #20136 on: October 17, 2012, 09:46:08 PM »

Left is old, right is new:



Starting to pop out a little more at least. xD; It's still quite sloppy in places, but given that the game's resolution is only 320x240, hopefully it won't be too noticeable.

oh hey, you were the first user on this website that piqued my interest.

good luck with things and I'm really liking the Sonic feel to everything I see

look at you...

you're such an awesome guy/girl/person

anyways, the second looks a bit more organized (like Sonic), but they're both great and could both fit


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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Strife
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« Reply #20137 on: October 17, 2012, 09:58:08 PM »

SolarLune - Yeah, I think that makes sense. ^^ I'll play around with it.

Sharp - Thanks! That means a lot to meh. :D I have a project page on these here forums if you're interested: http://forums.tigsource.com/index.php?topic=23793.0
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beetleking22
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« Reply #20138 on: October 18, 2012, 12:54:00 AM »

Autumn forest 3 and new cliff..



Somebody went wild with {Ctrl+c -> Ctrl+v}



Yeah i should use tile program...  Crazy
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beetleking22
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« Reply #20139 on: October 18, 2012, 03:45:01 AM »

That's some damn delicious spriting beetleking22, have you got a game devlog going or is it just pixeling practice?

Its really 16-bit game that im working on but i dont wanna now put in devlog because people probably does not care if game is very in early stage. When I've done a lot of work, then I could start devlog.

Dah this is wrong thread..  Cry
« Last Edit: October 18, 2012, 08:09:53 AM by beetleking22 » Logged
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