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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7236607 times)
Joshua
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« Reply #20380 on: November 19, 2012, 07:09:45 PM »

old


new

Working on the jumpsmash animation. Played a little more with the vertical motion, and tried to make the last frame more dynamic. Thoughts?
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Preece
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« Reply #20381 on: November 19, 2012, 07:44:26 PM »

First, the silhouette needs work. His arms go up next to his head, and it obscures the silhouette. In quick animations like this, you need the shape of the thing to change for it to look right.

Second, there is no follow through. He brings his feet forward and arms down then just locks up. You need a frame demonstrating the effects of the movement.
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Ego_Shiner
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« Reply #20382 on: November 19, 2012, 09:18:01 PM »

yeah this animation is hella stiff. it looks like you are trying not to redraw frames, which is going to hurt you in the long run. its worth learning to redraw every keyframe and only use minor edits for tweens, it'll take longer at first but your animations will become much more dynamic once you get the hang of it
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Lo
Jared C
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« Reply #20383 on: November 19, 2012, 10:57:03 PM »

Worlds trapped in tiny bubbles!

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Code_Assassin
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« Reply #20384 on: November 19, 2012, 11:29:11 PM »


Beautiful.
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Cellusious
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« Reply #20385 on: November 19, 2012, 11:59:51 PM »

Worlds trapped in tiny bubbles!



yes.  Hand Thumbs Up Right

The tree trunk and the lava looks bad tho.
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Pietepiet
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hello <3


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« Reply #20386 on: November 20, 2012, 01:49:54 AM »

Worlds trapped in tiny bubbles!



Put these on buttons and sell them.
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powly
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« Reply #20387 on: November 20, 2012, 05:11:13 AM »

In the lower left image there are giant titties in the background D:
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beetleking22
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« Reply #20388 on: November 20, 2012, 05:54:57 AM »



Trying to work on some larger creatures.  I thought real hard about using more colors for shades, but the result looked less cartoony than I wanted and so I stuck with the fewer colors.

I like this <3 but you should make smoother lineart and also I think this piece work fine with simple shadow. I would recommend you to use better colors because they are now looking pretty boring.


« Last Edit: November 20, 2012, 01:29:50 PM by beetleking22 » Logged
JMickle
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« Reply #20389 on: November 20, 2012, 06:48:57 AM »

Worlds trapped in tiny bubbles!


i love these. yellow one is my fav
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J. R. Hill
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hi


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« Reply #20390 on: November 20, 2012, 09:53:40 AM »

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Storsorgen
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« Reply #20391 on: November 20, 2012, 10:00:58 AM »

I really like that one, you get alot of character into such a low resolution character :D
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Cellusious
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« Reply #20392 on: November 20, 2012, 01:37:22 PM »



1600x900 (2x'ed)

1 hour and 49 minutes.

bleh.
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J. R. Hill
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« Reply #20393 on: November 20, 2012, 07:42:09 PM »

Very cool.

« Last Edit: November 20, 2012, 09:56:52 PM by J. R. Hill » Logged

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Eclipse
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« Reply #20394 on: November 21, 2012, 08:46:24 AM »



spaceeeeeeeeeeeeeeeeeeeeeeee  Hand Joystick


(background for a game menu screen, lens flare will blink and stuff.)
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #20395 on: November 21, 2012, 11:21:54 AM »

looks awesome, Eclipse!
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Strife
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« Reply #20396 on: November 21, 2012, 01:29:54 PM »

Eclipse, that's incredible! I did something similar with my game's title screen, but it turned out to be somewhat flat. xD;

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JobLeonard
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« Reply #20397 on: November 21, 2012, 04:35:32 PM »

They both look great. Although Eclipse has the prettiest looking cloud coverage.
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Conker534
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« Reply #20398 on: November 21, 2012, 07:17:33 PM »

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Farfin
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« Reply #20399 on: November 21, 2012, 08:35:22 PM »

@conker the curve on the top of the stockings is backwards. Makes it kinda look more like she's lounging in an invisible chair rather than standing.

edit: and so I'm contributing I dug up some newish stuff



« Last Edit: November 21, 2012, 08:41:07 PM by Farfin » Logged

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