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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7235550 times)
swordofkings128
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« Reply #20140 on: October 19, 2012, 07:55:03 AM »



sup everybody, this is half pixel art, half raster graphics. in an attempt to make snes square soft style tiles quickly, I experimented with a hybrid photoshop and true pixel method. I'm fairly happy with the results so far, it's good for things like futuristic interiors(you can probably easily guess which particular game and area these were inspired by XD). still making trees that look like shit! this was my first attempt:


*this one is like, 5% pixel art*

I know a lot of people don't like this kind of thing but now all I need to do is learn how to rig characters in blender and I can start pre-rendering character sprites in low resolution! *has tomatoes thrown at him*
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Pineapple
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~♪


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« Reply #20141 on: October 19, 2012, 07:45:04 PM »

@swordofkings I don't believe the method really matters that much. it looks really nice and that's the important part.  Beer!

the box with a 'P' on it is obviously a placeholder
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namragog
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« Reply #20142 on: October 20, 2012, 11:50:02 AM »

Trying my hand at moving parts. First time ever! All hand-made, no rotation or anything.

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Pixelulsar
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« Reply #20143 on: October 20, 2012, 12:54:37 PM »

Looks great, is it a laser crocodile, because I feel like that green ball should shoot a laser?
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HöllenKobold
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« Reply #20144 on: October 21, 2012, 02:41:51 AM »


changed horn necklace to be more readable
« Last Edit: October 21, 2012, 08:36:41 AM by thernz » Logged

Hell pits tend to be disguised as
things that would lead a passerby to
not think of them as portals to
eternal gnashing and wailing.
beetleking22
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« Reply #20145 on: October 21, 2012, 08:19:36 AM »



I love those! beautiful palette and pretty nice shading technique  Hand Thumbs Up Right
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Cellusious
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« Reply #20146 on: October 21, 2012, 11:40:10 AM »



1hrthing
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beetleking22
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« Reply #20147 on: October 21, 2012, 11:56:22 AM »



1hrthing

your style is really simple but pretty charming  Kiss
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happymonster
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« Reply #20148 on: October 21, 2012, 12:26:50 PM »

Doing that in just one hour is showing off! Tongue
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Geti
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« Reply #20149 on: October 21, 2012, 07:06:12 PM »


changed horn necklace to be more readable
What on earth is happening to the left guy's ear?
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Yomic
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« Reply #20150 on: October 21, 2012, 08:37:26 PM »


Here is the current listing of the pets in my pet sim game.  Any CC?
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HöllenKobold
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« Reply #20151 on: October 21, 2012, 10:46:49 PM »


changed horn necklace to be more readable
What on earth is happening to the left guy's ear?
grotesque ear of enlightenment like buddha
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Hell pits tend to be disguised as
things that would lead a passerby to
not think of them as portals to
eternal gnashing and wailing.
Geti
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« Reply #20152 on: October 21, 2012, 10:58:18 PM »

@thernz: haha, well, ok. looks pretty foul.

@Yomic: the art is very boring to me, I've got to say :/ The silhouettes all read as "blob with appendages" and are just outline around a single colour - the water one has some attempt at lighting but they're very flat and uninteresting. Sorry for being so blunt.
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moi
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« Reply #20153 on: October 21, 2012, 11:51:35 PM »

he looks like a mix of buddha and david hasselhoff
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happymonster
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« Reply #20154 on: October 22, 2012, 09:33:58 AM »

Buddhoff?
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Yomic
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« Reply #20155 on: October 22, 2012, 07:19:19 PM »

Geti:  No, please!  That's why I asked for criticism Smiley.  These are all early stage pets granted, but there will be more the size of the wolf (at least 5) and at least 3 more at a larger size or just more complex art.
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Jared C
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« Reply #20156 on: October 22, 2012, 10:04:11 PM »



Dunno if anyone has done this before, but I had an idea to make a faux-3d interior by looping either side, treating the camera as if it were in the center of a cube.



And then I realized I could do this pretty easily with papercraft and a digital camera, so that's my next experiment. C:
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Ashkin
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« Reply #20157 on: October 22, 2012, 10:06:24 PM »



Dunno if anyone has done this before, but I had an idea to make a faux-3d interior by looping either side, treating the camera as if it were in the center of a cube.



And then I realized I could do this pretty easily with papercraft and a digital camera, so that's my next experiment. C:
Wouldn't it work better if you sped it up while going through the middle bits and slowed it down when the corners were in the center? Or maybe vice-versa, I don't know.
What you've got is cool so far, anyway <3
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Jared C
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« Reply #20158 on: October 22, 2012, 10:20:06 PM »

Ah, true, you are very right. That seems like something that would be programmed, though, I don't feel like animating that by hand. If I get more graphics together maybe I can find a coder or something. Thanks for the input!
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Xion
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« Reply #20159 on: October 22, 2012, 11:23:09 PM »

shouldn't the walls be treated more like parts of a sphere than flat surfaces? Like, bulging out in the middle and receding towards the corners, with the items flush to the wall following appropriate perspective?

Mainly the only part that looks right is the transition from studio to kitchen and from dining room to living room. You could probably forgo the bulging and just make things gradually rotate to face inwards towards the nearest corner...?
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