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March 29, 2024, 06:46:19 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237982 times)
Rat Casket
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« Reply #21620 on: March 03, 2013, 09:47:36 AM »

Not mine! But its for my game. :3



Courtesy of Atnas!
http://forums.tigsource.com/index.php?topic=22877.0
« Last Edit: March 03, 2013, 10:04:59 AM by Rabbit » Logged

emacs
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...


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« Reply #21621 on: March 03, 2013, 09:49:08 AM »

Really smooth! Hand Thumbs Up Left
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mono
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« Reply #21622 on: March 03, 2013, 09:49:39 AM »

Smooth as a baby
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Belimoth
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« Reply #21623 on: March 03, 2013, 09:51:18 AM »

That is excellent, whose is it?
« Last Edit: March 03, 2013, 10:24:45 AM by Belimoth » Logged

poe
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« Reply #21624 on: March 03, 2013, 09:58:56 AM »

Looks flawless!
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Rat Casket
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« Reply #21625 on: March 03, 2013, 10:01:45 AM »

Devlog here.

http://forums.tigsource.com/index.php?topic=31203.0
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Eigen
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« Reply #21626 on: March 03, 2013, 10:15:16 AM »

Excellent animation!


Meet thy pioneers.

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Miko Galvez
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« Reply #21627 on: March 03, 2013, 10:19:59 AM »

Main Issue with Invoker right now is readability. Sad


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Quarry
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« Reply #21628 on: March 03, 2013, 10:54:37 AM »

I can read it very well
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RustyMohawk
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« Reply #21629 on: March 03, 2013, 10:56:27 AM »

Hi everyone!
I'm new here, but I thought I would upload something I made a while ago. I usually call myself a programmer, but I would like to learn this art wizardry too.  Wizard



I'm in the same boat (programmer, not quite artist), perhaps we can help each other out as we try to learn this pixel junk?
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Cheers,
RustyMohawk
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« Reply #21630 on: March 03, 2013, 10:57:35 AM »

Hi everyone!
I'm new here, but I thought I would upload something I made a while ago. I usually call myself a programmer, but I would like to learn this art wizardry too.  Wizard

You're using several colors that are close to each other, the blades lack lighting, and the 90-degree angled bent bits of grass look a bit off, but it's not bad. Nice work so far.
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NicroGames
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« Reply #21631 on: March 03, 2013, 11:03:55 AM »

I'm in the same boat (programmer, not quite artist), perhaps we can help each other out as we try to learn this pixel junk?
Thanks for the offer, but I don't have enough time right now. I have someone to do my art for me, you know Wink

You're using several colors that are close to each other, the blades lack lighting, and the 90-degree angled bent bits of grass look a bit off, but it's not bad. Nice work so far.
That's some awesome feedback! I'll definitely remember this.
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saibot216
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« Reply #21632 on: March 03, 2013, 01:38:29 PM »


I'm jealous of your awesome pixel art abilities.
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Quarry
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« Reply #21633 on: March 03, 2013, 01:51:36 PM »

I think he's animating those in 3D and outputting low-res GIFs...

#TIGSconspiracy Big Laff
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JobLeonard
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« Reply #21634 on: March 03, 2013, 02:11:09 PM »

Mimicking natural body movement like that is just as hard in 3D.
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s_l_m
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« Reply #21635 on: March 03, 2013, 03:56:52 PM »

I don't think it matters how you get the final image, as long as it looks good  Smiley
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rek
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« Reply #21636 on: March 03, 2013, 04:41:58 PM »

I don't think it matters how you get the final image, as long as it looks good  Smiley

Isn't that heretical in this thread? Every pixel has to be placed intentionally, etc etc.
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clockwrk_routine
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« Reply #21637 on: March 03, 2013, 05:04:05 PM »

pixel work is kind of an ambiguous title
I don't think there's a standard for pixel work unlike pixel art
to me anything that is low resolution, where pixels are part of the design should be here

i wonder if there were other threads like game art or animation, we'd see more work?
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Jared C
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« Reply #21638 on: March 03, 2013, 07:34:57 PM »

Kitty bot.

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s_l_m
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« Reply #21639 on: March 03, 2013, 07:42:20 PM »

Kitty bot.



Well that's just fantastic.
Is that NES palette or does it just kinda look that way?
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Think happy thoughts.
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