ClayB
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« Reply #21640 on: March 03, 2013, 08:00:36 PM » |
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nice kitty, jared making this for the compo at gamejolt, unsure if i have the will to finish it
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Ashkin
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« Reply #21641 on: March 03, 2013, 08:46:50 PM » |
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Lots of good pixels in here lately guys, great job ... I should really do more pixels.
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siskavard
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« Reply #21642 on: March 03, 2013, 09:20:44 PM » |
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original sizeI'm hoping for some feedback on this guy. I don't want any shading in his eye area, but as it is right now the pixels bordering the eyes are really jagged looking compared to the rest of his body. Trying to find a solution. Cheers!
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JOBA
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« Reply #21643 on: March 03, 2013, 11:41:55 PM » |
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Hi everyone! I'm new here, but I thought I would upload something I made a while ago. I usually call myself a programmer, but I would like to learn this art wizardry too. I'm in the same boat (programmer, not quite artist), perhaps we can help each other out as we try to learn this pixel junk? *snuggle* Art is hard, makes no sense. I'm working on a party creation screen for a first person dungeon crawler thing and I need to draw ~20 character portraits. First 4 are in. Fourth one is drawn on a different day, and came out disproportionate to the other three. I also need to make faces a little bit more quirky and interesting. Human faces, lights and shadows, how do they work.
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Maud'Dib Atreides
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« Reply #21644 on: March 04, 2013, 12:05:09 AM » |
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original sizeI'm hoping for some feedback on this guy. I don't want any shading in his eye area, but as it is right now the pixels bordering the eyes are really jagged looking compared to the rest of his body. Trying to find a solution. Cheers! looks legitimate, to solve your issue, you could find a color between the blue of the face and blue of the eyes to grace the upmost and lowermost diagonal pixels in the eye
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Atnas
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« Reply #21645 on: March 04, 2013, 05:40:28 AM » |
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lotta quick ships for a job
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Brother Android
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« Reply #21646 on: March 04, 2013, 10:12:54 AM » |
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Human faces, lights and shadows, how do they work.
I don't necessarily know the answer to this, but I do have a few suggestions: 1) The cleric looks cross-eyed because the pupils aren't centered. Also, the eyes on the first three contrast so much with the skin that it looks a little unnatural, like they're opening their eyes too wide. 2) Practice texturing hair. Sorcerer looks almost like he's wearing a helmet (is he?) because of the weird hair shading and the shadow that the hair casts on the face. The paladin's hair looks very flat and strange as well, and the knight's beard is a different color from his hair which is unsettling even in real life. 3) The skin tones on the first three portraits are inconsistent. Some parts of the skin seem too yellowish and don't mix well with the others. In general I think the sorcerer looks much better than the others. The skin tone is more natural and the style is more realistic and he doesn't look terrified or like he wants to eat me. It may also help that you're not really drawing the neck in that one, as it gives more space for adding detail to the face, and the necks are a bit oddly proportioned in the others anyway. If you can do more in that style, I think you'd get serviceable results overall. (Caveat, I don't actually know much about anything.) Hope this helps.
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beetleking22
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« Reply #21648 on: March 05, 2013, 12:04:11 AM » |
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I really like those but those lacks some light. Im big Metroid fan.. So I decide to make icetileset for Super metroid. Nintendo own that Super metroid sprite.
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« Last Edit: March 05, 2013, 12:23:58 AM by beetleking22 »
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JOBA
Level 1
EZ
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« Reply #21649 on: March 05, 2013, 02:08:29 AM » |
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Human faces, lights and shadows, how do they work.
I don't necessarily know the answer to this, but I do have a few suggestions: 1) The cleric looks cross-eyed because the pupils aren't centered. Also, the eyes on the first three contrast so much with the skin that it looks a little unnatural, like they're opening their eyes too wide. 2) Practice texturing hair. Sorcerer looks almost like he's wearing a helmet (is he?) because of the weird hair shading and the shadow that the hair casts on the face. The paladin's hair looks very flat and strange as well, and the knight's beard is a different color from his hair which is unsettling even in real life. 3) The skin tones on the first three portraits are inconsistent. Some parts of the skin seem too yellowish and don't mix well with the others. In general I think the sorcerer looks much better than the others. The skin tone is more natural and the style is more realistic and he doesn't look terrified or like he wants to eat me. It may also help that you're not really drawing the neck in that one, as it gives more space for adding detail to the face, and the necks are a bit oddly proportioned in the others anyway. If you can do more in that style, I think you'd get serviceable results overall. (Caveat, I don't actually know much about anything.) Hope this helps. Thanks! Redrew some of them. Paladin has to go, looks too much like a creepy rapist. Sorcerer also has creepy vibe. Face color is still not optimal, i think it needs a little bit of that orangy tint. Knight and Cleric look better because the light source is from the side I think.
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Atnas
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« Reply #21650 on: March 05, 2013, 02:14:20 AM » |
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@beetleking: the one with more contrast looks better. it looks really really smooth, i love it!
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Ant
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« Reply #21651 on: March 05, 2013, 02:28:13 AM » |
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ya the high contrast one feels more snes-like to me, good stuff
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Brother Android
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« Reply #21652 on: March 05, 2013, 07:02:05 AM » |
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Redrew some of them. Paladin has to go, looks too much like a creepy rapist. Sorcerer also has creepy vibe. Face color is still not optimal, i think it needs a little bit of that orangy tint. Knight and Cleric look better because the light source is from the side I think. I think these are much improved; the knight and cleric have a sense of real personality in this one. The strong sense of lighting helps define their features, also, so they look more natural and realistic, whereas e. g. the paladin's nose looks flat and shapeless. I personally think the skin color is alright here. The colder tint just makes it look like they're outdoors on a somewhat cloudy day or something like that. I think you should go with whatever skin color seems to go with the setting and general vibe of the game and its other graphics (if there are any yet), since skin appearance heavily depends on lighting.
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wupto
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« Reply #21653 on: March 05, 2013, 11:02:39 AM » |
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Hey, this is actually my first post here \o/ So here is some art I made for a game (WIP). Feedback would be nice.
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poe
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« Reply #21654 on: March 05, 2013, 12:11:08 PM » |
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It looks nice and I'm not an artist but a few things: The trees don't seem to match right, maybe the angle or the shading? Fences don't look like that, there's posts every few feet instead of just at corners. The water tiles could use a bit of a cliff type thing leading into the water. (Unless it's a puddle)
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wupto
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« Reply #21655 on: March 05, 2013, 12:22:50 PM » |
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It looks nice and I'm not an artist but a few things: The trees don't seem to match right, maybe the angle or the shading? Fences don't look like that, there's posts every few feet instead of just at corners. The water tiles could use a bit of a cliff type thing leading into the water. (Unless it's a puddle)
Hi and thanks for the reply. The trees yes, need to change them. There are posts for the fences in the tileset, I just forgot to place them^^
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jctwood
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« Reply #21656 on: March 05, 2013, 01:25:35 PM » |
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Tileset and little whale guy I made...
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clockwrk_routine
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« Reply #21657 on: March 05, 2013, 05:18:51 PM » |
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« Last Edit: March 05, 2013, 07:56:58 PM by softchange »
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Kian
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« Reply #21658 on: March 05, 2013, 06:35:01 PM » |
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siskavard
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« Reply #21659 on: March 05, 2013, 06:58:02 PM » |
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cityscape, mountain range, trees, etc. for the BG
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