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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7287763 times)
beetleking22
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« Reply #20160 on: October 22, 2012, 11:35:05 PM »

Some tileset update.


-New tree foliage
- New tree trunk
- New bush
- New rock

I have struggling with trunk texture so much  Cry Im not sure if its looks good.

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Quarry
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« Reply #20161 on: October 22, 2012, 11:59:41 PM »

We need a name for that effect that happens when you work on something for so long to make it look good but because you've seen it too much you can't decide if it's good or not
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Ashkin
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« Reply #20162 on: October 23, 2012, 12:14:18 AM »

We need a name for that effect that happens when you work on something for so long to make it look good but because you've seen it too much you can't decide if it's good or not
It's called being a perfectionist.
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Quarry
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« Reply #20163 on: October 23, 2012, 12:23:11 AM »

I don't think it's the same thing, not exactly
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beetleking22
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« Reply #20164 on: October 23, 2012, 12:26:53 AM »

We need a name for that effect that happens when you work on something for so long to make it look good but because you've seen it too much you can't decide if it's good or not

Damn you are so right.. Thats how i really feel.  Evil

« Last Edit: October 23, 2012, 12:40:25 AM by beetleking22 » Logged
Dr. Cooldude
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« Reply #20165 on: October 23, 2012, 02:26:20 AM »

We need a name for that effect that happens when you work on something for so long to make it look good but because you've seen it too much you can't decide if it's good or not
Ugh, hate when that happens. Concerned
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ot0_m0t0
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« Reply #20166 on: October 23, 2012, 02:44:54 AM »

« Last Edit: October 23, 2012, 03:18:05 AM by ot0_m0t0 » Logged
tjkopena
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« Reply #20167 on: October 23, 2012, 03:48:23 AM »



The individual rooms look pretty great, but the animation doesn't quite work yet.  Similar to what others said, I think you need to show the roof and/or floor(s) rotating to make it really clear what's happening.  Right now the rooms just look like they're sliding past on a conveyor belt or something, not rotating around.

With that rotation, you're going to have to do some sort of distortion, pinching the sides of the rooms as they enter and exit.  If you really want to explore that, you should look up the projections that happen in stitching together panorama images and then code either that or something that mimics the look.  It's not super difficult to do the actual code.

That said, you can probably achieve a lot of that with the other approach you mentioned, photographing a papercraft scene and then stitching them into a panorama.
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Forstride
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« Reply #20168 on: October 23, 2012, 04:08:09 AM »



Worked on this on and off for the past few hours out of boredom.  Pretty happy with how it turned out, especially the bird.
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ot0_m0t0
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« Reply #20169 on: October 23, 2012, 04:12:51 AM »

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Ingshtrom
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« Reply #20170 on: October 23, 2012, 04:14:03 AM »

We need a name for that effect that happens when you work on something for so long to make it look good but because you've seen it too much you can't decide if it's good or not

overstimulation bias?
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Geti
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« Reply #20171 on: October 23, 2012, 04:15:31 AM »

We need a name for that effect that happens when you work on something for so long to make it look good but because you've seen it too much you can't decide if it's good or not
"Time to post this online" perhaps.

Or what Ingshtrom said.

@Forstride: pretty nice. sun doesn't feel perfectly circular though Tongue dem spikey corners.
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SolarLune
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« Reply #20172 on: October 23, 2012, 04:17:13 AM »



Worked on this on and off for the past few hours out of boredom.  Pretty happy with how it turned out, especially the bird.

Very cool. Reminds me of Kirby's Dream Fountain from Super Smash Brothers Melee. I agree with Geti - perhaps anti-aliasing the corners would be good.



Very cool indeed. Great style. I just tried putting that texture on a cube in Blender. That would work well for getting the perspective.

EDIT: But like has been said, papercraft would work.



Nice simple animations, but the lighting could be a bit better. The mule's squatness when sitting down seems to disappear when walking, too. Also, being that the mule's a bit cartoony, maybe he could walk on his hind legs? Just a thought.
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ot0_m0t0
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« Reply #20173 on: October 23, 2012, 05:16:55 AM »

Quote
Nice simple animations, but the lighting could be a bit better. The mule's squatness when sitting down seems to disappear when walking, too. Also, being that the mule's a bit cartoony, maybe he could walk on his hind legs? Just a thought.

Its an old work of mine. I didnt feel like doing him over, I just made the gif. But jeah, you are right.
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rek
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« Reply #20174 on: October 23, 2012, 06:47:56 AM »



I love the idea, but I think you'll find you need your rooms to be wider with blank space in the 'corners', otherwise your furnishings overlap/collide unrealistically.

Two things:
• Your perspectives are inconsistent: some things show the left side, some the right, and some go toward a vanishing point.
• A door would also be pretty important.
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Cellusious
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« Reply #20175 on: October 23, 2012, 10:52:33 AM »

@ thanks Smiley

@Forstride: cool, not a fan of all the colors tho.

@Jared C: That just messes with my brain :r (cool tho.)

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ChevyRay
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« Reply #20176 on: October 23, 2012, 11:18:36 AM »

i like to pretend he's so heavy he's the one making the ground sink like that
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Cellusious
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« Reply #20177 on: October 23, 2012, 11:28:55 AM »

i like to pretend he's so heavy he's the one making the ground sink like that

<3

I probably should:
.



.
All done in less that a hour together.
« Last Edit: October 23, 2012, 12:40:16 PM by Cellusious » Logged

impulse9
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« Reply #20178 on: October 23, 2012, 12:44:05 PM »

@Cellusious: I think it looks great.  Hand Thumbs Up Left Smiley Hand Thumbs Up Right
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happymonster
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« Reply #20179 on: October 23, 2012, 01:35:34 PM »

Can you quit being so awesome?  Outraged
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