Jamo
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« Reply #20560 on: December 10, 2012, 03:07:01 AM » |
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MAKE A GAME. NOW
Haha was this directed at me?
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Maud'Dib Atreides
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« Reply #20561 on: December 10, 2012, 03:11:19 AM » |
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YES, YOU INCREDIBLY HUMBLE ARTIST.
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Jamo
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« Reply #20562 on: December 10, 2012, 03:15:01 AM » |
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YES, YOU INCREDIBLY HUMBLE ARTIST.
You are too kind! I'm really glad that you like it. I do have a plan for a game to go with this that I'm pretty excited about, but I'm in the middle of other projects too at the minute so it will have to wait until after the new year before I can really make a start on it. I make a lot of games for clients to pay the bills, so until I can figure out how to live from my own stuff they have to come first!
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Geti
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« Reply #20563 on: December 10, 2012, 03:51:56 AM » |
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Do what the rest of us self-supporting indies do Make your games, and then instead of selling them to a client who can sell them for more money, sell them direct to people or distribution companies. The power is with you. Nice art, quirky style.
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Jamo
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« Reply #20564 on: December 10, 2012, 04:03:18 AM » |
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Do what the rest of us self-supporting indies do Make your games, and then instead of selling them to a client who can sell them for more money, sell them direct to people or distribution companies. The power is with you. Nice art, quirky style. Glad you like it! I don't make games for clients to sell. I sell all my own stuff myself, either direct or through portals. The client work that I do is mainly in the education or healthcare sectors, as my background is in serious games. To be honest even if my own games sold enough to live on, I'd still do that work, as some of those projects have been the most interesting I've ever worked on, and I think there are some amazing things that games can do in that area, but thats a talk for another time!
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Cellusious
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« Reply #20565 on: December 10, 2012, 09:38:30 AM » |
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5 min pixels's
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Impossible Realms
Level 2
Lurks in Pre-Alpha
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« Reply #20566 on: December 10, 2012, 12:42:33 PM » |
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@Cell Pretty nice work, but these are some pretty odd designs. I like them, what are they for?
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Cellusious
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« Reply #20567 on: December 10, 2012, 01:01:18 PM » |
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@Cell Pretty nice work, but these are some pretty odd designs. I like them, what are they for?
i draw to draw. Pretty odd design is the biased way to say innovative.
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ClayB
Guest
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« Reply #20568 on: December 10, 2012, 01:15:53 PM » |
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@Cell Pretty nice work, but these are some pretty odd designs.
thats what makes them original and cool
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geepit
Level 1
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« Reply #20569 on: December 10, 2012, 01:43:59 PM » |
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MAKE A GAME. NOW
I agree with this statement Looks so nice Jamo and Cellusious they look rad!
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Jamo
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« Reply #20570 on: December 10, 2012, 01:50:41 PM » |
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MAKE A GAME. NOW
I agree with this statement Looks so nice Jamo and Cellusious they look rad! Thanks! I have some plans for it in the future that I'm playing with, that piece was just for fun when the idea came up though. Cellusious I love your designs, very cool!
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initials
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« Reply #20571 on: December 10, 2012, 04:52:02 PM » |
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Initials VFX/Games/Music Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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Impossible Realms
Level 2
Lurks in Pre-Alpha
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« Reply #20572 on: December 10, 2012, 05:00:45 PM » |
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Well, I've never done anything in someone else's style, but I guess now's a good a time as any for some practice. If you don't mind a gaming art novice like myself doing it for you, you can shoot me a PM with the details (Just don't expect anything getting done on the weekend, I have a Ludum Dare to participate in...). Also, I've never heard of Flixel, but judging by the fact that you used the word engine in the same sentence, I'm assuming you're making an open-source iOS engine? If so, GOOD FOR YOU.
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ClayB
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« Reply #20573 on: December 10, 2012, 07:52:00 PM » |
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god i hate my pixel art lately
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beetleking22
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« Reply #20574 on: December 10, 2012, 08:49:06 PM » |
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beetleking22
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« Reply #20575 on: December 10, 2012, 09:00:19 PM » |
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Working with my forever cliff I made like a 100 different cliff and they all sucks..i'm pretty bad drawing cliffs damn i hate them so much.. struggle.. too much struggle with this shit. This is one part of my ugly cliff..
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Quarry
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« Reply #20576 on: December 10, 2012, 09:17:05 PM » |
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Well, I've never done anything in someone else's style, but I guess now's a good a time as any for some practice. If you don't mind a gaming art novice like myself doing it for you, you can shoot me a PM with the details (Just don't expect anything getting done on the weekend, I have a Ludum Dare to participate in...). Also, I've never heard of Flixel, but judging by the fact that you used the word engine in the same sentence, I'm assuming you're making an open-source iOS engine? If so, GOOD FOR YOU.
Flixel is already there, he's wanting to make a demo for it
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endrift
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« Reply #20577 on: December 11, 2012, 01:36:02 AM » |
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I need to do some more pixel art, but here's some of my more recent stuff (that's not actually all that recent anymore): I made this for a game concept from two years ago that never went anywhere: This was me eyeballing some Bastion art, but I never finished it because it was too close to the work I was eyeballing and not coming out quite how I wanted: And this is an icon I made in an hour for a GBA project I worked on: Nothing too amazing. I should maybe try my hand at it more, though.
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Joshua
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« Reply #20578 on: December 11, 2012, 09:06:49 AM » |
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derp
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ANtY
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« Reply #20579 on: December 11, 2012, 10:05:05 AM » |
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Any c&c? Tips?
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