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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7286555 times)
Miko Galvez
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Designer & Engineer


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« Reply #21760 on: March 15, 2013, 02:01:20 AM »



a bg

god dammit shawn we miss you so much! you've made about 3 posts in the last 4 months or something
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_arnulfo
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« Reply #21761 on: March 15, 2013, 01:08:18 PM »


Detail


From a level for a game I'm developing. I went overboard with the details because there are few environments.
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SolarLune
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It's been eons


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« Reply #21762 on: March 15, 2013, 09:40:14 PM »

Wasn't gonna post this because it's so simple (and it's my profile pic), but an idling hero guy, 24x24 with NES color restrictions. :S



@_arnulfo - Cool railway. Nicely detailed, though it could use some more contrast on the lighting, I think.

@PypeBros - Hah, it looks like an older SNES / GBA game. Nice cartoony art.
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Jared C
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hostess with the mostess


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« Reply #21763 on: March 15, 2013, 10:58:23 PM »

SolarLune@ I like that sprite. C: I want to see him do more things.


Never posted a WIP before, but I don't know where to go from here.
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Eigen
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Brobdingnagian ding dong


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« Reply #21764 on: March 16, 2013, 12:33:56 AM »

Depends on where you want to take it. Is this a background or a piece of a cut-scene or what?

I think it looks pretty good as it is, I'd love to see the lava lamp in motion.

Some feedback: The sky could use a different color (+ some more details) and the lines on the small chest look a bit weird. Also you can see more of the side of the chest than the bookshelf. I guess the chest is not straight on the drawer-top. The bottle and the lamp are pretty flat for round objects. I know, it's pretty darn difficult to convey such a shape for a transparent object, especially with this perspective.

The drawers look fantastic Smiley

Btw, is the guy on tv holding a hand puppet or does he have the most enormous two-fingered hand?
« Last Edit: March 16, 2013, 12:39:25 AM by Eigen » Logged

Quarry
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« Reply #21765 on: March 16, 2013, 12:56:00 AM »

Nope I think it's this;

 \\ //
\_   |
  | |
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TNERB
Level 5
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gamez stink


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« Reply #21766 on: March 16, 2013, 10:51:49 PM »


Detail


From a level for a game I'm developing. I went overboard with the details because there are few environments.


Holy fuck yes those details look great, I love this environment!
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Landshark RAWR
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« Reply #21767 on: March 16, 2013, 11:27:38 PM »



animated a skeleton, the gangly fingers are pretty fun to do.
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medieval
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« Reply #21768 on: March 17, 2013, 02:01:02 PM »

Btw, is the guy on tv holding a hand puppet or does he have the most enormous two-fingered hand?
beats me how I know this since i don't watch star trek
but that's spockity and that sign that he does with his hand
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JOBA
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EZ


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« Reply #21769 on: March 17, 2013, 10:19:37 PM »


Heavily injured and dead portraits.

How it looks in the game:

Knight: Hmmph, what is this creepy sicko place?
Cleric: Ah, the mage has 10hp, 1-3 damage. That should be easy. (identifying monsters is a skill that has to be learned and mastered to see all stats)


Knight: Aww, shit, aww shit. Let's get-a-hell out-a here.
Cleric: Gods, save us!
Sorcerrer: it's just a scratch! (Sorcerer accidentally came out as a body builder, which is kinda funny and i might leave it like that)

(this naturally will be voice-cast by different people)

For now - monsters drop gold on death, they should rather leave corpses/gibs for that satisfying gory after battle view. I'll have to draw the sprites for that first. The two monsters are placeholders from openGameArt (cheers to all people who contribute to OGA, you are my heroes).

Making this game is so much fun. Hand Any Key
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Instant TileEd - draw pixel art games and export them to Tiled TMX!
Looking for artist for a CRPG!
DustyDrake
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« Reply #21770 on: March 18, 2013, 12:27:17 AM »

So I have a bit of a conundrum here.
There's a secret company in Sub-Terra that you can align with called NEMESIS which allows you to stay neutral.
This company when I originally wrote the name down two years ago was either a Cave Story reference, or a reference to an old character from a project I was working on four years ago. Since then I've forgotten, but decided to go with the Cave Story reference since the game is kinda like Cave Story, and we're recycling some old weapon ideas from yet a third project, which was called (surprise!) Cave Story: Online and was supposed to be the Mimiga War, but playable. So I decided to use the armor design for that as the NEMESIS armor in Sub-Terra. Which is yet ANOTHER problem because the armor design isn't even mine!

But I love the armor design, so I don't want to scrap it. But I also might want to try selling Sub-Terra if the interest in it ever picks up.

What in the hell do I do?

Here are the sprites, with the Sub-Terran versions, CS:O versions and Q/C from Cave Story.
Player One's design looked so much like Quote that I had to change the torso and legs completely, but Player Two's looked different enough due to the change from Red-to-Blue and White-to-Purple that I kept it.

The image where I got the CS:O armor from (Also a link to the author's website:
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Brother Android
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« Reply #21771 on: March 18, 2013, 08:36:10 AM »

Have you talked to the designer? If you haven't, that could clear this up quickly.

@JOBA - I like how that's looking.
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Dom2D
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I'll do it myself then!


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« Reply #21772 on: March 18, 2013, 10:25:50 AM »

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Elk
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エルク


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« Reply #21773 on: March 19, 2013, 04:24:17 AM »

Tinkering with this design... still, needs refining.



wow has a lot of potential, nice  Coffee
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Rat Casket
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i can do what i want


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« Reply #21774 on: March 19, 2013, 05:04:00 AM »

This is wonderful!
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Eldboll
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« Reply #21775 on: March 19, 2013, 06:17:02 AM »

Love the colors and the overall shape of things JackWhat!


Here, a tentacle plant!

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JLJac
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« Reply #21776 on: March 19, 2013, 11:16:37 AM »

Love the colors and the overall shape of things JackWhat!


Here, a tentacle plant!


You're obviously an experienced animator, the flow when it hits is awesome. If anything, i can spot quite a lot of banding when it is in what I suppose is its idle state.

I'm making a tiny little thing in flash to learn as3, and would like some feedback:



At first I created the palette to the left, my idea was that the game had a "medical" theme, therefore the white, muted green and red for organic parts.

When I put it in motion I found that it didn't look "medical", it looked dull, like the colors of Windows 98 or something. So I tried an edgier, more visually effective approach, on the right. Note that both sets to the right are meant to be the same palette, they're different characters.

What do you guys think?
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ANtY
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i accidentally did that on purpose


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« Reply #21777 on: March 19, 2013, 12:45:49 PM »

hey, these are really good
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SolarLune
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It's been eons


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« Reply #21778 on: March 19, 2013, 01:19:43 PM »

I'd make the red character's red clothing another color, like dark blue or black, since it doesn't contrast enough like the tan character. I like the style, though!
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siskavard
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« Reply #21779 on: March 19, 2013, 02:29:43 PM »

SolarLune@ I like that sprite. C: I want to see him do more things.


Never posted a WIP before, but I don't know where to go from here.


That Spock caricature is absolutely great
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