Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:48:40 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
Pages: 1 ... 1008 1009 [1010] 1011 1012 ... 1637
Print
Author Topic: show us some of your pixel work  (Read 7237718 times)
ninto
Level 4
****


slowly


View Profile
« Reply #20180 on: October 23, 2012, 04:54:00 PM »

@Cellusious

I feel like those wolf type dudes in the second picture should have some sort of shadow, they just look pasted on.
Logged
Happy Shabby Games
Level 8
***


msmymo


View Profile WWW
« Reply #20181 on: October 23, 2012, 05:37:08 PM »

@Cellusious - You have some cool ambiance and imaginative character concepts, but I think rushing through these, using tons of colors, and making them huge is hurting what could otherwise be pretty neat.
Logged

Cellusious
Level 8
***


View Profile WWW
« Reply #20182 on: October 23, 2012, 09:26:31 PM »

@Cellusious - You have some cool ambiance and imaginative character concepts, but I think rushing through these, using tons of colors, and making them huge is hurting what could otherwise be pretty neat.

//use few colors normally, get shouted at when using two-three more colors//

@Cellusious

I feel like those wolf type dudes in the second picture should have some sort of shadow, they just look pasted on.

haha, didn't even realize they needed shadows, fixe'd.
Logged

Ishi
Pixelhead
Level 10
******


coffee&coding


View Profile WWW
« Reply #20183 on: October 24, 2012, 10:52:52 AM »



Dunno if anyone has done this before, but I had an idea to make a faux-3d interior by looping either side, treating the camera as if it were in the center of a cube.



And then I realized I could do this pretty easily with papercraft and a digital camera, so that's my next experiment. C:

Something I haven't seen anyone mention, I think the effect will only work with a less wide-angle camera - i.e. you can see less of the image. If a camera was really panning around a room then you could see three walls at once, but the left and right walls would be pretty much side-on. Since you don't have distortion or changing perspective then I think you need a viewing angle less than one wall wide in order to sell the effect.
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #20184 on: October 24, 2012, 12:35:06 PM »

That's a great point Ishi!  Shocked
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #20185 on: October 24, 2012, 11:23:57 PM »

Or Fisheye Quake
Logged
DustyDrake
Level 10
*****



View Profile
« Reply #20186 on: October 25, 2012, 01:23:35 AM »

...
My friends and I always wondered what 360 FoV looked like.
Logged

kamac
Level 10
*****


Notoriously edits his posts


View Profile
« Reply #20187 on: October 26, 2012, 12:43:43 PM »

I need some mafia characters for my game and tried to go this style:

(original pic)



(x10 pic)



Bonus points to anybody who can give me some tips on how to improve this guy  Beer!
Logged

Cellusious
Level 8
***


View Profile WWW
« Reply #20188 on: October 26, 2012, 01:14:13 PM »

I need some mafia characters for my game and tried to go this style:

(original pic)



(x10 pic)



Bonus points to anybody who can give me some tips on how to improve this guy  Beer!


Well, there is alot of stuff there that is a style issue.
/*hard to read the forms/s/looks like it can't work*/

1 min edit:


Nothing is wrong if it's your /*style*/.  But it can be read wrong and look off.
Logged

rivon
Level 10
*****



View Profile
« Reply #20189 on: October 26, 2012, 01:53:27 PM »

Why is he always staring at me? There should be only one eye or something when viewed from the side.
Logged
PompiPompi
Level 10
*****



View Profile WWW
« Reply #20190 on: October 26, 2012, 02:09:29 PM »

Are those black pixels suppose to be eyes? I thought they were head phones or something...
Logged

Master of all trades.
caffeine
Level 5
*****



View Profile
« Reply #20191 on: October 26, 2012, 03:07:52 PM »

I need some mafia characters for my game and tried to go this style:

(original pic)



(x10 pic)



Bonus points to anybody who can give me some tips on how to improve this guy  Beer!


Cellulosius was right about the readability of your sprite. But most of this can be solved by exaggerating forms and movements. Increasing the contrast will also help a lot.

Logged
Ego_Shiner
Level 10
*****



View Profile
« Reply #20192 on: October 26, 2012, 04:23:41 PM »


made for birthday pals
Logged

Lo
Damian
Level 3
***



View Profile
« Reply #20193 on: October 26, 2012, 11:02:17 PM »

Lofi  Undecided

Edit: Added pug.
« Last Edit: October 26, 2012, 11:27:59 PM by Damian » Logged
kamac
Level 10
*****


Notoriously edits his posts


View Profile
« Reply #20194 on: October 27, 2012, 12:30:30 AM »

Quote
Cellulosius was right about the readability of your sprite. But most of this can be solved by exaggerating forms and movements. Increasing the contrast will also help a lot.

-snip-

Wow!
That is a fantastic thing Smiley

Thanks a lot for pointing these out, green.
Logged

Forstride
Level 2
**



View Profile
« Reply #20195 on: October 27, 2012, 06:20:47 AM »

Updated my island scene from a few days ago:

Logged

beetleking22
Level 5
*****



View Profile
« Reply #20196 on: October 27, 2012, 11:43:51 AM »

Updated my island scene from a few days ago:



Imo the old one was much better than this.
Logged
Forstride
Level 2
**



View Profile
« Reply #20197 on: October 27, 2012, 11:46:37 AM »

Imo the old one was much better than this.
While I liked the "simplistic" style of the original, I like the slightly detailed style a lot more.  Also, the old palette was a bit too low contrast.

Here's a side-by-side comparison of the two:

Logged

Quarry
Level 10
*****


View Profile
« Reply #20198 on: October 27, 2012, 11:47:29 AM »

Color use for the second one is absolutely terrible (water, grass/trees, dirt...) and it lacks the fancy simplicity of the older one
Logged
andy wolff
Level 10
*****


-------


View Profile
« Reply #20199 on: October 27, 2012, 11:51:57 AM »

Really? I think overall the second one looks better at a glance. The contrast is much better
Logged

Pages: 1 ... 1008 1009 [1010] 1011 1012 ... 1637
Print
Jump to:  

Theme orange-lt created by panic